niknal Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (7, 29, D:1) a +0 mace (14, -3, D:1) a +0 club a +0 scale mail a goblin skeleton (15, -2, D:1) a +0 hand axe (15, 26, D:1) 7 stones (16, 9, D:1) a +0 robe (20, 11, D:1) a ball python skeleton (20, 32, D:1) a +0 club a goblin skeleton (21, 31, D:1) a +0 dagger (25, 12, D:1) a hobgoblin skeleton (34, -1, D:1) a +0 whip (36, 5, D:1) a frilled lizard corpse (skeletalised by now) (37, 5, D:1) a +0 mace (42, 0, D:1) a frilled lizard corpse (skeletalised by now) (43, 29, D:1) a ball python skeleton (44, 0, D:1) a +0 ring mail (44, 27, D:1) a rat skeleton Level 2 of the Dungeon (0, 37, D:2) the maw talisman of Spite {rF- Dex+3 SInv} [maw talisman] rF-: It makes you vulnerable to fire. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (5, 29, D:2) a +0 club a goblin skeleton (6, 27, D:2) a +1 flail of protection a +0 chain mail the human corpse of Terence (skeletalised by now) (9, 46, D:2) a rat corpse (skeletalised by now) (14, 16, D:2) a quokka skeleton (15, 2, D:2) a +0 whip (17, 14, D:2) an adder skeleton (22, 6, D:2) a +0 helmet (24, 4, D:2) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (24, 12, D:2) a frilled lizard skeleton (25, 11, D:2) a bat skeleton (34, 40, D:2) an adder skeleton (39, 16, D:2) a frilled lizard skeleton (39, 26, D:2) 5 poisoned darts (41, 34, D:2) a +0 dagger a +0 spear (48, 35, D:2) a +0 club (50, 5, D:2) a +0 falchion an adder skeleton Level 3 of the Dungeon (0, 0, D:3) a +1 dagger of venom (1, 3, D:3) a +0 ring mail (6, 5, D:3) a +3 short sword 8 poisoned darts a kobold skeleton (7, 5, D:3) an adder skeleton (8, 25, D:3) a +0 dagger (16, 25, D:3) a +0 club (17, -5, D:3) an adder skeleton (26, 15, D:3) a +0 dagger of flaming a +0 robe an orc skeleton (26, 16, D:3) a +0 long sword an orc skeleton (31, 10, D:3) a +0 short sword (32, 8, D:3) a +0 war axe (33, 8, D:3) a +0 leather armour a +0 mace (33, 13, D:3) a +0 dagger (37, 26, D:3) a +0 whip a kobold skeleton (39, 28, D:3) a jackal skeleton (41, 0, D:3) a +0 club a +0 sling a goblin skeleton (42, 0, D:3) a +0 short sword 4 poisoned darts a kobold skeleton (44, 21, D:3) a +0 club a goblin corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 robe (14, -31, D:4) a hobgoblin skeleton (15, -43, D:4) a +0 chain mail (15, -16, D:4) a +0 dagger (21, -25, D:4) a +0 battleaxe (22, -37, D:4) a +0 giant club an ogre skeleton (27, -11, D:4) a +0 helmet (29, -12, D:4) a +0 battleaxe of freezing (33, -3, D:4) a +0 club a goblin corpse (skeletalised by now) (33, 2, D:4) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). (36, -3, D:4) an iguana corpse (skeletalised by now) (36, 2, D:4) a +0 club 7 poisoned darts (37, -27, D:4) a quokka skeleton (41, 2, D:4) 2 scrolls of immolation a scroll of vulnerability (46, -15, D:4) a +0 scale mail (48, -15, D:4) a +0 whip a +0 leather armour (50, -28, D:4) an adder skeleton (55, -32, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 chain mail a +0 mace a +0 chain mail an orc corpse (0, 1, D:5) a +0 dagger a +0 robe an orc corpse (0, 2, D:5) a +0 falchion a +0 leather armour an orc corpse (0, 7, D:5) a +0 falchion (5, -3, D:5) a scorpion corpse (19, -1, D:5) a dart slug corpse (21, 2, D:5) a +0 hand axe