Dungeon Crawl Stone Soup version 0.31-a0-982-g1816016f30 (webtiles) character file. Game seed: 13509304770659950689 29 nms23 the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Nov 2, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:00:56 (1125 turns). nms23 the Conjurer (Demonspawn Conjurer) Turns: 1125, Time: 00:00:56 Health: 24/24 AC: 3 Str: 7 XL: 3 Next: 1% Magic: 0/7 EV: 12 Int: 21 God: Gold: 33 SH: 4 Dex: 11 Spells: 6/7 levels left rFire . . . g - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . f - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: hooves 1, condensation shield a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Armour a - a +0 robe (worn) f - a +0 pair of gloves (worn) Jewellery i - an amulet of faith Scrolls c - a scroll of teleportation {unknown} d - a scroll of blinking {unknown} e - a scroll of fog {unknown} j - a scroll of torment {unknown} Potions b - a potion of magic h - a potion of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting + Level 4.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 42% 2d6 3% 2 Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. A meltable shield of frost defends you. (SH +4) Message History Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (severely wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 3/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! You now have 2/5 mp. A quokka comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (wandering, hasn't noticed you, 100% to hit) The magic dart hits the quokka. The quokka is severely wounded. You now have 1/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (severely wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... Your feet thicken and deform. Health restored: 24 You now have 0/7 mp. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# ####....######## #.. ................ ### #.######.####### # #.......... #.#.##.###. #.#.##.##... #.#<........ #........... #.@#####.... #........... #.####.... . #. ## #) #† .. .. There were no monsters in sight! Vanquished Creatures An adder (D:2) A goblin (D:2) 3 hobgoblins (D:1) 3 kobolds (D:1) 3 quokkas 3 bats 5 frilled lizards (D:1) 2 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nms23 the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 355 | D:1 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 355 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 1125 | D:2 | Discovered your monstrous ancestry. 1125 | D:2 | Gained mutation: You have large cloven feet. [demonic | ancestry] 1125 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/7 1125 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_basic D:2: layout_loops_ring, uniq_crazy_yiuf_cottage Action || total ---------------------------++------- Melee: Unarmed || 5 Dagger || 1 Cast: Magic Dart || 36 Armour: Robe || 7 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1124 | 1088 | 36 | 0 | 1000 | 2 | 562.0 | Dungeon | 1124 | 1088 | 36 | 0 | 1000 | 2 | 562.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1021 daAuts D:2: 102 daAuts