niltaff Level 1 of the Dungeon (-10, 24, D:1) 16 arrows (3, 24, D:1) a +0 short sword (15, 25, D:1) a +0 club a +0 club (-5, 35, D:1) a +0 flail (17, 35, D:1) a +0 club Level 2 of the Dungeon (4, 6, D:2) 17 bolts (43, 18, D:2) a scroll of amnesia (45, 18, D:2) 2 potions of degeneration (40, 22, D:2) a +0 robe (31, 25, D:2) 14 sling bullets (27, 27, D:2) a +0 robe (31, 28, D:2) 4 javelins Level 3 of the Dungeon (0, 0, D:3) 16 arrows (16, 26, D:3) 23 arrows (14, 36, D:3) a +0 club (-6, 38, D:3) a +0 club (-15, 44, D:3) a +0 hand axe (-16, 45, D:3) a +0 club (-15, 47, D:3) a +0 club (-36, 55, D:3) a +0 trident Level 4 of the Dungeon [Shop] Iphutt's Antique Weapon Emporium a +1 greatsling of flaming (345 gold) a +0 longbow (103 gold) a +0 trident (80 gold) a +0 club (23 gold) a +0 quarterstaff (92 gold) a +0 hand crossbow (80 gold) a +0 short sword (69 gold) (0, 0, D:4) a +0 dagger a +0 robe a +0 dagger a +0 chain mail (0, 1, D:4) a +0 mace (31, 9, D:4) a +0 dagger a +0 robe (26, 12, D:4) a +0 whip a +0 robe a +0 dagger (18, 18, D:4) a +0 hunting sling (18, 19, D:4) a +0 hand axe (20, 31, D:4) a +0 whip Level 5 of the Dungeon [Shop] Coumn's Commerce Corner a book of Conjurations (300 gold) a wand of confusion (22) (180 gold) a book of Conjurations (300 gold) the amulet of the Four Winds {Clar rN+ MR+++} (424 gold) [amulet of clarity] It provides mental clarity. It protects you from negative energy. It affects your resistance to hostile enchantments. a book of Changes (250 gold) a book of Clouds (450 gold) an uncursed amulet of clarity (200 gold) an uncursed staff of cold (250 gold) a potion of cure mutation (350 gold) a +0 club (10 gold) a book of Cantrips (200 gold) a plain deck of changes (140 gold) a book of Clouds (450 gold) a +0 centaur barding (230 gold) (-1, 4, D:5) a +0 hand axe (3, 7, D:5) a cursed +0 robe a +0 robe (8, 12, D:5) a +0 robe (-1, 14, D:5) a +0 giant club (-9, 15, D:5) a +0 ring mail (-13, 26, D:5) a +0 giant spiked club (-20, 34, D:5) 12 exploding sling bullets Level 6 of the Dungeon (0, 0, D:6) a +0 robe (-40, 4, D:6) a +0 shortbow (-27, 21, D:6) a +0 ring mail (-3, 23, D:6) a +0 mace (-1, 23, D:6) a +0 mace (-2, 24, D:6) a +0 mace (0, 24, D:6) a cursed -3 mace (1, 24, D:6) a +0 mace (4, 24, D:6) a +0 mace (5, 24, D:6) a +0 mace (6, 24, D:6) a +0 mace (2, 25, D:6) a +0 mace (4, 25, D:6) a +0 mace (5, 25, D:6) a cursed +0 mace (4, 26, D:6) a +0 mace (5, 26, D:6) a +0 mace (-25, 28, D:6) a +3 halberd a +1 centaur barding a +0 scale mail a +0 mace a cursed +2 mace a +0 glaive a +0 scale mail a +0 hand axe a cursed -2 dagger a +0 robe (-8, 35, D:6) a +0 club (-5, 35, D:6) a +0 hunting sling (-9, 36, D:6) a +0 hand axe (-8, 36, D:6) a +0 dagger a +0 robe (-33, 38, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 flail of protection a +0 long sword a +1 dagger of protection 144 stones a +0 pair of boots (-24, 10, D:7) 27 stones (14, 10, D:7) a cursed +0 giant club (-26, 28, D:7) a +0 robe (1, 29, D:7) 7 arrows of frost (-37, 35, D:7) a +0 dagger (1, 49, D:7) a +0 flail a +0 whip (-25, 51, D:7) 4 tomahawks (1, 51, D:7) a +0 giant club (-25, 52, D:7) a +0 short sword a +0 dagger a +0 robe (-20, 54, D:7) a tomahawk (-43, 58, D:7) a +0 trident Level 8 of the Dungeon (0, 0, D:8) a +0 flail (unseen) (3, 11, D:8) a +0 trident (20, 16, D:8) a +0 trident Level 9 of the Dungeon (0, 0, D:9) a +0 leather armour (-1, 2, D:9) 10 stones (3, 4, D:9) a potion of agility (27, 4, D:9) 24 stones (29, 8, D:9) a +0 robe (10, 9, D:9) a cursed +0 robe (2, 11, D:9) a +0 shortbow (unseen) (4, 13, D:9) 11 gold pieces (2, 15, D:9) a +0 whip of electrocution a +0 animal skin a +0 mace of crushing 6 potions of degeneration (31, 15, D:9) 3 arrows (31, 16, D:9) a +0 shortbow the Ecumenical Temple