niknal Level 1 of the Dungeon (0, 0, D:1) a +0 sling (0, 14, D:1) a ball python corpse (skeletalised by now) (0, 18, D:1) a +0 dagger a goblin corpse (skeletalised by now) (4, 1, D:1) a hobgoblin corpse (skeletalised by now) (8, 21, D:1) a +0 sling (15, -6, D:1) 7 stones (15, -3, D:1) a +0 dagger a goblin skeleton (15, -2, D:1) a hobgoblin skeleton (15, 18, D:1) a +0 sling (22, 22, D:1) a quokka corpse (skeletalised by now) (29, 7, D:1) 8 stones (32, 7, D:1) a quokka skeleton (38, -13, D:1) a +0 plate armour (40, 23, D:1) a rat corpse (skeletalised by now) (44, 8, D:1) a +0 dagger a stone (46, -9, D:1) a quokka corpse (skeletalised by now) (47, -11, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a potion of curing (1, 11, D:2) a frilled lizard corpse (1, 12, D:2) a +0 whip of venom (7, 16, D:2) a +0 robe (10, 13, D:2) 3 stones (16, 11, D:2) a scroll of identify (17, 10, D:2) a wand of polymorph (5)