Dungeon Crawl Stone Soup version 0.33-a0-1046-gb2a08d023c (webtiles) character file. Game seed: 1376631621361680740 114 nitefall the Magician (level 5, 0/35 HPs) Began as a Djinni Conjurer on Mar 5, 2025. Slain by a gnoll ... wielding a +0 halberd (11 damage) ... on level 3 of the Dungeon. The game lasted 00:04:17 (1430 turns). nitefall the Magician (Djinni Conjurer) Turns: 1430, Time: 00:04:18 Health: 0/35 AC: 2 Str: 6 XL: 5 Next: 18% Gold: 46 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . d - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... j - ring of protection from cold Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles b - 6 poisoned darts Armour a - a +0 robe (worn) Jewellery j - a ring of protection from cold (worn) Scrolls h - a scroll of vulnerability {unknown} i - a scroll of fog {unknown} Potions c - a potion of lignification {unknown} e - a potion of mutation {unknown} f - 2 potions of curing {unknown} g - a potion of brilliance {unknown} k - a potion of ambrosia {unknown} Skills: + Level 3.2 Dodging + Level 2.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 92% 1d8 1% 1 b - Fulminant Prism Conj/Alch 11% 3d8 21% 4 c - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 21% 4 d - Searing Ray Conj 46% 2d6 3% 2 e - Magic Dart Conj 92% 1d7 1% 1 f - Scorch Fire 46% 2d6 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll hits you with a +0 flail. The gnoll barely misses you. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The zap hits the gnoll. You kill the gnoll! The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * You fly upwards. There is a stone staircase leading down here. You start resting. HP restored. You fly downwards. The gnoll hits you from afar with a +0 halberd. There is a stone staircase leading up here. The zap misses the gnoll. The gnoll hits you from afar with a +0 halberd. You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (77% to hit) The zap hits the gnoll. The gnoll is moderately wounded. The gnoll hits you but does no damage. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (moderately wounded, 77% to hit) The zap hits the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 halberd! Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (heavily wounded, 77% to hit) The zap hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 halberd! You die... ....... ....... ....... ....... †.....[ ###....... #.†....... #@.g.:.... #)........ #...$..... ########## You could see a gnoll. Vanquished Creatures Terence (D:2) Natasha (D:3) 2 gnolls (D:3) A ribbon worm (D:2) 5 ball pythons 2 endoplasms (D:1) 2 giant cockroaches 8 goblins A hobgoblin (D:1) 3 jackals (D:1) 8 kobolds 3 quokkas 3 bats 2 rats (D:2) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nitefall the Djinni Conjurer began the quest for the Orb. 0 | D:1 | nitefall set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 100 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 256 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 256 | D:1 | Learned a level 1 spell: Shock 274 | D:1 | Found a faded altar of an unknown god. 1247 | D:3 | Noticed Natasha 1247 | D:3 | Noticed Terence 1250 | D:3 | Killed Natasha 1251 | D:3 | Reached XP level 4. HP: 28/31 MP: 0/0 1256 | D:2 | Killed Terence 1294 | D:3 | Reached XP level 5. HP: 33/35 MP: 0/0 1294 | D:3 | Learned a level 2 spell: Scorch 1430 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_rooms, chequers_ecumenical_altar_simple_redux D:2: layout_loops_ring D:3: layout_rooms, grunt_ministairs_9, uniq_grinder, uniq_natasha, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.5 Dodging | 3 | 3.2 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 36 | || 36 Searing Ray | 3 | || 3 Shock | 35 | 13 || 48 Armour: Robe | 1 | 10 || 11 Dodge: Dodged | 2 | 3 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1430 | 1398 | 32 | 157 | 1070 | 3 | 476.7 | Dungeon | 1430 | 1398 | 32 | 157 | 1070 | 3 | 476.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 879 daAuts D:1: 524 daAuts D:3: 26 daAuts