Dungeon Crawl Stone Soup version 0.33-a0-1312-gdec1508c23 (webtiles) character file. Game seed: 5051109309643542052 18 nitefall the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on Apr 8, 2025. Slain by a goblin ... wielding a +0 dagger (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:46 (401 turns). nitefall the Magician (Djinni Conjurer) Turns: 401, Time: 00:00:46 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 90% Gold: 24 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . c - +0 dagger rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... b - +4 ring of slaying Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery b - a +4 ring of slaying (worn) Scrolls d - 2 scrolls of identify {unknown} e - a scroll of revelation {unknown} f - a scroll of silence {unknown} Potions g - a potion of berserk rage {unknown} Skills: + Level 2.5 Dodging + Level 1.9 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Fulminant Prism Conj/Alch 8% 3d7 32% 4 c - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 d - Searing Ray Conj 34% 2d5 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the jackal. The jackal is severely wounded. The jackal misses you. The jackal bites you. You hit the jackal. You kill the jackal! The quokka bites you. Your magical contamination has completely faded away. You hit the quokka. The quokka is moderately wounded. The quokka barely misses you. A goblin comes into view. It is wielding a +0 dagger. You miss the quokka. The quokka is moderately wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * The goblin shouts! You hit the quokka. The quokka is severely wounded. The quokka closely misses you. The quokka barely misses you. You barely miss the quokka. The quokka is severely wounded. The quokka misses you. You hit the quokka but do no damage. The quokka is severely wounded. The quokka misses you. You hit the quokka. The quokka is almost dead. The quokka closely misses you. You barely miss the quokka. The quokka is almost dead. The quokka barely misses you. You barely miss the quokka. The quokka is almost dead. The quokka bites you but does no damage. The quokka bites you. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 dagger. You die... #.# #....# #.# #....# #.# #....# #.# #....## #.. ..... #.. ...# ####.. #rg# #....# ##@.# #.#### #####...# #.# #......## #.#### #.###..# ##....# #.# #..######## #..###. #.# #.........###'###.. #.# #.....##..#ß...ß#.. #.###....####.##.#.##.# #.........##..#ß.#.ß#.. You could see a quokka and a goblin. Vanquished Creatures A dart slug (D:1) A ball python (D:1) A giant cockroach (D:1) A goblin (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) A kobold (D:1) A quokka (D:1) 3 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nitefall the Djinni Conjurer began the quest for the Orb. 0 | D:1 | nitefall set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 44 | D:1 | Reached XP level 2. HP: 13/21 MP: 0/0 401 | D:1 | HP: 1/21 [quokka (5)] 401 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_loops_ring Action || total ---------------------------++------- Melee: Dagger || 10 Cast: Magic Dart || 38 Armour: Robe || 10 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 400 | 400 | 0 | 0 | 323 | 1 | 400.0 | Dungeon | 400 | 400 | 0 | 0 | 323 | 1 | 400.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 400 daAuts