Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 10500059011037309294 73 nms23 the Conjurer (level 4, 15/30 HPs) Began as a Demonspawn Conjurer on Sept 27, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:02:53 (2506 turns). nms23 the Conjurer (Demonspawn Conjurer) Turns: 2506, Time: 00:02:53 Health: 15/30 AC: 2 Str: 7 XL: 4 Next: 8% Magic: 0/8 EV: 12 Int: 21 God: Gold: 66 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: mildly poisoned (15 -> 14) A: demonic magic 2, weakness stinger 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 66 gold pieces. Inventory: Missiles k - 3 poisoned darts Armour a - a +0 robe (worn) g - a +0 cloak Jewellery m - an amulet of regeneration W - a ring of wizardry Scrolls c - a scroll of poison {unknown} d - a scroll of teleportation {unknown} e - a scroll of magic mapping {unknown} f - a scroll of amnesia {unknown} j - a scroll of immolation {unknown} l - 2 scrolls of torment {unknown} n - 3 scrolls of vulnerability {unknown} Potions b - a potion of magic h - a potion of ambrosia {unknown} i - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.2 Spellcasting + Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Cigotuvi's Dreadful Rot Necr/Pois/Air 6% N/A 21% 2 Ignite Poison Fire/Tmut/Pois 3% N/A 36% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Freezing Cloud Conj/Ice/Air 5% 6-21 88% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Qazlal Shops: D:1 * Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations Spells you cast may paralyse nearby enemies. You have a small tail. Message History (Press . to maintain the ray.) Malevolent energies surge around you. The adder hisses angrily. You now have 5/7 mp. The searing ray hits Sigmund. Sigmund is moderately wounded. You now have 4/7 mp. The searing ray misses Sigmund. Sigmund hits you from afar with a +0 scythe of venom! You are poisoned. A goblin comes into view. It is wielding a +0 dagger. You take 8 damage, and have 16/24 hp. MASSIVE DAMAGE!! You now have 3/7 mp. You feel sick. The goblin shouts! The adder bites you but does no damage. You climb upwards. You feel sick. There is a stone staircase leading down here. You take 2 damage, and have 14/24 hp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (63% to hit) The searing ray hits the adder! The adder is severely wounded. (Press . to maintain the ray.) Malevolent energies surge around you. The adder suddenly stops moving! You feel sick. You take 1 damage, and have 13/24 hp. You now have 1/7 mp. The searing ray hits the adder! You kill the adder! You feel sick. You have reached level 4! You feel agile. You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... You grow a small tail. You regained 2 hp, and now have 15/30 hp. You now have 0/8 mp. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.####### #....##.# #...(...# #####.##.# #######.# #........# #.# #.###.#### ###### #.# #.##.#.######..... ####.###.#.#.........#### #.....#...##.##..###.# #.....#..#.#.#.#.# #.# #.._....@.<....#.###.# #.......†............# #.....#.####.....###.# ##..###.# ##.....###.# ##.....# #.......##.#### #####.# #............#. #.# #.......####.#. #.# ###....## #.#. #.# #....# #... There were no monsters in sight! Vanquished Creatures 2 adders (D:2) 2 worms (D:2) A dart slug (D:2) 4 ball pythons 3 endoplasms A giant cockroach (D:2) 4 goblins 7 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) 4 bats A frilled lizard (D:1) 8 kobolds 4 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nms23 the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 414 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 414 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 676 | D:1 | Found Ecrip's General Store. 1009 | D:1 | Gained mutation: Spells you cast may paralyse nearby | enemies. [demonic ancestry] 1009 | D:1 | Reached XP level 3. HP: 24/24 MP: 0/7 1615 | D:2 | Found a stormy altar of Qazlal. 1737 | D:2 | Learned a level 2 spell: Searing Ray 2498 | D:3 | Noticed Sigmund 2506 | D:2 | Discovered your monstrous ancestry. 2506 | D:2 | Gained mutation: You have a small tail. [demonic ancestry] 2506 | D:2 | Reached XP level 4. HP: 15/30 MP: 0/8 2506 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_loops_corners, serial_shops, shop, dk_noncrumbling_4 D:2: layout_loops_ring, basic_altar D:3: cheibrodos_pilgrimage, layout_rooms, fedhas_altar_1, minitemple, grunt_ministairs_9, chequers_serial_rivers_large_a, uniq_jessica, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.2 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 25 | || 25 Punch | 1 | || 1 Cast: Magic Dart | 93 | || 93 Searing Ray | 3 | || 3 Armour: Robe | 8 | || 8 Dodge: Dodged | 24 | || 24