Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 5273021503868507465 22 nitefall the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Mar 18, 2024. Slain by a ribbon worm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:04:46 (478 turns). nitefall the Magician (Djinni Conjurer) Turns: 478, Time: 00:04:47 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 7% Gold: 0 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . c - +0 mace rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ b - ring of see invisible HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons c - a +0 mace (weapon) Armour a - a +0 robe (worn) Jewellery b - a ring of see invisible (left hand) Scrolls d - 2 scrolls of identify {unknown} h - a scroll of noise {unknown} i - a scroll of fog {unknown} j - a scroll of amnesia {unknown} k - a scroll of teleportation {unknown} Potions e - 2 potions of lignification {unknown} f - 2 potions of curing {unknown} g - 2 potions of attraction {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 e - Sandblast Erth 42% 2d11 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The ribbon worm is moderately wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You are caught in a web! You are caught in a web! The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm closely misses you. The magic dart hits the ribbon worm but does no damage. The ribbon worm is moderately wounded. The ribbon worm bites you! Your magical contamination has completely faded away. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm bites you. You hit the ribbon worm but do no damage. The ribbon worm is lightly wounded. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You barely miss the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm closely misses you. You hit the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm closely misses you. You hit the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You hit the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm barely misses you. You hit the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you! You die... ### ..# #.# #.# ##.## #.# #.....#.# #...).w@# #....##.# #.. ..# # .### .. .. ... ... You could see a ribbon worm. Vanquished Creatures A dart slug (D:1) 2 bats (D:1) 4 giant cockroaches (D:1) 2 goblins (D:1) A hobgoblin (D:1) 4 kobolds A quokka (D:1) A ball python (D:1) A frilled lizard (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nitefall the Djinni Conjurer began the quest for the Orb. 0 | D:1 | nitefall set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 48 | D:1 | Reached XP level 2. HP: 13/21 MP: 0/0 384 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 384 | D:1 | Learned a level 1 spell: Sandblast 478 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_transporter_tutorial, layout_rooms D:2: layout_basic, serial_shops, nicolae_shop_tiny_real_fake_doors, nicolae_shop_bloodbath_and_beyond, shop_statue, shop, nicolae_the_louvre Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Mace || 7 Cast: Magic Dart || 43 Armour: Robe || 5 Dodge: Dodged || 4