nitefall Level 1 of the Dungeon [Shop] Ifugruw's Antique Weapon Boutique a +0 club (22 gold) a +0 hand axe (66 gold) a +0 mace (66 gold) a +0 sling (33 gold) a +0 dagger (44 gold) a +0 dagger (44 gold) a +0 rapier (88 gold) a +0 dagger (44 gold) a +0 mace (66 gold) (9, 16, D:1) a +0 club (9, 17, D:1) a +0 dagger (12, 16, D:1) a +0 short sword (23, -15, D:1) a +0 short sword (25, 5, D:1) a +0 trident (36, -15, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) the beast talisman of Untruth {Dex+4} [beast talisman] Dex+4: It affects your dexterity (+4). (7, -7, D:2) a +0 leather armour (13, -15, D:2) a +0 battleaxe (22, -3, D:2) a +0 ring mail (28, 10, D:2) a +0 long sword (30, 7, D:2) a +0 war axe (36, 1, D:2) a +0 short sword Level 3 of the Dungeon (7, 12, D:3) a book of Frost (12, 5, D:3) a +0 ring mail (28, 4, D:3) a Necronomicon (35, 24, D:3) a +0 whip (36, 23, D:3) a +0 dagger (44, -3, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 sling (2, 23, D:4) a +0 ring mail a +0 animal skin (12, 13, D:4) the +1 hand axe of the Eleven Nightmares {heavy, rN++ rCorr Str-2 Stlth+} Str-2: It affects your strength (-2). rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (12, 41, D:4) a +0 dagger (13, 41, D:4) a +0 hand axe a +0 plate armour (16, 37, D:4) a +0 short sword (17, 26, D:4) a +0 dagger (20, 4, D:4) a +0 robe (23, 8, D:4) a +0 quarterstaff (23, 31, D:4) a book of Misfortune (30, 20, D:4) a +0 whip a +0 ring mail a +0 dagger (31, 20, D:4) a +0 war axe a +1 dagger of draining (42, 10, D:4) a +0 mace Level 5 of the Dungeon [Shop] Astratat's Book Shop a book of Annihilations (840 gold) a book of Minor Magic (224 gold) a book of Displacement (308 gold) a book of Dreams (336 gold) a book of the Spheres (896 gold) a book of Cantrips (224 gold) a Young Poisoner's Handbook (280 gold) (0, 0, D:5) Sif Muna's Thoughts on Creative Dark Rites Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Summon Small Mammal Summoning 1 Trog disapproves of the use of such an item. (3, -2, D:5) a +0 dagger a +0 robe (4, -24, D:5) a +0 dagger a +2 chain mail of fire resistance (4, -7, D:5) a +0 club a +0 leather armour (5, -7, D:5) a +0 falchion a +0 ring mail (5, -6, D:5) a +0 short sword (6, -9, D:5) a +0 sling (6, 1, D:5) a +2 hand axe of freezing a +0 chain mail (8, -2, D:5) a +0 heavy trident (12, 2, D:5) a +0 scale mail a +0 club (13, 2, D:5) a +0 flail a +0 robe a +0 dagger (25, -5, D:5) a +0 whip (29, -34, D:5) a ring of wizardry Level 6 of the Dungeon (1, 1, D:6) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (1, 2, D:6) the +5 rapier "Cibroeludgh" {elec, rC+ Int+3} Int+3: It affects your intelligence (+3). rC+: It protects you from cold. (2, -38, D:6) a +0 leather armour (12, -32, D:6) a +0 robe (16, -50, D:6) a +0 hand axe a +0 chain mail (35, -20, D:6) a +0 dagger a +0 robe (38, -50, D:6) a +0 short sword (39, -51, D:6) a +0 robe a +0 dagger (39, -50, D:6) a +0 giant club (42, -9, D:6) a +0 robe Level 7 of the Dungeon [Shop] Kerut's Magic Scroll Boutique a scroll of vulnerability (48 gold) 2 scrolls of noise (24 gold) a scroll of blinking (90 gold) a scroll of immolation (48 gold) (7, 15, D:7) a +0 dire flail a +0 mace a +0 robe (10, 32, D:7) a +0 mace (12, 30, D:7) a +0 short sword (12, 31, D:7) a +0 club (13, 29, D:7) a +0 shortbow a +0 war axe a +0 dagger (14, 11, D:7) a +3 spear of freezing a +0 robe (24, 22, D:7) a +0 rapier (31, 9, D:7) a +0 robe a +0 mace a +0 robe a +1 spear of freezing (35, 37, D:7) a +0 dagger (36, 26, D:7) a +0 giant club (40, 15, D:7) a +0 sling Level 8 of the Dungeon (0, 0, D:8) a +2 spectral quarterstaff a +6 sling a +0 leather armour (1, 18, D:8) +0 steam dragon scales (3, 21, D:8) a +2 robe of willpower (9, -11, D:8) a +0 dagger a +0 club a +0 ring mail a +0 hand axe a +0 leather armour a +0 short sword a +0 plate armour (11, -10, D:8) a +0 dagger (13, 14, D:8) a Trismegistus Codex (14, -18, D:8) a +0 club (20, -7, D:8) a +0 long sword (20, 11, D:8) a +0 mace of holy wrath (26, -16, D:8) a +0 rapier Level 9 of the Dungeon (0, 0, D:9) a +0 leather armour (11, -20, D:9) a +0 scale mail (12, 19, D:9) a +0 flail (12, 20, D:9) a +0 hand axe a +0 robe a +0 dagger (12, 21, D:9) a +0 whip (19, -23, D:9) a +0 ring mail (21, 20, D:9) a +0 chain mail (32, -12, D:9) +0 steam dragon scales (32, -7, D:9) +0 acid dragon scales (36, 11, D:9) a +0 dagger (37, 10, D:9) a +0 dagger a +0 robe (38, 9, D:9) a +0 trident (39, 10, D:9) a +0 scale mail (43, -19, D:9) a +0 chain mail (51, 18, D:9) +0 steam dragon scales (54, 9, D:9) a +0 great sword (60, 23, D:9) a +0 ring mail Level 10 of the Dungeon (3, 2, D:10) a scroll of blinking (6, -5, D:10) a potion of ambrosia (6, 0, D:10) the +5 Storm Queen's Shield {shock, Fly rElec} Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. rElec: It insulates you from electricity. Fly: It grants you flight. (unseen) (11, 12, D:10) a +0 sling (16, -29, D:10) a +0 long sword (18, 7, D:10) a +0 short sword a +0 scale mail (18, 8, D:10) a +0 mace a +0 scale mail (20, 9, D:10) a +0 glaive a +0 chain mail (25, -26, D:10) a book of the Hunter (27, 10, D:10) a +0 sling (34, -15, D:10) a +0 leather armour a +0 dagger (35, -16, D:10) a +0 dagger a +0 scale mail a +1 long sword of pain a +0 chain mail (35, -15, D:10) a +3 short sword a +0 scale mail (35, -14, D:10) a +0 trident a +0 plate armour a +2 heavy flail (36, -16, D:10) a +0 falchion (36, -15, D:10) a +0 whip a +0 ring mail a +0 dagger a +0 robe (41, -13, D:10) a +0 flail (43, -17, D:10) a book of the Hunter (43, -8, D:10) a +0 club (44, -6, D:10) a +0 hand axe of venom (58, -6, D:10) a +0 club (60, 9, D:10) a scroll of amnesia the Ecumenical Temple Level 1 of the Lair of Beasts (2, 13, Lair:1) a +0 leather armour (7, -24, Lair:1) a +0 dagger (24, -19, Lair:1) a +0 plate armour (28, 19, Lair:1) a +0 quarterstaff of freezing a +2 robe of cold resistance (38, 17, Lair:1) a +0 leather armour (44, 16, Lair:1) a +0 chain mail (61, -11, Lair:1) a +0 robe Level 2 of the Lair of Beasts (2, 14, Lair:2) 19 gold pieces (5, 13, Lair:2) a scroll of teleportation (7, 13, Lair:2) a +0 chain mail (9, 12, Lair:2) 15 gold pieces (16, -11, Lair:2) a +0 ring mail (16, 21, Lair:2) a hell hound corpse (skeletalised by now) (17, 21, Lair:2) a hell hound corpse (skeletalised by now) (26, 21, Lair:2) a +0 halberd (30, 9, Lair:2) a +0 ring mail a volcano (0, 1, Volcano) a +0 morningstar (0, 2, Volcano) a hell hound corpse (3, -1, Volcano) 16 gold pieces (3, 0, Volcano) a +3 leather armour of fire resistance (unseen) (4, -1, Volcano) 10 gold pieces (4, 0, Volcano) a potion of haste (5, -1, Volcano) a +0 chain mail (5, 0, Volcano) a +0 hand cannon of flaming (unseen)