Dungeon Crawl Stone Soup version 0.33-a0-1333-g2aa98cafca (webtiles) character file. Game seed: 17224058073152355174 168 nitefall the Conjurer (level 5, -3/28 HPs) Began as a Deep Elf Conjurer on Apr 10, 2025. Slain by a crocodile (11 damage) ... in a sewer. The game lasted 00:04:00 (1938 turns). nitefall the Conjurer (Deep Elf Conjurer) Turns: 1938, Time: 00:04:00 Health: -3/28 AC: 3 Str: 4 XL: 5 Next: 24% Magic: 5/14 EV: 12 Int: 25 God: Gold: 143 SH: 0 Dex: 13 Spells: 2/13 levels left rFire . . . f - +1 demon whip (vamp) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . r - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 143 gold pieces. Inventory: Hand Weapons f - a +1 vampiric demon whip (weapon) Missiles k - 3 poisoned darts l - 5 curare-tipped darts Armour a - a +0 robe (worn) n - the +3 leather armour of Absence {rPois rF++ MP+6 Str-4} (You found it on level 2 of the Dungeon) rPois: It protects you from poison. rF++: It greatly protects you from fire. MP+6: It affects your magic capacity (+6). Str-4: It affects your strength (-4). r - a +0 helmet (worn) Scrolls c - a scroll of fog {unknown} d - 4 scrolls of teleportation {unknown} g - 3 scrolls of identify {unknown} i - a scroll of enchant weapon {unknown} m - a scroll of fear {unknown} s - 3 scrolls of amnesia {unknown} Potions b - a potion of magic e - a potion of curing {unknown} h - a potion of might {unknown} j - a potion of lignification {unknown} o - a potion of haste {unknown} p - 3 potions of attraction {unknown} q - a potion of heal wounds {unknown} Skills: + Level 3.4 Dodging + Level 3.6 Stealth * Level 4.9 Spellcasting * Level 5.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Fulminant Prism Conj/Alch 10% 3d8 26% 4 c - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 d - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a crocodile (lightly wounded, 76% to hit) The searing ray hits the crocodile. The crocodile is lightly wounded. (Press . to maintain the ray.) The searing ray hits the crocodile! The crocodile is moderately wounded. The searing ray hits the crocodile. The crocodile is heavily wounded. The searing ray hits the crocodile! The crocodile is severely wounded. You finish channelling your searing ray. The crocodile barely misses you. The crocodile barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (severely wounded, 76% to hit) The searing ray hits the crocodile. The crocodile is almost dead. (Press . to maintain the ray.) The crocodile bites you. The crocodile drags you backwards! You stop channelling your searing ray. The crocodile barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (almost dead, 76% to hit) The searing ray misses the crocodile. (Press . to maintain the ray.) The crocodile bites you! The crocodile drags you backwards! You stop channelling your searing ray. Found a robe and 30 gold pieces. The crocodile bites you! * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! Found a runed glass wand, a dagger and 38 gold pieces. The crocodile bites you! You die... ##$$/)$## #..$[$..# #.......# #.......# #.......# #.......# #..l..# ####### #@# ##.....## #!# #.††≈...## #.# ...≈≈≈...#######.#### ∩†≈≈≈≈≈..........†..# .†.≈≈≈...#######.#### #...≈...## #.# ##.....## #.# ####### #.# You could see a crocodile. Vanquished Creatures A brain worm (Sewer) 3 adders (D:2) A dart slug (D:2) 2 ribbon worms (D:2) 4 ball pythons 5 endoplasms 7 giant cockroaches 5 goblins 3 hobgoblins 2 jackals (D:1) 6 kobolds 2 quokkas (D:3) 17 bats 4 frilled lizards 3 rats 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nitefall the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 140 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 520 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 885 | D:2 | Identified the +3 leather armour of Absence {rPois rF++ | MP+6 Str-4} 1156 | D:2 | Reached skill level 5 in Conjurations 1321 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/12 1660 | D:2 | Learned a level 4 spell: Fulminant Prism 1666 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1670 | D:2 | Learned a level 2 spell: Searing Ray 1760 | D:3 | Found a glowing drain. 1827 | Sewer | Entered a sewer 1902 | Sewer | Noticed a brain worm 1905 | Sewer | Killed a brain worm 1906 | Sewer | Reached XP level 5. HP: 28/28 MP: 11/14 1925 | Sewer | Noticed a crocodile 1938 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_basic, nicolae_concentric_dashed_squares_wild, minmay_pentomino_r4 D:2: layout_basic, chequers_serial_rivers_micro_d, minmay_misc_feat_encased, st_stairs_2 D:3: layout_rooms, nicolae_ru_great_annihilating_truth, grunt_dithmenos_smoke, serial_shops, nicolae_shop_crystal, serial_undead, serial_undead_f, serial_undead_e, serial_undead_c, serial_undead_b, serial_undead_a, shapermc_ecumenical_altar_acropolis, portal_sewer_entry_f, uniq_crazy_yiuf_cottage Sewer: sewer_big_baddie Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.6 Spellcasting | 4 | 4.9 Conjurations | 5 | 5.5 Dodging | 3 | 3.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Demon whip | 9 | 1 || 10 Cast: Magic Dart | 85 | 52 || 137 Searing Ray | | 3 || 3 Armour: Robe | 19 | 16 || 35 Dodge: Dodged | 21 | 16 || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1943 | 1874 | 69 | 0 | 1502 | 4 | 485.8 | Dungeon | 1832 | 1763 | 69 | 0 | 1429 | 3 | 610.7 | Sewer | 110 | 110 | 0 | 0 | 73 | 1 | 110.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 858 daAuts D:1: 843 daAuts D:3: 131 daAuts Sewer: 110 daAuts