Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 9930047749481946351 56 nms23 the Conjurer (level 3, 0/22 (24) HPs) Began as a Demonspawn Conjurer on Sept 18, 2023. Slain by Terence ... wielding a +2 mace of draining (2 damage) ... on level 2 of the Dungeon. The game lasted 00:03:33 (1925 turns). nms23 the Conjurer (Demonspawn Conjurer) Turns: 1925, Time: 00:03:34 HP: 0/22 (24) AC: 4 Str: 7 XL: 3 Next: 71% MP: 1/7 EV: 17 Int: 21 God: Gold: 164 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . h - +2 dagger (drain) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - +5 ring of evasion HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: drained A: slimy green scales 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 164 gold pieces. Inventory: Hand Weapons g - a +0 dagger h - a +2 dagger of draining (weapon) Missiles c - 3 silver javelins Armour a - a +0 robe (worn) Magical Staves e - a staff of cold Jewellery d - a +5 ring of evasion (left hand) Scrolls f - a scroll of noise {unknown} i - a scroll of identify {unknown} m - a scroll of blinking {unknown} o - a scroll of fear {unknown} Potions b - 2 potions of magic j - a potion of ambrosia {unknown} k - a potion of cancellation {unknown} l - a potion of heal wounds n - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 3.3 Spellcasting + Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Iskenderun's Battlesphe Conj 22% 2d8 50% 5 Fireball Conj/Fire 6% 3d5 80% 5 Conjure Ball Lightning Conj/Air 6% 3x3d6 100% 6 Orb of Destruction Conj 11% 9d6 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are partially covered in slimy green scales. (AC +2) Message History Aim: Terence, wielding a +2 mace of draining and wearing a +0 ring mail (wandering, hasn't noticed you, 100% to hit) The magic dart hits Terence but does no damage. Terence shouts! You now have 6/7 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 mace of draining and wearing a +0 ring mail (81% to hit) The searing ray misses Terence. (Press . to maintain the ray.) You now have 4/7 mp. The searing ray hits Terence. Terence is moderately wounded. You now have 3/7 mp. The searing ray misses Terence. You now have 2/7 mp. The searing ray misses Terence. You finish channelling your searing ray. Terence hits you with a +2 mace of draining. You feel drained. You take 8 damage, and have 16/23 hp. MASSIVE DAMAGE!! You now have 1/7 mp. You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +2 mace of draining! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * You take 14 damage, and have 2/22 hp. MASSIVE DAMAGE!! You hit Terence but do no damage. Terence is moderately wounded. Terence says, "Rest in peace." Terence misses you. You hit Terence. Terence is moderately wounded. Terence barely misses you. You barely miss Terence. Terence is moderately wounded. Terence hits you with a +2 mace of draining. You die... ##.###.............#.......#### #.## ##....##................## ##.###.###.................#.## ##.#.## #..###.#..........#.## ##.## #..# ..###.....<.#.# #.# #..###.## ##......#.## ###.#####..##.# ##......... #............@# #........# #.#...###..##@## ##...)###.# ####.###.# #..###.## ##.....# #.# .....# #.###.## ##.###......# #.# ###### #...#.# #.).........###.# ###.#.# #...##.##........ #.#.####...##.##..####.# #.#.#.........##..# #.# #.#......<........# #.# #.#.#.............# #.# You could see Terence. Vanquished Creatures 2 adders (D:2) A worm (D:2) A dart slug (D:1) 4 endoplasms 2 giant cockroaches (D:1) 3 goblins (D:1) 5 kobolds 2 quokkas 4 ball pythons 3 bats 3 frilled lizards 4 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nms23 the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 256 | D:1 | Gained mutation: You are partially covered in slimy green | scales. (AC +2) [demonic ancestry] 256 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 566 | D:1 | Found a faded altar of an unknown god. 1019 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/7 1426 | D:2 | Noticed Terence 1492 | D:2 | Learned a level 2 spell: Searing Ray 1925 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_rooms, shapermc_ecumenical_altar_gd D:2: layout_loops_ring, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Dagger || 13 Cast: Magic Dart || 65 Searing Ray || 2 Armour: Robe || 4 Dodge: Dodged || 34