nivlat Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (14, 4, D:1) a +0 dagger (-7, 17, D:1) a +0 dagger (-30, 22, D:1) a +0 club (-15, 22, D:1) a +0 short sword (-12, 24, D:1) a +0 club (20, 24, D:1) a +0 club (-12, 25, D:1) a +0 short sword Level 2 of the Dungeon (-38, 6, D:2) 11 arrows (2, 7, D:2) a +0 whip of electrocution (-16, 10, D:2) a +0 club (9, 14, D:2) a +0 club (-22, 15, D:2) a +0 club (-30, 21, D:2) 11 steel bolts (-17, 23, D:2) a +0 dagger (6, 24, D:2) 2 scrolls of noise (-30, 28, D:2) a +0 club (7, 40, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 24 arrows (-5, 1, D:3) a +0 whip (10, 6, D:3) a +0 ring mail (20, 6, D:3) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 short sword (11, 8, D:3) a +0 club (11, 10, D:3) a +0 club Level 4 of the Dungeon [Shop] Poabemor's Antique Weapon Shoppe the +5 flail "Yra Xisch" {venom, +Rage rN+ Str+2} (187 gold) It poisons the flesh of those it strikes. It affects your strength (+2). It protects you from negative energy. It lets you go berserk. a +0 hunting sling (33 gold) a +0 great sword (143 gold) a +1 scythe of pain (66 gold) the cursed +2 flail of Vijuiz {vamp, *Drain +Fly rN+} (187 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from negative energy. It lets you fly. It causes draining when unequipped. It has a curse placed upon it. a +0 spear (66 gold) the +7 long sword of the Puffin {flame, rN+ MR+} (187 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 short sword (66 gold) a +0 long sword (77 gold) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} (1529 gold) It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. a +0 short sword (66 gold) (0, 0, D:4) a +0 ring mail of poison resistance (9, 3, D:4) a +0 short sword (3, 5, D:4) a +0 war axe (-5, 8, D:4) a +2 hand axe of flaming (6, 15, D:4) 22 arrows (-21, 28, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe (21, 28, D:4) a +0 scale mail (-22, 29, D:4) a +0 leather armour of cold resistance (30, 36, D:4) 14 bolts of penetration (27, 40, D:4) a +0 short sword (26, 44, D:4) 17 arrows (14, 46, D:4) a +0 shortbow 9 arrows (15, 46, D:4) an arrow (18, 46, D:4) an arrow (25, 46, D:4) a +0 dagger a +0 robe (17, 47, D:4) 2 arrows Level 5 of the Dungeon (0, 0, D:5) 9 gold pieces (2, 3, D:5) a potion of magic (6, 4, D:5) a scroll of identify (-6, 5, D:5) a scroll of recharging (-15, 6, D:5) an adder corpse (9, 6, D:5) the +4 leather armour of Tiequit {rF+ rN+ Int+2} It affects your intelligence (+2). It protects you from fire. It protects you from negative energy. (2, 8, D:5) 20 stones (6, 8, D:5) a stone (6, 9, D:5) a giant cockroach corpse (-13, 14, D:5) a +0 shortbow 23 arrows a centaur corpse (skeletalised by now) (6, 14, D:5) a stone (11, 18, D:5) a scroll of teleportation (21, 18, D:5) a bread ration