Dungeon Crawl Stone Soup version 0.30.1-6-gbe392663c4 (webtiles) character file. Game seed: 7176497745211972277 102 nms23 the Conjurer (level 4, 0/30 HPs) Began as a Demonspawn Conjurer on Sept 21, 2023. Slain by a river rat (3 damage) ... in a sewer. The game lasted 00:03:35 (2336 turns). nms23 the Conjurer (Demonspawn Conjurer) Turns: 2336, Time: 00:03:36 Health: 0/30 AC: 2 Str: 7 XL: 4 Next: 49% Magic: 6/9 EV: 12 Int: 21 God: Gold: 93 SH: 0 Dex: 12 Spells: 7/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: horns 1, ignite blood 2 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 93 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of gloves Jewellery c - an amulet of faith Scrolls e - a scroll of identify {unknown} f - a scroll of enchant armour {unknown} h - a scroll of teleportation {unknown} k - a scroll of amnesia {unknown} Potions g - a potion of degeneration {unknown} i - a potion of lignification {unknown} j - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 3.8 Spellcasting + Level 4.7 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Your demonic aura often causes spilled blood to erupt in flames. Message History Your magical contamination has completely faded away. You now have 0/9 mp. Without enough magic to sustain it, your searing ray dissipates. The river rat closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the river rat but do no damage. The river rat is almost dead. The river rat bites you. You take 2 damage, and have 28/30 hp. You barely miss the river rat. Your headbutt misses the river rat. The river rat is almost dead. The river rat misses you. You closely miss the river rat. You headbutt the river rat. You kill the river rat! You hit the river rat but do no damage. The river rat bites you. You take 3 damage, and have 25/30 hp. You hit the river rat but do no damage. The river rat bites you. You take 6 damage, and have 19/30 hp. You hit the river rat but do no damage. The river rat bites you. You take 5 damage, and have 14/30 hp. Magic courses through your body. The river rat bites you. You take 3 damage, and have 11/30 hp. MP restored: 9 Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - river rat Aim: a river rat (75% to hit) The searing ray hits the river rat. The river rat is heavily wounded. (Press . to maintain the ray.) The river rat bites you! * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 3/30 hp. MASSIVE DAMAGE!! You now have 7/9 mp. The searing ray hits the river rat. The river rat is almost dead. The river rat bites you. You die... #~~~≈≈≈# #≈≈≈~ #~~≈≈≈≈# #≈~≈~ #≈~≈~≈≈# #≈~~≈ #~#~~≈≈# #≈≈~≈ #≈~~~≈≈# #≈~~≈ #≈~≈~≈≈# #≈~~~ #≈≈≈†≈≈# #≈~~~ #≈~≈~≈≈# #≈≈≈~ #@÷.~.## ##~~~ ##r†....# #.... #......## #..∩∩ #†......# #.... †....†...## ##... r.†.......## #### ##†..###### #### You could see a river rat. Vanquished Creatures 3 river rats (Sewer) 2 adders A worm (D:3) 9 ball pythons 3 endoplasms 5 hobgoblins 2 jackals (D:1) A kobold (D:2) 3 quokkas 4 bats (D:1) 6 frilled lizards 3 goblins (D:1) 16 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nms23 the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 349 | D:1 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 349 | D:1 | Reached XP level 2. HP: 15/19 MP: 0/5 1162 | D:1 | Learned a level 2 spell: Searing Ray 1527 | D:2 | Gained mutation: Your demonic aura often causes spilled | blood to erupt in flames. [demonic ancestry] 1527 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/7 1662 | D:2 | Found a faded altar of an unknown god. 1795 | D:2 | Noticed Sigmund 1826 | D:3 | Found a glowing drain. 1841 | Sewer | Entered a sewer 2149 | Sewer | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 2149 | Sewer | Reached XP level 4. HP: 30/30 MP: 4/9 2336 | Sewer | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_loops_corners, kennysheep_pointless_box, roderic_lattice_a D:2: layout_loops_ring, shapermc_ecumenical_altar_mp_ritualfount, uniq_sigmund D:3: layout_rooms, mainiacjoe_overflow_catwalk, cheibrodos_sewer_entry_sluice, minmay_misc_feat_square Sewer: sewer_minmay_w Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.8 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 23 | 6 || 29 Headbutt | | 1 || 1 Cast: Magic Dart | 79 | 13 || 92 Searing Ray | 1 | 4 || 5 Use: Potion | | 1 || 1 Armour: Robe | 11 | || 11 Dodge: Dodged | 23 | 5 || 28