Dungeon Crawl Stone Soup version 0.33-a0-1320-g83d59caeef (webtiles) character file. Game seed: 16508049137453042285 46 nitefall the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on Apr 9, 2025. Killed by divine providence ... invoked by an orc priest (15 damage) ... on level 3 of the Dungeon. The game lasted 00:01:25 (1759 turns). nitefall the Magician (Djinni Conjurer) Turns: 1759, Time: 00:01:25 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 95% Gold: 127 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 127 gold pieces. Inventory: Hand Weapons o - a +1 dagger of freezing Armour a - a +0 robe (worn) h - a +0 buckler Jewellery l - an amulet of regeneration Scrolls b - 3 scrolls of identify {unknown} c - a scroll of vulnerability {unknown} d - a scroll of poison {unknown} f - a scroll of fog {unknown} i - 3 scrolls of enchant weapon {unknown} n - a scroll of teleportation {unknown} Potions e - a potion of curing {unknown} g - a potion of heal wounds {unknown} j - a potion of lignification {unknown} k - a potion of brilliance {unknown} m - a potion of haste {unknown} Skills: + Level 2.8 Dodging + Level 2.1 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Fulminant Prism Conj/Alch 10% 3d9 26% 4 c - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 d - Searing Ray Conj 40% 2d5 3% 2 e - Slow Hex 80% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the orc! You kill the orc! You stop channelling your searing ray. You fly upwards. There is a stone staircase leading down here. You start resting. HP restored. You fly downwards. There is a stone staircase leading up here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. The orc priest hits you with a +0 club. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 club and wearing a +0 leather armour (78% to hit) The searing ray hits the orc priest but does no damage. (Press . to maintain the ray.) The orc priest hits you with a +0 club. The searing ray hits the orc priest. The orc priest is moderately wounded. The orc priest barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 club and wearing a +0 leather armour (moderately wounded, 78% to hit) The searing ray hits the orc priest. The orc priest is severely wounded. (Press . to maintain the ray.) The orc priest mumbles some strange prayers to Beogh against you. You barely resist. The searing ray hits the orc priest. The orc priest is severely wounded. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You die... . .. .#. ... #.. ##.### ### ..#.#.... #)....### #@o...... ##...#### #.## .# # You could see an orc priest. Vanquished Creatures Terence (D:2) An adder (D:2) 3 orcs A ball python (D:1) A bat (D:1) 3 goblins A hobgoblin (D:2) A frilled lizard (D:1) A kobold (D:2) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nitefall the Djinni Conjurer began the quest for the Orb. 0 | D:1 | nitefall set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 1054 | D:2 | Reached XP level 2. HP: 18/21 MP: 0/0 1163 | D:2 | Noticed Terence 1170 | D:2 | Killed Terence 1171 | D:2 | Reached XP level 3. HP: 17/25 MP: 0/0 1171 | D:2 | Learned a level 1 spell: Slow 1759 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_temple_mockup, layout_basic D:2: layout_rooms, serial_aquarium, aquarium_bridge_island_small [aquarium_subvault_small_water, aquarium_subvault_window, aquarium_subvault_wall, aquarium_subvault_window, aquarium_subvault_bridge], aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_balcony], aquarium_window_1, aquarium_window_fake, aquarium_window_2, aquarium_view_2c, aquarium_view_2b, aquarium_pool_2, uniq_terence D:3: layout_loops_ring, vehumet_altar_wand_db, serial_bayou_crossing, uniq_ijyb, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Dodging | | 2.8 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 11 Searing Ray || 9 Armour: Robe || 13 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1748 | 1575 | 173 | 205 | 1274 | 3 | 582.7 | Dungeon | 1748 | 1575 | 173 | 205 | 1274 | 3 | 582.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 909 daAuts D:2: 824 daAuts D:3: 14 daAuts