Dungeon Crawl Stone Soup version 0.27.1-15-g792fb953b9 (webtiles) character file. Game seed: 9012873118041947082 181 njkz123 the Conjurer (level 5, -4/35 HPs) Began as a Human Conjurer on Nov 20, 2021. Shot with an arrow by a centaur (6 damage) ... on level 3 of the Dungeon. The game lasted 00:05:36 (2558 turns). njkz123 the Conjurer (Human Conjurer) Turns: 2558, Time: 00:05:37 Health: -4/35 AC: 3 Str: 8 XL: 5 Next: 92% Magic: 16/19 EV: 12 Int: 19 God: Gold: 64 SH: 0 Dex: 11 Spells: 0/11 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . j - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.11/turn c - ring of magical power MPRegen 0.16/turn (no ring) @: attractive A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 64 gold pieces. Inventory: Armour a - a +0 robe (worn) j - a +0 pair of gloves (worn) Jewellery c - a ring of magical power (left hand) Scrolls g - a scroll of teleportation {unknown} i - a scroll of fog k - a scroll of identify Potions d - a potion of cancellation {unknown} e - a potion of mutation {unknown} f - a potion of resistance h - a potion of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth - Level 3.7 Spellcasting + Level 5.7 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 3d5 1% 2 c - Fulminant Prism Conj/Hex 7% 3d7 41% 4 d - Iskenderun's Mystic Conj/Tloc 14% 2d5 41% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Elyvilon Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! Magic restored. Things that are here: a +0 dagger; a +0 leather armour; an orc corpse Found 7 gold pieces. A centaur comes into view. Found a dagger. A centaur is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, quivering arrows (asleep, 100% to hit) The magic dart hits the centaur but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, quivering arrows (87% to hit) The searing ray hits the centaur. The centaur is moderately wounded. (Press . to maintain the ray.) The searing ray hits the centaur! The centaur is severely wounded. The centaur wields a +1 vorpal shortbow. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * x2 Unknown command. It was a potion of attraction. You feel attractive to monsters. The centaur shoots an arrow. The arrow hits you. You die... .# ##...####### .#### ##.## )#. ....###...##### ..# .......<........ ... .##.###...###### #c# .#...###.## #$# .........# #.# ##...##############.# ##.## #.......@.c.# #.# #.########### #.# #.# #.# #.# #.#####.# #.......# ######### You could see a centaur. Vanquished Creatures An ogre (D:2) A gnoll (D:1) 3 adders 3 worms (D:2) A dart slug (D:2) 2 orcs 6 ball pythons 5 endoplasms 2 giant cockroaches A goblin (D:1) 4 hobgoblins (D:1) 3 jackals (D:1) A kobold (D:1) 4 quokkas 10 bats 2 frilled lizards 2 rats (D:2) 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | njkz123 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 248 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 763 | D:1 | Reached XP level 3. HP: 11/24 MP: 1/6 927 | D:1 | Found a faded altar of an unknown god. 1132 | D:1 | Learned a level 2 spell: Searing Ray 1573 | D:2 | Found a white marble altar of Elyvilon. 1663 | D:2 | Reached XP level 4. HP: 30/30 MP: 3/8 1712 | D:2 | Reached skill level 5 in Conjurations 1748 | D:2 | Noticed an ogre 1782 | D:2 | Killed an ogre 1783 | D:2 | Reached XP level 5. HP: 35/35 MP: 0/10 2345 | D:2 | Learned a level 4 spell: Fulminant Prism 2350 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2551 | D:3 | Noticed a centaur 2557 | D:3 | HP: 1/35 [centaur/arrow (2)] 2558 | D:3 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_basic, basic_ecumenical_altar, hangedman_glass_teeth, hangedman_abyss_or_decor_stabs D:2: layout_basic, basic_altar D:3: layout_loops_ring Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.7 Spellcasting | 3 | 3.7 Dodging | | 2.0 Stealth | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 13 | 2 || 15 Cast: Magic Dart | 65 | 36 || 101 Searing Ray | | 7 || 7 Use: Scroll | 5 | || 5 Potion | | 2 || 2 Armor: Robe | 5 | 1 || 6 Dodge: Dodged | 11 | 13 || 24