nitefall Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (12, -12, D:1) a +0 club (15, -15, D:1) a +0 ring mail (16, -5, D:1) a +0 club (21, -5, D:1) a +0 mace (30, -6, D:1) a +0 dagger (39, -8, D:1) a book of Cantrips (43, -31, D:1) a +0 club (44, -23, D:1) a +0 war axe Level 2 of the Dungeon (0, 0, D:2) a +0 flail a +0 dagger a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 whip a +0 leather armour (12, -9, D:2) a +0 dagger (13, -9, D:2) a +0 dagger (24, -15, D:2) a +0 robe (25, 6, D:2) a +0 ring mail (30, -12, D:2) a +0 dagger (33, 17, D:2) a +0 whip (41, 35, D:2) a +0 club (47, 31, D:2) a +0 club a +0 club a +0 flail a +0 halberd (49, 20, D:2) a +0 dagger a +0 sling (49, 24, D:2) a +0 sling a +0 spear (51, 3, D:2) a +0 short sword a +0 scale mail (69, 16, D:2) the +2 chain mail "Imutwimm" {Harm rPois Int+2} Int+2: It affects your intelligence (+2). rPois: It protects you from poison Harm: It increases damage dealt and taken. (69, 35, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 robe (1, 28, D:3) a +0 robe (5, 36, D:3) a +1 antimagic dagger a +0 dagger a +0 chain mail (10, 44, D:3) a +0 dagger (15, 24, D:3) a +0 trident (25, 43, D:3) a +0 dagger (42, -1, D:3) a book of the Spheres Level 4 of the Dungeon (2, -5, D:4) a +0 dagger (3, -11, D:4) a +0 scale mail (14, 35, D:4) a +0 quarterstaff a +0 ring mail (22, 24, D:4) a +0 club a +0 sling (27, 23, D:4) a +0 leather armour (45, -3, D:4) a +1 short sword of venom a +0 animal skin a +0 helmet a +0 club a +0 dagger a +0 dagger a +0 club a +0 club a +0 dagger a +0 heavy sling (46, -3, D:4) a +0 club (47, -3, D:4) a +0 dagger a +0 sling (49, -12, D:4) 2 javelins (49, 30, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +0 rapier (13, -18, D:5) a +0 giant club (32, -6, D:5) a +0 orcbow (34, -11, D:5) a +0 flail (42, 20, D:5) a +0 quarterstaff (44, -7, D:5) a +0 scale mail (69, -20, D:5) a +0 whip (72, 7, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 giant spiked club (7, -5, D:6) the +8 Vampire's Tooth {megavamp} (7, 19, D:6) a +0 ring mail (14, 30, D:6) a +0 spear a +0 flail a +0 flail (15, 30, D:6) a ring of ice an amulet of magic regeneration a +0 ring mail a +0 animal skin a +0 club (21, 3, D:6) a +0 scimitar (37, 6, D:6) a +0 dagger (42, 26, D:6) 4 large rocks (42, 37, D:6) a +0 dagger a +0 robe (43, 37, D:6) a +0 dagger a +0 robe a +0 dagger a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 halberd (25, -13, D:7) a +0 robe a +0 dagger (26, -14, D:7) a +0 war axe (26, -13, D:7) a +0 robe a +1 dagger of venom (27, -14, D:7) a +2 robe of cold resistance a +0 dagger (28, -18, D:7) a +0 short sword (29, 32, D:7) a +0 whip of freezing a +0 short sword of venom a +0 club a +0 dagger a +1 dagger of electrocution 8 poisoned darts a +0 short sword (39, -18, D:7) a book of Debilitation (41, -10, D:7) a +0 robe a +3 dagger of freezing a +0 robe a +2 great sword (42, -10, D:7) a +0 robe a +5 spear (42, -9, D:7) a +0 robe a +0 spear (48, -7, D:7) a +0 robe a +0 great sword (50, 21, D:7) a +0 spear (51, 20, D:7) a +0 club a +0 scale mail a +0 spear (51, 21, D:7) a +0 flail (60, -10, D:7) 2 boomerangs Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (4, 2, D:8) a +1 scale mail of poison resistance (5, 15, D:8) a +0 spear (6, 14, D:8) a serpent talisman (15, -12, D:8) a +2 mace of venom (15, 26, D:8) a +0 animal skin a -1 spear (17, 20, D:8) the +2 robe of the Pit {rElec rC+ Dex+4 Archmagi} Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. rElec: It insulates you from electricity. Archmagi: It increases the power of your magical spells. (24, 9, D:8) a +0 scale mail (24, 13, D:8) a +2 scimitar of flaming (24, 14, D:8) a +0 leather armour a +0 flail (24, 15, D:8) a +0 cloak a +4 dagger (25, 15, D:8) a +0 ring mail a +0 short sword (25, 16, D:8) a +0 robe a +0 dagger (26, 16, D:8) a +0 leather armour a +2 hand axe of flaming (29, -21, D:8) a scroll of amnesia (31, -20, D:8) a +0 short sword (33, -21, D:8) a +0 short sword (33, -20, D:8) a +0 dagger (36, -22, D:8) a +0 dagger (36, -21, D:8) a curare-tipped dart a +0 whip (45, 9, D:8) a +0 flail (45, 13, D:8) a book of the Spheres Level 9 of the Dungeon (0, 0, D:9) a +0 dagger a +0 robe (7, 19, D:9) a book of Burglary (26, -1, D:9) a +0 club (39, 32, D:9) a +0 dagger (42, -14, D:9) a +0 robe Level 10 of the Dungeon (0, 0, D:10) a +0 spear (1, 1, D:10) a +0 spear (2, 0, D:10) a +0 spear (2, 1, D:10) a +0 spear (6, 2, D:10) a +0 giant club a +0 giant club (11, -27, D:10) a +0 shortbow (16, 2, D:10) a +0 shortbow (22, 0, D:10) a +0 chain mail (26, -10, D:10) a +0 sling (31, -3, D:10) a +0 great sword (34, -17, D:10) a +0 ring mail (34, 11, D:10) a +0 ring mail (48, -18, D:10) a +0 shortbow (50, 6, D:10) a +0 halberd (51, 9, D:10) a +0 spear (52, 7, D:10) a +0 club a +0 leather armour (52, 8, D:10) a +0 whip (52, 9, D:10) a +0 halberd (53, -2, D:10) the +3 leather armour "Haz Ogoff" {Fly rF++ rCorr Str-4} Str-4: It affects your strength (-4). rF++: It greatly protects you from fire. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 dagger a +0 robe (0, 1, Orc:1) a +0 falchion (1, -1, Orc:1) a +0 dagger a +0 ring mail (1, 0, Orc:1) a +0 broad axe a +0 chain mail (2, -1, Orc:1) a +2 short sword of flaming (2, 0, Orc:1) a +0 mace a +0 plate armour (3, 0, Orc:1) a +2 dagger of speed a +0 robe a +0 dagger a +0 robe a +0 short sword (4, -1, Orc:1) a +0 falchion of electrocution (4, 0, Orc:1) a +0 dagger a +0 robe Level 2 of the Orcish Mines (0, 0, Orc:2) a +0 dagger (still there?) a +1 robe of positive energy (still there?) a +0 flail (still there?) a +0 ring mail (still there?) a +1 dagger of venom (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +0 glaive (still there?) a +0 plate armour (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +0 battleaxe (still there?) a +0 plate armour (still there?) a +0 giant spiked club (still there?) a +0 giant club (still there?) a +0 giant spiked club (still there?) a +2 dire flail of protection (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +0 club (still there?) a +0 giant club (still there?) a +0 giant spiked club (still there?) a +0 giant club (still there?) a +0 giant spiked club (still there?) a +0 giant club (still there?) an orc corpse (still there?) an orc corpse (still there?) an orc corpse (still there?) an orc corpse (still there?) an orc corpse (still there?) a two-headed ogre corpse (still there?) (1, 1, Orc:2) a +0 whip a +0 robe a +0 flail a +0 chain mail a +0 halberd a +0 orcbow a +0 chain mail an ogre corpse an orc corpse (1, 2, Orc:2) 24 gold pieces a +0 falchion a +0 chain mail an orc corpse (2, 1, Orc:2) 22 gold pieces (5, 2, Orc:2) a +2 great sword of flaming a +0 plate armour a +0 giant spiked club (7, 2, Orc:2) a +0 dire flail a +0 orcbow a +0 chain mail an orc corpse (7, 3, Orc:2) a +0 trident an orc corpse (7, 4, Orc:2) a +0 giant spiked club a +0 flail a +0 scale mail an orc corpse (11, -10, Orc:2) a +0 mace a +0 chain mail (26, -17, Orc:2) a +0 chain mail a +0 double sword of protection (30, -32, Orc:2) a +0 troll leather armour Level 1 of the Lair of Beasts (0, 16, Lair:1) a serpent talisman (23, -8, Lair:1) a +0 dagger (38, -5, Lair:1) a book of Weapons (51, 19, Lair:1) a +0 ring mail Level 2 of the Lair of Beasts (8, 15, Lair:2) a +0 trident (8, 20, Lair:2) a book of Death (9, 15, Lair:2) a +0 long sword (9, 16, Lair:2) a +0 battleaxe (9, 42, Lair:2) a +0 leather armour (10, 16, Lair:2) a +0 short sword (13, -5, Lair:2) a +0 leather armour (16, -2, Lair:2) +0 steam dragon scales a +0 halberd (16, 3, Lair:2) a +0 robe (25, 29, Lair:2) a +0 flail (33, 44, Lair:2) a +0 rapier (51, 34, Lair:2) a +0 trident (54, -6, Lair:2) a +0 robe Level 3 of the Lair of Beasts (0, 0, Lair:3) the +0 chain mail of the Comet {Harm rC+ rN+ Str+2} Str+2: It affects your strength (+2). rC+: It protects you from cold. rN+: It protects you from negative energy. Harm: It increases damage dealt and taken. (1, -9, Lair:3) a +0 club (6, 9, Lair:3) a +0 shortbow (12, -5, Lair:3) 5 large rocks (26, 11, Lair:3) 3 potions of degeneration 4 scrolls of noise 3 potions of magic a scroll of amnesia a scroll of torment 3 scrolls of vulnerability 120 stones 3 potions of brilliance (27, 12, Lair:3) an amulet of magic regeneration an amulet of guardian spirit a +0 crystal plate armour a +0 plate armour (38, 7, Lair:3) a staff of air (38, 25, Lair:3) a +0 falchion (60, 19, Lair:3) a +0 chain mail (62, -1, Lair:3) a +0 club Level 4 of the Lair of Beasts (0, 0, Lair:4) a +1 dagger of distortion 3 curare-tipped darts (28, -11, Lair:4) a +0 spear (35, 0, Lair:4) a +0 robe (38, 7, Lair:4) a +0 ring mail (52, -2, Lair:4) the +0 leather armour of the Untouchables {rPois} rPois: It protects you from poison Level 5 of the Lair of Beasts (6, 41, Lair:5) 4 stones (12, 29, Lair:5) the +7 dire flail "Mouhuq" {flame, rF+ rC- Will++} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. (27, 24, Lair:5) a +0 longbow (27, 26, Lair:5) 6 stones (29, 26, Lair:5) the +8 trident of Trial by Ordeal {freeze, Int+2} Int+2: It affects your intelligence (+2). (30, 25, Lair:5) a book of Hexes (34, 0, Lair:5) a +1 heavy hand axe a +0 leather armour (34, 1, Lair:5) a +0 hand axe a +0 robe (36, 31, Lair:5) a +0 scimitar (39, -2, Lair:5) a +0 heavy hand axe (39, 1, Lair:5) a +2 hand axe of electrocution (39, 2, Lair:5) 2 curare-tipped darts (47, 26, Lair:5) a +2 battleaxe of flaming a +0 ring mail (66, -3, Lair:5) a +0 plate armour