Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 14815951185042230472 7 nitefall the Magician (level 2, -2/21 HPs) Began as a Djinni Conjurer on Mar 16, 2024. Slain by a ribbon worm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:19 (397 turns). nitefall the Magician (Djinni Conjurer) Turns: 397, Time: 00:02:19 Health: -2/21 AC: 2 Str: 12 XL: 2 Next: 10% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . i - +0 rapier rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ d - +6 ring of strength HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons i - a +0 rapier (weapon) Armour a - a +0 robe (worn) Jewellery d - a +6 ring of strength (left hand) f - a ring of fire Scrolls c - a scroll of teleportation {unknown} e - a scroll of blinking {unknown} g - a scroll of amnesia {unknown} Potions b - a potion of haste {unknown} h - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.9 Spellcasting * Level 3.9 Conjurations * Level 3.9 Hexes Level 0.0 Charms * Level 3.9 Summonings * Level 3.9 Necromancy * Level 3.9 Translocations Level 0.0 Transmutations * Level 3.9 Fire Magic * Level 3.9 Ice Magic * Level 3.9 Air Magic * Level 3.9 Earth Magic * Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d6 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You are very lightly contaminated with residual magic. Nothing appears to happen. The magic dart hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm misses you. The magic dart hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the ribbon worm. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You struggle to detach yourself from the web. The ribbon worm bites you. The web tears apart. Your magical contamination has completely faded away. The ribbon worm attacks as it pursues you! The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You see here a +0 whip. You see here a +0 rapier. i - a +0 rapier (weapon) The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You hit the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The web tears apart. You hit the ribbon worm. The ribbon worm is severely wounded. The ribbon worm barely misses you. You completely miss the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. You die... .....#. #...... #.##.. # #.##.. #. #.##.# #####.###.##.# ...........#.########## .....[.......)...>....# .....######.w@....###.# ... #####.#.###.# . #.......# ###.##### #.# #.# #.# #.# #.# You could see a ribbon worm (catching breath). Vanquished Creatures A dart slug (D:1) 2 bats (D:1) A goblin (D:1) A rat (D:2) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nitefall the Djinni Conjurer began the quest for the Orb. 0 | D:1 | nitefall set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 39 | D:1 | Found Sycorcho's Jewellery Shop. 338 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 351 | D:1 | You are sucked into a shaft and drop 1 floor! 397 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_basic, serial_shops, nicolae_square_shop D:2: layout_basic Action || total ---------------------------++------- Melee: Rapier || 3 Unarmed || 1 Cast: Magic Dart || 17 Armour: Robe || 7 Dodge: Dodged || 4