Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 8097960710088433079 21 nitefall the Magician (level 3, 25/25 HPs) Began as a Djinni Conjurer on Apr 4, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:22 (509 turns). nitefall the Magician (Djinni Conjurer) Turns: 509, Time: 00:01:22 Health: 25/25 AC: 3 Str: 6 XL: 3 Next: 2% Gold: 93 EV: 11 Int: 19 God: SH: 0 Dex: 13 rFire + + . d - +0 flail rCold x . . (no shield) rNeg . . . e - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons d - a +0 flail (weapon) Missiles f - 8 poisoned darts Armour a - a +0 robe e - a +0 leather armour (worn) Scrolls b - a scroll of identify {unknown} h - a scroll of fog {unknown} Potions c - 3 potions of might {unknown} g - a potion of mutation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 4% 1 b - Fulminant Prism Conj/Alch 9% 3d7 36% 4 c - Iskenderun's Mystic Conj/Tloc 19% 2d6 36% 4 d - Searing Ray Conj 38% 2d5 6% 2 e - Freeze Ice 76% 1d8 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You now have 70 gold pieces (gained 8). You now have 82 gold pieces (gained 12). You see here a +0 club. g - a grey potion You now have 93 gold pieces (gained 11). A kobold comes into view. It is wielding a +0 club. A kobold is nearby! The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin comes into view. It is wielding a +2 dagger of draining. The goblin moves out of view. A goblin is nearby! The magic dart hits the goblin. You kill the goblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 The power to cast Freeze wells up from within. Spell assigned to 'e'. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A frilled lizard comes into view. You see here a +2 dagger of draining. A frilled lizard is nearby! The magic dart hits the frilled lizard. The frilled lizard is heavily wounded. The magic dart hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) c - 3 green potions (gained 1) Found 2 stones. f - 8 poisoned darts (gained 2) You see here a +0 mace. You can't see any susceptible monsters within range! (Use Z to cast anyway.) h - a scroll labelled NEPUIN IQIAZA Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #....... ......... ......... ......... .......# .......#.# .......#.########## .......#..........## ..).............@..## ....##........(.....# ###..#..............# ####.#..............# ......).............# #####.........).....# ##.............## #............## #....######### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:2) 3 goblins A hobgoblin (D:1) A ball python (D:1) 4 frilled lizards (D:1) 5 kobolds (D:1) 5 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nitefall the Djinni Conjurer began the quest for the Orb. 0 | D:1 | nitefall set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 61 | D:1 | You are sucked into a shaft and drop 1 floor! 205 | D:2 | Reached XP level 2. HP: 11/21 MP: 0/0 483 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 483 | D:1 | Learned a level 1 spell: Freeze 509 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_rooms, shapermc_ecumenical_altar_flowoftime D:2: layout_loops_ring, serial_forest, infiniplex_forest_lined_2, infiniplex_forest_lined_room_, infiniplex_forest_end_3, infiniplex_forest_split, infiniplex_forest_lined_1, infiniplex_forest_clump_medium, infiniplex_forest_clump_medium, infiniplex_forest_clump_cross, infiniplex_forest_fountain, infiniplex_forest_clump_curved, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 4 Flail || 1 Cast: Magic Dart || 36 Armour: Robe || 3 Leather armour || 2 Dodge: Dodged || 12