niknal

Level 1 of the Dungeon
(0, 0, D:1)
  a +0 sling
(0, 14, D:1)
  a ball python corpse (skeletalised by now)
(0, 18, D:1)
  a +0 dagger
  a goblin corpse (skeletalised by now)
(4, 1, D:1)
  a hobgoblin corpse (skeletalised by now)
(8, 21, D:1)
  a +0 sling
(15, -6, D:1)
  7 stones
(15, -3, D:1)
  a +0 dagger
  a goblin skeleton
(15, -2, D:1)
  a hobgoblin skeleton
(15, 18, D:1)
  a +0 sling
(22, 22, D:1)
  a quokka corpse (skeletalised by now)
(29, 7, D:1)
  8 stones
(32, 7, D:1)
  a quokka skeleton
(38, -13, D:1)
  a +0 plate armour
(40, 23, D:1)
  a rat corpse (skeletalised by now)
(44, 8, D:1)
  a +0 dagger
  a stone
(46, -9, D:1)
  a quokka corpse (skeletalised by now)
(47, -11, D:1)
  a +0 club
  a goblin corpse (skeletalised by now)

Level 2 of the Dungeon
(0, 0, D:2)
  a potion of curing
(1, 11, D:2)
  a frilled lizard corpse
(1, 12, D:2)
  a +0 whip of venom
(7, 16, D:2)
  a +0 robe
(10, 13, D:2)
  3 stones
(16, 11, D:2)
  a scroll of identify
(17, 10, D:2)
  a wand of polymorph (5)