Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 12592925375767218222 3 nitefall the Magician (level 1, -1/15 HPs) Began as a Djinni Conjurer on Apr 19, 2024. Slain by a gnoll ... wielding a +0 flail (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:12 (98 turns). nitefall the Magician (Djinni Conjurer) Turns: 98, Time: 00:00:13 Health: -1/15 AC: 2 Str: 6 XL: 1 Next: 55% Gold: 13 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Potions b - a potion of mutation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Fulminant Prism Conj/Alch 8% 3d7 30% 4 c - Iskenderun's Mystic Conj/Tloc 17% 2d5 30% 4 d - Searing Ray Conj 34% 2d5 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a plate armour. A gnoll and an endoplasm come into view. Found a purple potion. The magic dart hits the endoplasm. The endoplasm is almost dead. You hear a shout! A kobold comes into view. It is wielding a +0 dagger. The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! The magic dart hits the endoplasm. You kill the endoplasm! The magic dart hits the gnoll. The gnoll is moderately wounded. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll misses you. The magic dart hits the gnoll but does no damage. The gnoll is lightly wounded. The gnoll barely misses you. The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll misses you. The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail. You die... #### ... . ... $. #.. .# ... #.### .+ .. #.#[#.# ## ...#.##†gK..# # ≈#+#+# .......@# .# ≈≈≈≈≈≈≈≈ ...####.#####..# ≈≈≈≈≈≈≈ #........# ≈~≈≈~~ ####.#.##.# ...... #......# ...... #.##.### ##.### #.##.# ##.# #.##.. ...# #.##### You could see a gnoll and a kobold. Vanquished Creatures An endoplasm (D:1) A quokka (D:1) A bat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nitefall the Djinni Conjurer began the quest for the Orb. 0 | D:1 | nitefall set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 98 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_loops_cross, moated_statue, minmay_split_cup_small Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 10 Armour: Robe || 4 Dodge: Dodged || 3