nitefall Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, -6, D:1) a ball python corpse (skeletalised by now) (6, -18, D:1) a bat corpse (skeletalised by now) (10, -8, D:1) 7 stones (11, 10, D:1) a +0 sling (15, 10, D:1) a rat skeleton (17, 10, D:1) a +0 dagger a rat skeleton (19, -30, D:1) a +0 club a gnoll corpse (skeletalised by now) (25, -35, D:1) a +0 dagger (28, -2, D:1) a +0 hand axe (30, 5, D:1) 5 stones (31, -18, D:1) a +0 dagger (31, 10, D:1) 7 stones (34, -25, D:1) a hobgoblin skeleton (35, 8, D:1) a +0 ring mail (36, -28, D:1) a +0 leather armour (38, 11, D:1) a stone Level 2 of the Dungeon (3, 5, D:2) a hobgoblin corpse (skeletalised by now) (6, -14, D:2) a rat corpse (skeletalised by now) (7, -7, D:2) a flux talisman (9, -24, D:2) a +0 sling a +0 dagger a ball python corpse (skeletalised by now) a goblin corpse (skeletalised by now) (10, -21, D:2) an adder corpse (skeletalised by now) (11, -10, D:2) a +0 robe (12, -21, D:2) a jackal corpse (skeletalised by now) (14, -21, D:2) a jackal skeleton (24, -36, D:2) 7 stones (28, -33, D:2) a +0 scythe a +1 robe of positive energy the human skeleton of Sigmund (30, -2, D:2) a ball python skeleton (31, 0, D:2) a rat skeleton (34, -36, D:2) a +0 scale mail (35, -25, D:2) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (46, -30, D:2) a +0 dagger (49, -24, D:2) a +0 dagger a +0 club a +0 dagger a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (49, -22, D:2) a +0 club a +0 club a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (50, -25, D:2) a +0 spear a +0 animal skin a +2 helmet the hobgoblin skeleton of Robin (50, -24, D:2) a +0 dagger a goblin corpse (skeletalised by now) (50, -23, D:2) a +0 club a +0 dagger a goblin corpse (skeletalised by now) (50, -22, D:2) a +0 club (57, 2, D:2) 4 stones (59, -1, D:2) a +0 club a +0 sling (62, 2, D:2) a +0 club (63, -4, D:2) a +0 dagger a stone a kobold skeleton (63, 8, D:2) 6 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, 1, D:3) a +0 leather armour (2, 9, D:3) an adder corpse (skeletalised by now) (3, 26, D:3) a bat corpse (skeletalised by now) (4, 16, D:3) a +0 robe (15, 11, D:3) a quokka skeleton (15, 47, D:3) a +0 ring mail (17, 27, D:3) a jackal skeleton (17, 29, D:3) a jackal skeleton (22, 4, D:3) a +0 flail an orc skeleton (22, 43, D:3) a quokka corpse (skeletalised by now) (26, 27, D:3) a +0 ring mail of positive energy (29, 51, D:3) 5 stones (31, 46, D:3) a +0 flail (34, 49, D:3) a +2 great sword of freezing (34, 50, D:3) a +0 helmet (41, 46, D:3) a ball python corpse (skeletalised by now) (44, 52, D:3) a +0 sling Level 4 of the Dungeon (0, 0, D:4) a ring of see invisible (4, -9, D:4) the +3 flail of Anguish {drain, *Rage rN+ Int+8 SInv} *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. Int+8: It affects your intelligence (+8). SInv: It lets you see invisible. (9, 12, D:4) a +0 whip 3 stones a +0 giant spiked club (10, -6, D:4) a +0 club (21, 13, D:4) a quokka corpse (skeletalised by now) (22, -7, D:4) a scroll of identify (24, 14, D:4) a quokka corpse (skeletalised by now) (25, 11, D:4) a quokka corpse (skeletalised by now) a sewer (0, 0, Sewer) 8 gold pieces (0, 2, Sewer) a gold piece (2, -4, Sewer) a +0 short sword a kobold corpse (4, -3, Sewer) an adder corpse (5, 1, Sewer) an adder corpse (14, -30, Sewer) 6 stones (16, -27, Sewer) a ribbon worm corpse (16, 13, Sewer) a +0 whip a kobold corpse (skeletalised by now) (18, -30, Sewer) 4 stones (19, 11, Sewer) a ball python corpse (skeletalised by now) (19, 12, Sewer) a +0 dagger (20, -27, Sewer) a +0 dagger (27, 11, Sewer) an adder corpse (skeletalised by now) (30, -27, Sewer) a +0 short sword (30, 16, Sewer) 5 stones (31, 11, Sewer) a ball python corpse (skeletalised by now) (42, -15, Sewer) a rat corpse (skeletalised by now) (46, -14, Sewer) 5 stones (46, -10, Sewer) 4 stones