Dungeon Crawl Stone Soup version 0.33-a0-1073-gb2a79e37e6 (webtiles) character file. Game seed: 11458956927054078811 3 niknal the Vexing (level 1, 0/11 HPs) Began as a Poltergeist Enchanter on Mar 10, 2025. Slain by a rat (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:12 (47 turns). niknal the Vexing (Poltergeist Enchanter) Turns: 47, Time: 00:00:13 Health: 0/11 AC: 1 Str: 4 XL: 1 Next: 41% Magic: 3/3 EV: 11 Int: 17 God: Gold: 17 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +0 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 cloak (haunted) Potions c - 2 potions of invisibility d - a potion of haste {unknown} Skills: - Level 1.1 Short Blades - Level 2.1 Dodging - Level 4.4 Stealth + Level 2.1 Spellcasting + Level 4.6 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 17% N/A 9% 3 Tukima's Dance Hex 17% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 11% 2 Dazzling Flash Hex/Fire 18% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History The jackal barks! A jackal comes into view. The jackal moves out of view. The jackal barks! A jackal comes into view. x2 The jackal moves out of view. The jackal bites you. A rat comes into view. Found 3 gold pieces. The jackal attacks as it pursues you! The jackal bites you. You hit the jackal. The jackal is almost dead. The jackal bites you. You hit the jackal. You kill the jackal! The jackal closely misses you. The jackal barks! You hit the jackal. The jackal is moderately wounded. The rat squeaks loudly. The jackal barely misses you. You hear a shout! You hit the jackal. The jackal is severely wounded. The jackal completely misses you. You hit the jackal. You kill the jackal! A goblin comes into view. It is wielding a +0 dagger. You hit the jackal. The jackal is severely wounded. The jackal bites you. x2 You miss the jackal. The jackal is severely wounded. The jackal barely misses you. The rat closely misses you. You hit the rat. The rat is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The rat bites you. You die... #. .#.... .. ...#.############# . ....#.......#...##. #. #..#.###.......h.. ###.###..#.#.#.#h#...##. .....#.....)#.#h# ### #.#.#....#.#.#@# #...#....###.#r# #...........#.g ##.............. #.###.#######... #†# .... ...$ ####.# #.### .#### #....# #.. .# #.#### #.# You could see 2 jackals, a goblin and a rat. Vanquished Creatures 2 jackals (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | niknal the Poltergeist Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 47 | D:1 | Slain by a rat Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, st_stairs_8, minmay_liquid_box, minmay_misc_feat_chi Action || total ---------------------------++------- Melee: Dagger || 11 Armour: Skin || 8 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 46 | 46 | 0 | 0 | 24 | 1 | 46.0 | Dungeon | 46 | 46 | 0 | 0 | 24 | 1 | 46.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 46 daAuts