Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 18048965193537504352 1013 nms23 the Magician (level 8, 50/52 HPs) Began as a Demonspawn Conjurer on Sept 25, 2023. Was an Initiate of Vehumet. Quit the game on level 5 of the Dungeon. The game lasted 00:08:07 (5895 turns). nms23 the Magician (Demonspawn Conjurer) Turns: 5895, Time: 00:08:08 Health: 50/52 AC: 4 Str: 7 XL: 8 Next: 1% Magic: 10/17 EV: 12 Int: 23 God: Vehumet [......] Gold: 223 SH: 0 Dex: 11 Spells: 13/20 levels left rFire . . . e - +0 dagger rCold + . . (no shield) rNeg . . . a - +0 robe rPois . n - +0 helmet rElec . (no cloak) rCorr . m - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ I - ring of protection from cold HPRegen 0.28/turn (no ring) MPRegen 0.15/turn %: no passive effects @: no status effects A: spiny 2, sanguine armour 1, demonic magic 1, demonic touch 1 a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You also visited: Sewer. You collected 223 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) m - a +0 pair of gloves (worn) n - a +0 helmet (worn) w - the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} (You found it on level 5 of the Dungeon) *Rats: When the wearer is hurt, rats may emerge from it to assist them. Str: It affects your strength (-1). Int: It affects your intelligence (-1). Dex: It affects your dexterity (+1). rPois: It protects you from poison. rN: It protects you from negative energy. Jewellery y - an amulet of the acrobat I - a ring of protection from cold (left hand) Wands u - a wand of flame (24) Scrolls d - a scroll of noise {unknown} f - 4 scrolls of magic mapping {unknown} g - 4 scrolls of immolation {unknown} h - 4 scrolls of identify {unknown} i - 2 scrolls of blinking {unknown} o - 3 scrolls of fog {unknown} p - 2 scrolls of teleportation {unknown} t - a scroll of enchant weapon {unknown} v - a scroll of brand weapon {unknown} x - a scroll of poison {unknown} Potions b - a potion of magic c - 4 potions of curing {unknown} j - a potion of haste {unknown} k - 2 potions of brilliance {unknown} l - a potion of cancellation {unknown} q - a potion of heal wounds {unknown} r - a potion of degeneration {unknown} s - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 6.5 Spellcasting + Level 6.2 Conjurations + Level 3.4 Translocations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 x - Iskenderun's Mystic Conj/Tloc 29% 2d7 11% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 42% N/A 7% 3 Hailstorm Conj/Ice 21% 3d6 7% 3 Cigotuvi's Dreadful Rot Necr/Pois/Air 14% N/A 12% 2 Fulminant Prism Conj/Hex 10% 3d9 22% 4 Sticky Flame Conj/Fire 21% 2d4 22% 4 Ignite Poison Fire/Tmut/Pois 7% N/A 24% 3 Dispel Undead Necr 7% 3d8 63% 4 Ice Form Ice/Tmut 7% N/A 63% 4 Death Channel Necr 3% N/A 100% 6 Simulacrum Ice/Necr 3% N/A 100% 6 Ignition Fire 3% 3d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Sewer (visited) Altars: Cheibriados Dithmenos Gozag Hepliaklqana Kikubaaqudgha Makhleb Okawaru Ru Uskayaw Vehumet Wu Jian Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are mostly covered in sharp spines. When seriously injured, your blood forms armour. (AC +0) Spells you cast may paralyse adjacent enemies. Your touch may inflict minor irresistible damage on your foes. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - phantom Aim: a phantom (dormant, 100% to hit) The searing ray hits the phantom. The phantom is lightly damaged. (Press . to maintain the ray.) Malevolent energies surge around you. You now have 14/16 mp. The searing ray hits the phantom. The phantom is moderately damaged. You now have 13/16 mp. The searing ray hits the phantom! The phantom is severely damaged. The phantom hits you. The phantom blinks! You blink. You take 2 damage, and have 44/46 hp. You now have 12/16 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (severely damaged, 100% to hit) The magic dart hits the phantom. The phantom is severely damaged. Malevolent energies surge around you. The phantom barely misses you. You now have 11/16 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (severely damaged, 100% to hit) The magic dart hits the phantom! You destroy the phantom! Vehumet accepts your kill. Malevolent energies surge around you. You have reached level 8! You feel clever. Your demonic ancestry asserts itself... Your hands begin to faintly glow with unholy energy. You regained 6 hp, and now have 50/52 hp. You now have 10/17 mp. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...# #.# #.#.# <#.#########.# #.#.# ...##........# #.#.# #.###.######## #.#.# #.# #..# #)#.# #.# ##.# ##.#.# #.# #.# #########....# #.####.##### #............# #..........#####@#######...## ######.###.........# ##.## #.# #####[###.# #.### #.# #. #.# #...# #.# # #.# ###.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# There were no monsters in sight! Vanquished Creatures 2 ice beasts (D:5) 2 ogres (D:5) A centaur (D:5) A phantom (D:5) 4 scorpions A howler monkey (D:4) 2 hounds (D:5) An orc wizard (D:4) 3 adders 3 gnolls (D:2) A worm (D:2) A dart slug (D:3) 6 orcs 6 endoplasms A giant cockroach (D:2) 4 goblins 9 hobgoblins 2 jackals (D:3) 3 quokkas 9 ball pythons 11 bats 12 frilled lizards 8 kobolds 17 rats 110 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nms23 the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 547 | D:1 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 547 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 1222 | D:2 | Learned a level 2 spell: Searing Ray 1308 | D:2 | Noticed Sigmund 1522 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 1954 | D:3 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 1954 | D:3 | Reached XP level 4. HP: 30/30 MP: 1/9 2010 | D:3 | Found an iron altar of Okawaru. 2053 | D:3 | Found a glowing drain. 2058 | Sewer | Entered a sewer 2917 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 3781 | D:4 | Reached XP level 5. HP: 34/35 MP: 2/11 3823 | D:4 | Reached skill level 5 in Conjurations 3823 | D:4 | Reached skill level 1 in Translocations 3951 | D:4 | Found a sacrificial altar of Ru. 4225 | D:4 | Found a staircase to the Ecumenical Temple. 4490 | Temple | Entered the Ecumenical Temple 4503 | Temple | Became a worshipper of Vehumet 4670 | D:4 | Found an ornate altar of the Wu Jian Council. 4733 | D:5 | Entered Level 5 of the Dungeon 4816 | D:5 | Noticed an ogre 4822 | D:5 | Killed an ogre 4823 | D:5 | Gained mutation: You are mostly covered in sharp spines. | [demonic ancestry] 4823 | D:5 | Reached XP level 6. HP: 41/41 MP: 3/13 4977 | D:5 | Noticed an ice beast 4982 | D:5 | Killed an ice beast 4983 | D:5 | Reached skill level 5 in Spellcasting 5101 | D:5 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 5101 | D:5 | Reached XP level 7. HP: 35/46 MP: 6/15 5442 | D:5 | Found the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 | Dex+1} 5895 | D:5 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 5895 | D:5 | Reached XP level 8. HP: 50/52 MP: 10/17 5895 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_loops_corners, chequers_serial_rivers_micro_b D:2: layout_basic, basic_altar, uniq_sigmund, uniq_terence D:3: layout_basic, okawaru_trees_2, portal_sewer_entry_e D:4: layout_loops_ring, nicolae_ru_great_annihilating_truth, nicolae_wu_jian_glorious_leap, temple_hall_moat, hangedman_decor_opposing D:5: wad_river_or_something, layout_loops_ring Temple: eino_temple_lava Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 3 4 5 6 | 6.5 Conjurations | 5 6 | 6.2 Translocations | 1 2 3 | 3.4 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 3 | 14 | || 17 Cast: Magic Dart | 71 | 94 | 28 || 193 Searing Ray | 2 | 8 | 8 || 18 Armour: Robe | 1 | 5 | 1 || 7 Dodge: Dodged | 16 | 15 | 5 || 36