Dungeon Crawl Stone Soup version 0.31-a0-963-ga325b2283a (webtiles) character file. Game seed: 1868263101912630371 32 nms23 the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Oct 24, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:01:22 (1418 turns). nms23 the Conjurer (Demonspawn Conjurer) Turns: 1418, Time: 00:01:23 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 10% Magic: 7/7 EV: 12 Int: 21 God: Gold: 129 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: antennae 1, thin skeletal structure 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 129 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - an amulet of guardian spirit k - a ring of ice m - a +4 ring of protection n - an amulet of reflection Scrolls c - 2 scrolls of identify {unknown} f - a scroll of revelation {unknown} g - a scroll of immolation {unknown} h - a scroll of vulnerability {unknown} i - a scroll of torment {unknown} j - a scroll of fog {unknown} l - a scroll of teleportation {unknown} o - a scroll of noise {unknown} Potions b - a potion of magic d - 2 potions of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting + Level 4.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. You have a somewhat thin skeletal structure. (Dex +2, Stealth+) Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. The bat is moderately wounded. You now have 6/7 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded, 100% to hit) The magic dart hits the bat! You kill the bat! You now have 5/7 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug (asleep, 100% to hit) The magic dart hits the dart slug. The dart slug is severely wounded. You now have 4/7 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (severely wounded, 100% to hit) The magic dart hits the dart slug. You kill the dart slug! You now have 3/7 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. You see here a bat corpse. You now have 129 gold pieces (gained 10). MP restored: 7 Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #########..........# .......##..........# .......###'##..##..# .......###..######†# .#+######8..# #...# ...'.......## #...# ...#.......# #..## ...######8..# +..## ....# ##..# #@..# ###.# #+## #...# ###.## #..## .....# #..# .....## +..# ......###### #..# .....(...... #### ............ ............ There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 dart slugs 5 ball pythons 2 endoplasms 2 giant cockroaches A hobgoblin (D:2) 2 bats (D:2) A frilled lizard (D:2) A kobold (D:1) 3 rats 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nms23 the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 16 | D:1 | You fall into a shaft and drop 1 floor! 456 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 456 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 956 | D:1 | Found Ceeppin's Armour Shoppe. 1344 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 1344 | D:2 | Reached XP level 3. HP: 24/24 MP: 5/7 1418 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_plus, layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, grunt_decor_clamped D:2: minmay_chambers_of_twos, layout_basic, uniq_jessica Action || total ---------------------------++------- Cast: Magic Dart || 36 Armour: Robe || 2 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1417 | 1402 | 15 | 32 | 1264 | 2 | 708.5 | Dungeon | 1417 | 1402 | 15 | 32 | 1264 | 2 | 708.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 807 daAuts D:2: 609 daAuts