Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 16918263410389417260 30 nitefall the Magician (level 3, -3/25 HPs) Began as a Djinni Conjurer on Apr 5, 2024. Frozen to death by an endoplasm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:40 (1035 turns). nitefall the Magician (Djinni Conjurer) Turns: 1035, Time: 00:01:41 Health: -3/25 AC: 2 Str: 6 XL: 3 Next: 35% Gold: 34 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . e - +0 short sword rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of teleportation {unknown} f - a scroll of identify {unknown} g - a scroll of amnesia {unknown} Potions b - a potion of brilliance {unknown} c - a potion of curing {unknown} h - a potion of heal wounds {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Fulminant Prism Conj/Alch 11% 3d8 21% 4 c - Iskenderun's Mystic Conj/Tloc 22% 2d6 21% 4 d - Searing Ray Conj 44% 2d6 3% 2 e - Slow Hex 88% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The endoplasm freezes you. You are frozen! You feel a terrible chill! The adder bites you. There is a stone staircase leading up here. The magic dart hits the adder but does no damage. The adder closely misses you. The endoplasm barely misses you. The magic dart hits the adder. The adder is moderately wounded. The adder barely misses you. The endoplasm misses you. The adder bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! Okay, then. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder! The adder is almost dead. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * The adder barely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! * * * LOW HITPOINT WARNING * * * The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You don't have enough health to cast this spell. Unknown command. You don't have enough health to cast this spell. You completely miss the endoplasm. The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... .. ..... #.####### $...### ......... ..... #.....:.. ...# #.......# ##.####... #.......# #####......... #.......###......# #......†#...####.# #.......@.### .... ####.....J....####.# .........#..### )# ###.#######.# # #. .# # .# # You could see an endoplasm. Vanquished Creatures A gnoll (D:1) An adder (D:2) 2 endoplasms A hobgoblin (D:1) A quokka (D:1) A frilled lizard (D:1) 2 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nitefall the Djinni Conjurer began the quest for the Orb. 0 | D:1 | nitefall set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 370 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 938 | D:2 | Reached XP level 3. HP: 3/25 MP: 0/0 938 | D:2 | Learned a level 1 spell: Slow 1034 | D:2 | HP: 1/25 [endoplasm (2)] 1035 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: pf_arrival_petrified_forest, layout_basic D:2: layout_rooms, serial_co_window_serial, co_window_paths_a, co_window_paths_b, co_window_paths_b, co_window_corner_a, co_window_corner_a, co_window_paths_a, co_window_broadway_c, co_window_2corner, co_window_broadway_a, co_window_corner_b, co_window_2corner, co_window_broadway_a, co_window_paths_e, glass_columns_a, glass_columns_c, minmay_heptomino_h4 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Short sword || 3 Cast: Magic Dart || 29 Armour: Robe || 4 Dodge: Dodged || 7