Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 15221106881187793964 69 nms23 the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Sept 29, 2023. Quit the game on level 3 of the Dungeon. The game lasted 00:02:29 (2001 turns). nms23 the Conjurer (Demonspawn Conjurer) Turns: 2001, Time: 00:02:30 Health: 30/30 AC: 5 Str: 7 XL: 4 Next: 2% Magic: 8/8 EV: 26 Int: 28 God: Gold: 144 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . f - +2 whip (elec) rCold . . . (no shield) rNeg . . . j - +1 leather armour "Axitz" {Drain rElec Int+6} rPois . (no helmet) rElec + i - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... o - amulet of the acrobat Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: acrobat @: acrobatic A: claws 1, spiny 1, sanguine armour 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 144 gold pieces. Inventory: Hand Weapons f - a +2 whip of electrocution (weapon) Armour a - a +0 robe i - a +0 cloak (worn) j - the +1 leather armour "Axitz" (worn) {Drain rElec Int+6} (You found it on level 2 of the Dungeon) Int: It affects your intelligence (+6). rElec: It insulates you from electricity. Drain: It drains your maximum health when unequipped. Jewellery o - an amulet of the acrobat (around neck) Scrolls d - a scroll of fog {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of vulnerability {unknown} k - a scroll of enchant weapon {unknown} l - 4 scrolls of identify {unknown} n - a scroll of immolation {unknown} Potions b - a potion of magic c - a potion of cancellation {unknown} g - a potion of heal wounds {unknown} m - 2 potions of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.1 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 36% N/A 14% 3 Fulminant Prism Conj/Hex 9% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. You are partially covered in sharp spines. When seriously injured, your blood forms armour. (AC +0) Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An adder is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (100% to hit) The magic dart hits the adder. The adder is lightly wounded. You now have 5/7 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. You now have 4/7 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. The adder is struck by your spines. You kill the adder! You have reached level 4! You feel clever. Your demonic ancestry asserts itself... Your fingernails lengthen. Health restored: 30 You now have 3/8 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. MP restored: 8 Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #. #. #.### #... ... #.# #####.##### #.........# ##+## #.###.###.###.@.## #.###.# #.##.....## #.....# #.#.......# ###.#...###..........# ..............(......+ ###..................# #.##.######.......## #.#### ##.....## #...#########...## There were no monsters in sight! Vanquished Creatures 3 adders 2 worms (D:2) A dart slug (D:2) A bat (D:1) 2 endoplasms A goblin (D:2) 3 hobgoblins (D:2) 5 jackals (D:2) 4 ball pythons 3 frilled lizards (D:2) 5 kobolds 4 rats A spectral hobgoblin (D:2) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nms23 the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 645 | D:1 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 645 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 994 | D:2 | Identified the +1 leather armour "Axitz" {Drain rElec | Int+6} 1308 | D:2 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 1308 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/7 1414 | D:2 | Found a faded altar of an unknown god. 1592 | D:2 | Learned a level 2 spell: Searing Ray 1911 | D:3 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 1911 | D:3 | Reached XP level 4. HP: 30/30 MP: 3/8 2001 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_loops_ring, hangedman_decor_push D:2: layout_rooms, basic_altar, dreamdust_ecumenical_altar_drowned_temple D:3: layout_loops_corners Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Whip | 7 | || 7 Cast: Magic Dart | 73 | || 73 Armour: Robe | 2 | || 2 Leather armour | 1 | || 1 Dodge: Dodged | 8 | || 8