Dungeon Crawl Stone Soup version 0.31-a0-858-g469dc525a8 (webtiles) character file. Game seed: 7274483781497799380 1282 nms23 the Conjurer (level 8, 52/52 HPs) Began as a Demonspawn Conjurer on Oct 9, 2023. Quit the game on level 5 of the Dungeon. The game lasted 00:09:26 (5505 turns). nms23 the Conjurer (Demonspawn Conjurer) Turns: 5505, Time: 00:09:26 Health: 52/52 AC: 3 Str: 7 XL: 8 Next: 29% Magic: 16/16 EV: 12 Int: 28 God: Gold: 355 SH: 0 Dex: 17 Spells: 9/18 levels left rFire x . . r - +0 hand cannon (flame) rCold . . . (no shield) rNeg . . . h - +1 robe of the Fiddle {rPois rF- rCorr Dex+5} rPois + (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ j - +6 ring of intelligence HPRegen 0.28/turn (no ring) MPRegen 0.15/turn %: no passive effects @: no status effects A: ignite blood 2, demonic touch 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Sewer. You collected 355 gold pieces. Inventory: Hand Weapons c - a +0 short sword g - a +0 dagger of speed r - a +0 hand cannon of flaming (weapon) Armour h - the +1 robe of the Fiddle (worn) {rPois rF- rCorr Dex+5} (You found it in a sewer) Dex+5: It affects your dexterity (+5). rF-: It makes you vulnerable to fire. rPois: It protects you from poison rCorr: It protects you from acid and corrosion. Jewellery j - a +6 ring of intelligence (left hand) Wands o - a wand of flame (26) y - a wand of roots (11) Scrolls a - 2 scrolls of fog {unknown} d - 3 scrolls of fear {unknown} e - a scroll of revelation {unknown} i - a scroll of noise {unknown} l - a scroll of torment {unknown} m - 6 scrolls of identify {unknown} n - a scroll of immolation {unknown} t - 3 scrolls of teleportation u - 2 scrolls of poison {unknown} v - a scroll of enchant weapon {unknown} x - a scroll of butterflies {unknown} Potions b - a potion of magic f - a potion of resistance {unknown} k - a potion of heal wounds {unknown} p - a potion of attraction {unknown} q - 5 potions of enlightenment s - a potion of lignification {unknown} w - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 5.8 Spellcasting + Level 7.3 Conjurations + Level 4.5 Translocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 98% 2d8 1% 2 c - Blink Tloc 66% N/A 1% 2 x - Iskenderun's Mystic Conj/Tloc 41% 2d9 5% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 56% N/A 4% 3 Manifold Assault Tloc 33% N/A 10% 4 Fulminant Prism Conj/Hex 14% 3d8 14% 4 Sticky Flame Conj/Fire 28% 2d5 14% 4 Ignite Poison Fire/Tmut/Pois 8% N/A 19% 3 Ignition Fire 4% 3d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Sewer (visited) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Your demonic aura often causes spilled blood to erupt in flames. Your touch may inflict minor irresistible damage on your foes. Message History You feel clever. Your demonic ancestry asserts itself... Your hands begin to faintly glow with unholy energy. You regained 7 hp, and now have 50/52 hp. A scorpion comes into view. Health restored: 52 You shoot a bolt. The bolt hits the scorpion. The bolt burns the scorpion. The scorpion is lightly wounded. You shoot a bolt. The bolt hits the scorpion but does no damage. The scorpion is lightly wounded. MP restored: 16 There is an open door here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, 83% to hit) The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) The scorpion stings you. The scorpion closely misses you. You take 1 damage, and have 51/52 hp. You now have 14/16 mp. The searing ray hits the scorpion. The scorpion is severely wounded. The scorpion barely misses you. You now have 13/16 mp. The searing ray hits the scorpion. The scorpion is almost dead. The scorpion stings you. You take 1 damage, and have 50/52 hp. You now have 12/16 mp. The searing ray hits the scorpion! You kill the scorpion! You finish channelling your searing ray. You now have 11/16 mp. You see here a scorpion corpse. y - a wand of roots (11) Things that are here: a +0 whip of freezing; a +0 robe Health restored: 52; MP restored: 16 Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ....... ....... ....... ....... ######....... #..........# #..........# #....@.....# #..........# #..†.......# ##'########## #....#.....# #....#.....# #....#.....# #....#.....# #....#.....# There were no monsters in sight! Vanquished Creatures Pikel (D:5) A phantom (D:5) A lemure (D:5) 4 scorpions A howler monkey (D:5) 3 iguanas A jelly (D:4) A sickly merfolk siren (Sewer) Natasha (thrice) (D:2) A malarious merfolk avatar (Sewer) 14 adders 2 river rats (Sewer) A worm (D:2) 2 dart slugs An orc (D:4) 9 endoplasms 8 giant cockroaches 10 goblins 9 hobgoblins 4 quokkas 12 ball pythons 7 bats 3 frilled lizards (Sewer) 6 kobolds 27 rats A butterfly (D:1) 133 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nms23 the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 272 | D:1 | Found a faded altar of an unknown god. 297 | D:1 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 297 | D:1 | Reached XP level 2. HP: 17/19 MP: 1/5 980 | D:2 | Gained mutation: Your demonic aura often causes spilled | blood to erupt in flames. [demonic ancestry] 980 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/7 1372 | D:2 | Noticed Natasha 1374 | D:2 | Killed Natasha 1375 | D:2 | Reached skill level 5 in Conjurations 1375 | D:2 | Reached XP level 4. HP: 30/30 MP: 3/9 1378 | D:2 | Learned a level 2 spell: Searing Ray 1381 | D:2 | Learned a level 2 spell: Blink 1386 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1507 | D:2 | Noticed Natasha 1513 | D:2 | Killed Natasha 1605 | D:2 | Noticed Natasha 1611 | D:2 | Reached XP level 5. HP: 35/35 MP: 7/10 1689 | D:2 | Reached skill level 1 in Translocations 1924 | D:2 | Killed Natasha 2434 | D:3 | Found a glowing drain. 2446 | Sewer | Entered a sewer 2888 | Sewer | Reached XP level 6. HP: 41/41 MP: 7/12 3238 | Sewer | Identified the +1 robe of the Fiddle {rPois rF- rCorr | Dex+5} 4297 | D:4 | Reached skill level 6 in Conjurations 4923 | D:5 | Entered Level 5 of the Dungeon 4974 | D:5 | Reached XP level 7. HP: 42/46 MP: 3/13 5347 | D:5 | Reached skill level 5 in Spellcasting 5450 | D:5 | Noticed Pikel 5454 | D:5 | Killed Pikel 5455 | D:5 | Reached skill level 7 in Conjurations 5455 | D:5 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 5455 | D:5 | Reached XP level 8. HP: 50/52 MP: 14/16 5505 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_loops_cross, dreamdust_ecumenical_altar_statues D:2: layout_loops_ring, fountainhead, chequers_serial_rivers_large_b, chequers_serial_rivers_small_3, uniq_natasha D:3: layout_basic, portal_sewer_entry_d D:4: layout_cave_pods D:5: layout_gridville, wad_floor_pattern_untrapped, uniq_pikel Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 3 4 5 | 5.8 Conjurations | 5 6 7 | 7.3 Translocations | 1 2 4 | 4.5 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 8 | | || 8 Fire: Hand cannon | | 34 | 11 || 45 Cast: Magic Dart | 58 | 115 | 8 || 181 Searing Ray | | 9 | 6 || 15 Iskenderun's Myst | | 1 | || 1 Stab: Sleeping | 1 | | || 1 Armour: Robe | 7 | 14 | 5 || 26 Dodge: Dodged | 6 | 12 | 3 || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5627 | 5502 | 125 | 62 | 4736 | 6 | 937.8 | Dungeon | 4669 | 4544 | 125 | 49 | 3959 | 5 | 933.8 | Sewer | 958 | 958 | 0 | 13 | 777 | 1 | 958.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1400 daAuts D:1: 976 daAuts Sewer: 958 daAuts D:3: 900 daAuts D:4: 800 daAuts D:5: 591 daAuts