Dungeon Crawl Stone Soup version 0.33-a0-1312-gdec1508c23 (webtiles) character file. Game seed: 11496077907491363176 109 nitefall the Magician (level 5, -1/35 HPs) Began as a Djinni Conjurer on Apr 8, 2025. Slain by Grinder (5 damage) ... while paralysed by Grinder ... on level 3 of the Dungeon. The game lasted 00:04:12 (1989 turns). nitefall the Magician (Djinni Conjurer) Turns: 1989, Time: 00:04:12 Health: -1/35 AC: 4 Str: 6 XL: 5 Next: 13% Gold: 169 EV: 2 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . b - +1 cloak rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-2 HP) @: paralysed, flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 169 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +1 cloak (worn) Jewellery c - an amulet of faith h - an amulet of reflection Wands i - a wand of flame (6) Scrolls d - 5 scrolls of identify {unknown} j - 3 scrolls of immolation {unknown} Potions e - a potion of enlightenment {unknown} f - 2 potions of might {unknown} g - a potion of heal wounds {unknown} Skills: + Level 3.2 Dodging + Level 2.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Fulminant Prism Conj/Alch 10% 3d9 22% 4 c - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 d - Searing Ray Conj 42% 2d6 3% 2 e - Kinetic Grapnel Frge 84% 1d7 2% 1 f - Ensorcelled Hibernat Hex/Ice 42% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 *(=*! Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (lightly wounded, 75% to hit) The searing ray hits Grinder. Grinder is moderately wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (moderately wounded, 75% to hit) The searing ray misses Grinder. (Press . to maintain the ray.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (moderately wounded, 75% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You stop channelling your searing ray. Grinder hits you. You writhe in agony. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (moderately wounded, 75% to hit) The searing ray hits Grinder! Grinder is heavily wounded. (Press . to maintain the ray.) Grinder gestures at you. You suddenly lose the ability to move! You stop channelling your searing ray. Grinder hits you! * * * LOW HITPOINT WARNING * * * You writhe in agony. * * * LOW HITPOINT WARNING * * * Grinder hits you. You die... Grinder says, "Now the real fun starts!" #.# #.. ###.##### +# #.......# ... #.#.#.#.# .... # #.#...#.# ..... #########.....#.##...... ................@5...... #########.....#.##...... # #.......# ..... #.....### .... ##.#### ... #.# +# #.# #.# You could see Grinder. Vanquished Creatures Robin (D:3) 3 adders 2 dart slugs (D:1) A ribbon worm (D:2) 3 ball pythons 3 endoplasms A giant cockroach (D:2) 16 goblins 11 hobgoblins A quokka (D:3) 3 bats 2 frilled lizards 8 kobolds 6 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nitefall the Djinni Conjurer began the quest for the Orb. 0 | D:1 | nitefall set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 55 | D:1 | Found Iracu's General Store. 58 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 62 | D:1 | Found Aresm's Jewellery Emporium. 87 | D:1 | Found Amoqiq's General Store. 98 | D:1 | Found Hekhuor's Distillery. 197 | D:1 | Found Neheleoh's Weapon Shop. 299 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 299 | D:1 | Learned a level 1 spell: Kinetic Grapnel 983 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 1657 | D:3 | Noticed Robin 1660 | D:3 | Killed Robin 1669 | D:3 | Reached XP level 5. HP: 17/35 MP: 0/0 1669 | D:3 | Learned a level 2 spell: Ensorcelled Hibernation 1976 | D:3 | Noticed Grinder 1978 | D:3 | Paralysed by Grinder for 4 turns 1987 | D:3 | Paralysed by Grinder for 4 turns 1989 | D:3 | Slain by Grinder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_fog, layout_rooms, serial_shops, shop, nicolae_shop_tiny_statue_garden, shop, nicolae_shop_tiny_waterfront, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks] D:2: layout_basic D:3: layout_loops_corners, chequers_garden, minmay_close_crescents, uniq_robin, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.5 Dodging | 3 | 3.2 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 72 | 34 || 106 Searing Ray | | 9 || 9 Armour: Robe | 1 | 9 || 10 Dodge: Dodged | 2 | 7 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1968 | 1946 | 22 | 0 | 1717 | 3 | 656.0 | Dungeon | 1968 | 1946 | 22 | 0 | 1717 | 3 | 656.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 888 daAuts D:3: 544 daAuts D:1: 535 daAuts