nitefall Level 1 of the Dungeon (0, 0, D:1) a +0 buckler (2, 2, D:1) a hobgoblin corpse (skeletalised by now) (2, 3, D:1) a bat corpse (skeletalised by now) (17, -9, D:1) a frilled lizard corpse (skeletalised by now) (27, 21, D:1) a +0 robe (28, 24, D:1) a +0 leather armour (30, -9, D:1) a +0 sling (30, 23, D:1) a +0 whip (33, -9, D:1) a jackal corpse (skeletalised by now) (33, -8, D:1) a +0 dagger a goblin corpse (skeletalised by now) (34, 10, D:1) a hobgoblin skeleton (36, -3, D:1) a rat corpse (skeletalised by now) (42, -6, D:1) a rat corpse (skeletalised by now) (44, 14, D:1) a ball python skeleton (44, 23, D:1) a +0 ring mail (46, -12, D:1) a ball python corpse (skeletalised by now) (47, -8, D:1) a scarab talisman (47, 23, D:1) a +0 dagger of protection (49, 4, D:1) a bat skeleton (49, 23, D:1) a +0 club (50, 3, D:1) a rat skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 club (10, 23, D:2) a +0 club a +0 sling (18, 9, D:2) a +0 dagger a goblin skeleton (27, 25, D:2) a +0 whip (31, 27, D:2) a +0 quarterstaff (32, 6, D:2) a +0 club 3 stones a kobold skeleton (36, 31, D:2) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (37, 9, D:2) a +0 short sword 5 stones (38, 0, D:2) a +0 spear (42, 3, D:2) 3 stones (44, 27, D:2) a staff of air (50, 30, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Kyim's Weapon Boutique 5 stones (6 gold) a +0 sling (18 gold) the +10 hand axe "Roemmom" {heavy, Dex+3 SInv} (874 gold) Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. a +0 short sword (36 gold) the +1 long sword of Podanooz {holy, rPois rC+++ MP+6 Dex-2} (790 gold) rPois: It protects you from poison. rC+++: It renders you almost immune to cold. MP+6: It affects your magic capacity (+6). Dex-2: It affects your dexterity (-2). a +2 long sword of protection (194 gold) a +4 spear (300 gold) a +0 club (6 gold) (4, -17, D:3) a +0 mace (9, -15, D:3) a frilled lizard corpse (skeletalised by now) (11, -15, D:3) a ball python skeleton an adder skeleton (26, 0, D:3) an adder skeleton (28, -18, D:3) a +0 leather armour (37, -2, D:3) a jackal skeleton an adder skeleton (38, 14, D:3) a scarf of harm (39, -18, D:3) a +0 leather armour (41, 9, D:3) a +0 whip (42, 10, D:3) a +0 dagger a goblin corpse (skeletalised by now) (43, -5, D:3) a +0 mace an orc skeleton (44, -5, D:3) a bat skeleton a bat skeleton (46, 14, D:3) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (47, -12, D:3) 4 stones (47, 10, D:3) a jackal corpse (skeletalised by now) (51, -22, D:3) a +0 robe (52, -19, D:3) a +0 whip an orc corpse (skeletalised by now) (53, 1, D:3) a +0 sling (54, 5, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) an amulet of the acrobat (3, 8, D:4) a +0 club a goblin corpse (skeletalised by now) (7, -19, D:4) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (8, -20, D:4) a +0 club (8, -19, D:4) a +0 trident an orc corpse (skeletalised by now) (8, -10, D:4) a +0 short sword (8, 6, D:4) 3 stones (9, -16, D:4) a +0 club an orc corpse (skeletalised by now) (10, 5, D:4) a quokka corpse (skeletalised by now) (10, 6, D:4) a +0 club (11, 15, D:4) a +0 hand axe (13, -26, D:4) a +0 short sword an orc corpse (skeletalised by now) (13, -25, D:4) a +0 flail a +0 dagger a +0 robe (13, -3, D:4) a +0 leather armour (13, 13, D:4) a +0 giant spiked club (14, 4, D:4) 4 stones (15, -29, D:4) a +0 falchion (20, 12, D:4) a jackal corpse (skeletalised by now) (28, -20, D:4) an adder corpse (skeletalised by now) (29, -15, D:4) a hobgoblin corpse (skeletalised by now) (30, 2, D:4) a +0 club (36, -28, D:4) a +0 chain mail (37, 22, D:4) a +0 ring mail (40, -6, D:4) a ball python skeleton (40, -4, D:4) a +0 flail (41, -4, D:4) a +0 hand axe a +0 heavy hand axe a +0 ring mail an orc skeleton (43, -4, D:4) a +0 war axe a +0 hand axe a +0 ring mail an orc skeleton (44, -33, D:4) a +0 chain mail (46, -8, D:4) a +0 short sword an iguana skeleton (61, -18, D:4) a +0 dagger (62, 25, D:4) a +0 dagger Level 5 of the Dungeon (11, 16, D:5) a +0 club an orc skeleton (16, -5, D:5) a hound corpse (skeletalised by now) (17, -2, D:5) 5 large rocks (27, -7, D:5) an adder skeleton (32, -7, D:5) a +0 robe (37, 2, D:5) 5 stones (39, 2, D:5) a quill talisman (43, -25, D:5) an adder corpse (skeletalised by now) (46, -12, D:5) 2 stones (46, 10, D:5) a +0 dagger a +0 robe (46, 11, D:5) a +0 short sword a +0 dagger a +0 robe an orc skeleton (47, 10, D:5) a +0 dagger a +0 robe (49, -15, D:5) a +0 ring mail (52, -13, D:5) a +0 robe (63, -16, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe (3, -2, D:6) 3 stones (14, -42, D:6) a +0 mace (16, -22, D:6) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (21, -44, D:6) a +0 short sword (23, -12, D:6) the human skeleton of Prince Ribbit (24, -45, D:6) the quill talisman of the Barber Surgeon {Harm +Blink rElec Stlth-} [quill talisman] Harm: It increases damage dealt and taken. +Blink: It lets you blink. rElec: It insulates you from electricity. Stlth-: It makes you less stealthy. (37, -56, D:6) an iguana corpse (skeletalised by now) (44, 0, D:6) a +0 hand axe (45, -18, D:6) a +0 leather armour (53, -44, D:6) 4 stones (54, -55, D:6) a +0 giant club an ogre corpse (skeletalised by now) Level 7 of the Dungeon (9, -5, D:7) 5 stones (14, 20, D:7) a howler monkey skeleton (16, 3, D:7) a +0 club a +0 leather armour an orc skeleton (23, 25, D:7) a bullfrog skeleton (34, 23, D:7) a hound skeleton (34, 24, D:7) a +0 orcbow a +0 dagger (46, 1, D:7) 8 stones (49, 24, D:7) a +0 halberd a +0 robe (50, 24, D:7) a +4 mace a +0 robe (51, 20, D:7) a +0 robe (52, 20, D:7) a +0 scimitar a +0 robe (52, 21, D:7) a +0 short sword a +0 robe (58, 6, D:7) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc skeleton (58, 7, D:7) a +0 whip Level 8 of the Dungeon [Shop] Qomane Zuudgh's Self-Published Books Ythuosa's Catalogue of the Monster Mash (810 gold) Spells Type Level a - Soul Splinter Necromancy 1 b - Fugue of the Fallen Necromancy 3 c - Vampiric Draining Necromancy 3 d - Call Canine Familiar Summoning 3 e - Forge Lightning Spire Air/Forgecraft 4 f - Spellspark Servitor Conjuration/Forgecraft 7 the Parchment of Multidimensional Combat (840 gold) Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Volatile Blastmotes Fire/Translocation 3 c - Iskenderun's Mystic Blast Conjuration/Translocation 4 d - Dimensional Bullseye Hexes/Translocation 4 e - Vhi's Electric Charge Translocation/Air 4 f - Summon Forest Summoning/Translocation 5 Moros's Folio of the Lead Coin (990 gold) Spells Type Level a - Soul Splinter Necromancy 1 b - Passwall Earth 3 c - Leda's Liquefaction Alchemy/Earth 4 d - Sculpt Simulacrum Ice/Alchemy 6 e - Death Channel Necromancy 6 f - Haunt Necromancy/Summoning 7 the Encyclopedia of Enchanting Elements (480 gold) Spells Type Level a - Inner Flame Hexes/Fire 3 b - Metabolic Englaciation Hexes/Ice 5 c - Silence Hexes/Air 5 the Quarto of Crowd Control (660 gold) Spells Type Level a - Arcjolt Conjuration/Air 5 b - Gell's Gavotte Translocation 6 c - Ignition Fire 8 the Incunable of Elementary Elements (630 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Sandblast Earth 1 d - Freeze Ice 1 e - Static Discharge Conjuration/Air 2 f - Scorch Fire 2 g - Ensorcelled Hibernation Hexes/Ice 2 h - Passwall Earth 3 Ocef's Anthology of the Secrets of Dis (900 gold) Spells Type Level a - Dispel Undead Necromancy 4 b - Dispersal Translocation 6 c - Discord Hexes 8 d - Disjunction Translocation 8 the Omnibus of Endless Yammering (270 gold) Spells Type Level a - Discord Hexes 8 Tuss's Folio of Thorough Poisoning (1230 gold) Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Mercury Arrow Conjuration/Alchemy 2 c - Mephitic Cloud Conjuration/Alchemy/Air 3 d - Olgreb's Toxic Radiance Alchemy 4 e - Cigotuvi's Putrefaction Necromancy/Air 4 f - Alistair's Intoxication Alchemy 5 g - Eringya's Noxious Bog Alchemy 6 h - Fulsome Fusillade Conjuration/Alchemy 8 the Book of Weird Science (1563 gold) Spells Type Level a - Forge Lightning Spire Air/Forgecraft 4 b - Vhi's Electric Charge Translocation/Air 4 c - Alistair's Walking Alembic Alchemy/Forgecraft 5 d - Irradiate Conjuration/Alchemy 5 e - Plasma Beam Fire/Air 6 f - Gell's Gavotte Translocation 6 g - Manifold Assault Translocation 7 h - Maxwell's Capacitive Coupling Air 8 (0, 0, D:8) a +0 mace a +0 chain mail an orc corpse (skeletalised by now) (1, -12, D:8) a yak skeleton (2, 7, D:8) 3 flux baubles (2, 9, D:8) a +0 ring mail a +0 whip an orc skeleton (2, 24, D:8) an orb of mayhem a +2 robe the barachi skeleton of Jeremiah (2, 27, D:8) 7 stones (5, 6, D:8) 3 stones (8, -31, D:8) a +0 club (10, -17, D:8) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (11, 1, D:8) a +0 mace an orc skeleton (11, 27, D:8) an amulet of the acrobat (13, -23, D:8) a +0 short sword a kobold corpse (skeletalised by now) (13, -21, D:8) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (14, -23, D:8) a +2 short sword of freezing 2 stones a +0 whip (15, -34, D:8) a +0 robe (15, -24, D:8) a +0 club a kobold corpse (skeletalised by now) (15, -23, D:8) a +0 whip a kobold corpse (skeletalised by now) (17, -28, D:8) a +0 dagger (18, 22, D:8) a +0 club (18, 24, D:8) a +2 short sword of flaming a +0 club a +0 robe a +0 club a gnoll skeleton a gnoll skeleton a gnoll skeleton (19, 15, D:8) a +0 leather armour a +0 short sword (19, 23, D:8) a +0 flail a +0 cloak a +0 whip (21, -10, D:8) a quill talisman (22, -12, D:8) a +0 mace of protection a +0 sling a +0 scale mail an orc corpse (skeletalised by now) (22, -11, D:8) a +0 falchion (31, -4, D:8) 4 stones Level 9 of the Dungeon (3, 0, D:9) a yak corpse a yak corpse (3, 1, D:9) a yak corpse the Ecumenical Temple