Dungeon Crawl Stone Soup version 0.31-a0-867-g9b2fd80f0c (webtiles) character file. Game seed: 17276607088606151087 270 nms23 the Conjurer (level 6, 22/41 HPs) Began as a Demonspawn Conjurer on Oct 11, 2023. Quit the game on level 3 of the Dungeon. The game lasted 00:04:05 (3257 turns). nms23 the Conjurer (Demonspawn Conjurer) Turns: 3257, Time: 00:04:05 Health: 22/41 AC: 5 Str: 8 XL: 6 Next: 1% Magic: 0/12 EV: 12 Int: 21 God: Gold: 185 SH: 0 Dex: 11 Spells: 10/13 levels left rFire . . . e - +2 whip (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . g - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: horns 1, slimy green scales 1, demonic magic 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 185 gold pieces. Inventory: Hand Weapons e - a +2 whip of venom (weapon) Armour a - a +0 robe (worn) g - a +0 pair of boots (worn) n - a +0 pair of gloves Jewellery l - an amulet of faith Scrolls d - a scroll of acquirement {unknown} f - a scroll of immolation {unknown} h - 2 scrolls of fear {unknown} j - 3 scrolls of identify {unknown} m - 3 scrolls of teleportation {unknown} o - a scroll of poison {unknown} q - a scroll of enchant armour {unknown} r - a scroll of revelation {unknown} Potions b - a potion of magic c - 2 potions of enlightenment {unknown} i - a potion of mutation {unknown} k - 2 potions of ambrosia {unknown} p - a potion of lignification {unknown} s - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.3 Spellcasting + Level 5.9 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Call Canine Familiar Summ 4% N/A 34% 3 Sigil of Binding Hex 4% N/A 34% 3 Tukima's Dance Hex 4% N/A 34% 3 Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Dimensional Bullseye Hex/Tloc 2% N/A 75% 4 Leda's Liquefaction Hex/Erth 2% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You are partially covered in slimy green scales. (AC +2) Spells you cast may paralyse adjacent enemies. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club (lightly wounded, 100% to hit) The magic dart hits the orc! You kill the orc! Malevolent energies surge around you. You now have 2/11 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 flail (100% to hit) The magic dart hits the orc priest! The orc priest is heavily wounded. Malevolent energies surge around you. You now have 1/11 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 flail (heavily wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is severely wounded. Malevolent energies surge around you. The orc priest suddenly stops moving! You now have 0/11 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The helpless orc priest fails to defend itself. You hit the orc priest. You kill the orc priest! You have reached level 6! You regained 4 hp, and now have 22/41 hp. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #..####.##.##.# ##.#...#.# .## ..###....#...# ... .........###..# ..# #..###....#...# ..# # ###..#...#.# ..# ........).#.# ).# ......###.#.###).# ............#..@).# ######.###.#.####.# #. #...# # #..## ..... ###..## #..# #... There were no monsters in sight! Vanquished Creatures 3 orc priests 2 orc wizards 3 gnolls (D:2) 2 adders (D:2) A worm (D:2) 8 orcs 7 ball pythons 8 bats 6 endoplasms 2 giant cockroaches (D:2) 7 goblins 2 hobgoblins 9 jackals 4 kobolds 3 quokkas 8 rats 75 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nms23 the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 317 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 317 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 1004 | D:1 | Reached XP level 3. HP: 24/24 MP: 0/7 1007 | D:1 | Learned a level 2 spell: Searing Ray 1533 | D:2 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 1533 | D:2 | Reached XP level 4. HP: 10/30 MP: 0/8 1547 | D:2 | Reached skill level 5 in Conjurations 1649 | D:2 | Gained mutation: You are partially covered in slimy green | scales. (AC +2) [demonic ancestry] 1649 | D:2 | Reached XP level 5. HP: 26/35 MP: 4/10 3257 | D:3 | Reached XP level 6. HP: 22/41 MP: 0/12 3257 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_loops_ring, chequers_serial_rivers_micro_c D:2: cheibrodos_pilgrimage, layout_basic, palyth_stone_intersect, minmay_door_square, minivault_14, minmay_fractal_squares_gapless_5 D:3: layout_loops_ring Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 4 | 4.3 Conjurations | 5 | 5.9 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Whip | 19 | 24 || 43 Headbutt | | 8 || 8 Cast: Magic Dart | 71 | 79 || 150 Searing Ray | 1 | || 1 Stab: Paralysed | | 2 || 2 Armour: Robe | 8 | 9 || 17 Dodge: Dodged | 14 | 13 || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3261 | 3173 | 88 | 0 | 2819 | 3 | 1087.0 | Dungeon | 3261 | 3173 | 88 | 0 | 2819 | 3 | 1087.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1723 daAuts D:1: 1266 daAuts D:3: 271 daAuts