nj0rd12 Level 1 of the Dungeon (0, 0, D:1) a +0 mace (3, 10, D:1) a +0 club (9, 12, D:1) a +0 ring mail (12, -14, D:1) a +0 club (16, -2, D:1) 7 stones (21, 27, D:1) 7 stones (22, 5, D:1) a book of Weapons (23, 18, D:1) a +0 scale mail (24, 19, D:1) a +0 dagger a stone (34, 1, D:1) a +0 dagger (35, 29, D:1) a +0 dagger (41, -6, D:1) 7 stones (52, 20, D:1) a +0 short sword 4 stones (55, 35, D:1) 9 stones (59, 19, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (2, 11, D:2) a +0 short sword (3, -1, D:2) a +0 club (4, 5, D:2) a book of Necromancy (7, 11, D:2) a +0 pair of boots (22, -11, D:2) a +0 club (22, -2, D:2) a book of the Moon (25, 20, D:2) 5 stones (27, 21, D:2) 3 stones (29, 2, D:2) a +0 short sword Level 3 of the Dungeon (16, -10, D:3) a +0 short sword a +0 short sword a +0 leather armour a +0 short sword (17, -12, D:3) a +0 hand axe (23, -36, D:3) a +0 club (26, -9, D:3) a +0 flail (27, -9, D:3) a +0 whip a +0 ring mail (28, -26, D:3) a +0 dagger (28, -8, D:3) a +0 club a +0 short sword (31, -14, D:3) a +0 whip a +0 club (32, -7, D:3) a +0 falchion a +0 animal skin a +0 helmet a +0 club (32, -5, D:3) a +0 club (33, -4, D:3) a +0 club (34, -2, D:3) a +0 club a +0 club a +0 sling a +0 club (35, -30, D:3) 6 stones (35, -1, D:3) a +0 dagger a +0 flail (41, -27, D:3) a +0 dagger a +0 robe (41, -23, D:3) a +0 ring mail (41, -2, D:3) a +0 dagger (45, -5, D:3) a +0 dagger (46, -21, D:3) a +0 short sword (46, -6, D:3) a +0 club (47, -21, D:3) a +0 hand axe a +0 leather armour (47, -6, D:3) a book of Dangerous Friends (48, -5, D:3) a +0 quarterstaff a +0 sling (52, -7, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 mace (3, -1, D:4) a book of Callings (16, 16, D:4) a +0 vampiric dagger (17, -6, D:4) a Young Poisoner's Handbook (18, 13, D:4) 4 stones (21, 25, D:4) a +0 dagger a +0 robe a +0 whip a +0 chain mail (22, 25, D:4) a +0 whip (23, 25, D:4) a +0 war axe (25, -17, D:4) 8 stones (26, 15, D:4) 6 stones (30, -11, D:4) a +0 plate armour (30, 8, D:4) 5 stones (34, 1, D:4) an amulet of magic regeneration (34, 9, D:4) a +0 club a +2 leather armour of cold resistance (37, -1, D:4) a +0 leather armour (42, 1, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) a +0 falchion (2, 2, D:5) a +0 leather armour (5, 7, D:5) a +0 hand axe (5, 27, D:5) a +0 club (6, 7, D:5) a +0 leather armour (7, 22, D:5) a +0 halberd (8, 10, D:5) a +0 whip (9, 0, D:5) a +0 spear the +3 woodcutter's axe {vorpal} It inflicts extra damage upon your enemies. (9, 35, D:5) a +0 robe (10, 4, D:5) a +0 club (12, 1, D:5) a +0 club (13, 12, D:5) a +0 hand axe (14, 8, D:5) a +0 spear (15, 1, D:5) a +0 whip (16, 1, D:5) a +0 ring mail (17, 28, D:5) a +0 robe a +0 dagger (17, 29, D:5) a +0 leather armour a +0 whip (17, 30, D:5) a +1 flail of protection a +0 ring mail a +0 hand axe (17, 31, D:5) a +0 leather armour a +0 flail (19, 1, D:5) a +2 trident of venom a +0 ring mail (21, 26, D:5) a +0 ring mail a +0 short sword (22, 26, D:5) a +0 dagger (23, 26, D:5) a +0 hand axe (24, 19, D:5) a +0 ring mail a +1 antimagic dagger (28, 16, D:5) a +0 mace a +0 scale mail a +0 short sword a +0 hand axe (29, 14, D:5) a +0 flail (29, 15, D:5) a +0 flail a +0 spear (31, 19, D:5) a +0 leather armour a +0 whip (33, 18, D:5) a +0 hand axe (42, 4, D:5) a book of Cantrips (43, 1, D:5) a +0 dagger a +0 robe (43, 2, D:5) a +0 robe a +0 dagger a +0 hand axe a +0 halberd Level 6 of the Dungeon (0, 0, D:6) a +0 club (10, 14, D:6) a +0 dagger (32, -2, D:6) a +0 trident a +0 robe (36, -1, D:6) a +0 robe a +0 long sword (36, 11, D:6) a +0 dagger (37, -4, D:6) a +0 long sword (37, -2, D:6) a +0 robe a +2 great sword of freezing (38, -3, D:6) a +0 trident 6 stones a +0 leather armour a +0 spear (39, -4, D:6) a +3 leather armour of positive energy a +4 flail of venom (46, -1, D:6) a +0 club (46, 5, D:6) a +0 hand axe (47, 6, D:6) a +0 hand axe (49, 4, D:6) a +0 mace (50, 8, D:6) a +0 falchion (53, 12, D:6) a book of Callings Level 7 of the Dungeon [Shop] Liynouz's One-of-a-Kind Rings a +5 ring of strength (273 gold) a +7 ring of slaying (2243 gold) the ring "Zimpibro" {Fire Dex+2} (470 gold) [ring of fire] It enhances your fire magic. Dex: It affects your dexterity (+2). rF: It protects you from fire. rC: It makes you vulnerable to cold. the ring of the Madman {rElec rF+++ rN++ Will- rCorr} (978 gold) [ring of resist corrosion] rF: It renders you almost immune to fire. rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. (0, 0, D:7) a +0 dagger (0, 31, D:7) a +1 hand axe of electrocution (2, -1, D:7) a +0 club a +0 leather armour (3, -5, D:7) a +0 dagger a +0 robe (3, -4, D:7) a +0 dagger a +0 robe (3, -3, D:7) a +0 club a +0 leather armour (7, 44, D:7) a +0 flail (8, 45, D:7) a +0 flail (9, 34, D:7) a +0 rapier (10, 46, D:7) a +0 whip a +0 robe (12, -6, D:7) an amulet of guardian spirit (13, 4, D:7) a +0 robe a +0 battleaxe (13, 5, D:7) a +0 robe a +2 spear (13, 6, D:7) a +0 robe a +0 great sword a +0 robe a +1 mace of protection (16, 46, D:7) a +0 spear (17, 45, D:7) a +0 spear (26, 10, D:7) a +0 dagger (27, 30, D:7) a +0 flail (42, 0, D:7) a +0 chain mail a +0 war axe (43, 0, D:7) a +2 chain mail of fire resistance a +0 falchion a +0 club (43, 21, D:7) 8 stones (44, 14, D:7) a +0 robe (still there?) a +2 short sword (still there?) (46, 47, D:7) a +0 whip (48, 47, D:7) a +0 club (49, 14, D:7) a +3 flail a +0 robe (49, 15, D:7) a +0 falchion a +0 robe (52, 47, D:7) a +3 dagger 3 stones (54, 47, D:7) a +0 short sword a curare-tipped dart (58, 36, D:7) a +0 dagger a +0 robe (58, 38, D:7) a +0 dagger a +0 robe (58, 40, D:7) a +0 falchion a +0 ring mail (59, 40, D:7) a +0 falchion a +0 ring mail a +0 club a +0 leather armour (61, 2, D:7) a +0 chain mail Level 8 of the Dungeon (0, 0, D:8) a +0 trident (8, -11, D:8) 5 atropa-tipped darts (9, 4, D:8) a scroll of noise (9, 10, D:8) a +0 robe (11, 5, D:8) a +0 halberd (12, 13, D:8) a +0 flail (14, 5, D:8) a +0 leather armour a +0 club (17, 7, D:8) a +0 spear (31, 20, D:8) a +0 war axe (36, 24, D:8) a +0 great sword a +0 robe (43, 38, D:8) 5 stones (57, 43, D:8) 6 stones Level 9 of the Dungeon (0, 0, D:9) 3 stones (1, -1, D:9) a +0 flail (21, -6, D:9) a book of Spatial Translocations (22, 6, D:9) a +0 shortbow (22, 8, D:9) a +0 flail (22, 9, D:9) a +0 whip a +0 kite shield a +0 ring mail a +0 spear (22, 10, D:9) a +0 spear a +0 club (22, 11, D:9) a +0 flail (29, 0, D:9) a +0 flail (40, 13, D:9) a +0 club (40, 14, D:9) a +0 whip (40, 15, D:9) 3 stones a +0 dagger (41, 13, D:9) a +0 whip (41, 15, D:9) a +0 whip (44, 15, D:9) a +0 plate armour (45, 16, D:9) a +1 short sword of speed (47, 16, D:9) a +0 dagger (48, 16, D:9) a +0 short sword 2 stones a +2 whip of draining (49, 16, D:9) a +0 short sword a +0 short sword (50, -1, D:9) a +0 dagger (51, 16, D:9) a +0 short sword Level 10 of the Dungeon (0, 0, D:10) a +0 shortbow a +0 rapier (3, 16, D:10) a +0 scimitar (8, 6, D:10) 7 stones (12, -13, D:10) a +0 plate armour (15, 15, D:10) a +0 spear (27, 0, D:10) a +0 leather armour (32, 15, D:10) a +0 club the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a cane toad skeleton (4, 17, Lair:1) a +0 rapier (17, 7, Lair:1) a water moccasin corpse (17, 24, Lair:1) a +0 ring mail (44, -16, Lair:1) a +0 quarterstaff