Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 9058568277657224416 382 nmsoi the Conjurer (level 6, 0/40 (44) HPs) Began as a Gnoll Conjurer on Aug 3, 2022. Slain by a wight ... wielding a +2 scimitar of venom (4 damage) ... on level 4 of the Dungeon. The game lasted 00:05:33 (2532 turns). nmsoi the Conjurer (Gnoll Conjurer) Turns: 2532, Time: 00:05:33 HP: 0/40 (44) AC: 2 Str: 6 XL: 6 Next: 76% MP: 5/14 EV: 13 Int: 20 God: Gold: 126 SH: 0 Dex: 10 Spells: 12/15 levels left rFire . . . SeeInvis . s - +3 scimitar rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.13/turn (no ring) MPRegen 0.14/turn (no ring) @: drained A: fangs 1, strong nose, distributed training a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 126 gold pieces. Inventory: Hand Weapons o - a +0 dagger s - a +3 scimitar (weapon) Missiles l - 2 javelins m - 44 stones Armour a - a +0 robe (worn) Jewellery d - a +4 ring of protection h - an amulet of the acrobat Scrolls b - a scroll of acquirement {unknown} c - 3 scrolls of teleportation {unknown} f - 6 scrolls of identify {unknown} g - a scroll of blinking {unknown} k - a scroll of torment {unknown} p - a scroll of fear {unknown} r - a scroll of noise {unknown} Potions e - 2 potions of brilliance {unknown} i - a potion of mutation {unknown} j - 2 potions of curing {unknown} n - a potion of might {unknown} q - a potion of flight {unknown} Skills: + Level 2.1 Fighting + Level 2.1 Short Blades + Level 2.1 Long Blades + Level 2.1 Axes + Level 2.1 Maces & Flails + Level 2.1 Polearms + Level 2.1 Staves + Level 2.1 Slings + Level 2.1 Bows + Level 2.1 Crossbows + Level 2.1 Throwing + Level 2.1 Armour + Level 5.0 Dodging + Level 4.7 Stealth + Level 2.1 Shields + Level 2.1 Unarmed Combat + Level 5.4 Spellcasting + Level 7.3 Conjurations + Level 1.6 Hexes + Level 1.6 Summonings + Level 1.6 Necromancy + Level 1.6 Translocations + Level 1.6 Transmutations + Level 1.6 Fire Magic + Level 1.6 Ice Magic + Level 1.6 Air Magic + Level 1.6 Earth Magic + Level 1.6 Poison Magic + Level 2.3 Invocations + Level 2.1 Evocations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 48% 1d7 5% 1 Dazzling Flash Conj/Hex 46% N/A 5% 3 Frozen Ramparts Ice 24% 1d4 17% 3 Fulminant Prism Conj/Hex 11% 3d9 17% 4 Hailstorm Conj/Ice 23% 3d7 17% 4 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 17% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Kikubaaqudgha Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The wight is lightly damaged. A wight comes into view. It is wielding a +0 whip. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +2 scimitar of venom and wearing a +0 robe (lightly damaged, 100% to hit) The magic dart hits the wight but does no damage. The wight is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +2 scimitar of venom and wearing a +0 robe (lightly damaged, 81% to hit) The searing ray hits the wight. The wight is lightly damaged. (Press . to maintain the ray.) The searing ray hits the wight. The wight is moderately damaged. The searing ray hits the wight but does no damage. The wight is moderately damaged. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight, p - wight Aim: a wight, wielding a +0 whip and wearing a +0 robe (81% to hit) The searing ray misses the wight. The searing ray hits the wight. The wight is lightly damaged. (Press . to maintain the ray.) The wight hits you with a +2 scimitar of venom!! You feel drained. The searing ray misses the wight. The searing ray hits the wight. The wight is heavily damaged. The wight hits you with a +2 scimitar of venom! * * * LOW HITPOINT WARNING * * * You feel drained. You die... ....# ####.....## ...... ###.†..###.# ......#### ###...#### #.# #........#####...### #.# ...............### ..# ......##..##..######### ## ..... ##[#...........# ###. #....##......).## ## # ##..@zz........##.##. #######.!........... #........#$##. #............) #..........##. #.......#..##. #............. ∆ ∆ #####......... ........ You could see 2 wights. Vanquished Creatures A water moccasin skeleton (D:4) 3 wights (D:4) A hound (D:4) A jelly (D:4) 2 iguanas (D:4) A hound skeleton (D:4) 3 adders A worm (D:2) 11 endoplasms 3 giant cockroaches 7 hobgoblins 2 jackals (D:1) 2 quokkas 9 ball pythons 5 bats 3 frilled lizards 3 goblins 4 kobolds 7 rats 69 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nmsoi the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 222 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/7 728 | D:1 | Reached XP level 3. HP: 25/25 MP: 5/9 729 | D:1 | Reached skill level 5 in Spellcasting 949 | D:1 | Found a faded altar of an unknown god. 1166 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 1275 | D:2 | Reached skill level 1 in Invocations 1350 | D:2 | Learned a level 2 spell: Searing Ray 1428 | D:2 | Reached skill level 1 in Fighting 1428 | D:2 | Reached skill level 1 in Short Blades 1428 | D:2 | Reached skill level 1 in Long Blades 1428 | D:2 | Reached skill level 1 in Axes 1428 | D:2 | Reached skill level 1 in Maces & Flails 1428 | D:2 | Reached skill level 1 in Polearms 1428 | D:2 | Reached skill level 1 in Staves 1428 | D:2 | Reached skill level 1 in Slings 1428 | D:2 | Reached skill level 1 in Bows 1428 | D:2 | Reached skill level 1 in Crossbows 1428 | D:2 | Reached skill level 1 in Throwing 1428 | D:2 | Reached skill level 1 in Armour 1428 | D:2 | Reached skill level 1 in Shields 1428 | D:2 | Reached skill level 1 in Unarmed Combat 1428 | D:2 | Reached skill level 1 in Evocations 1511 | D:2 | Reached XP level 4. HP: 32/32 MP: 7/11 1876 | D:3 | Noticed Sigmund 1905 | D:4 | Reached skill level 1 in Hexes 1905 | D:4 | Reached skill level 1 in Summonings 1905 | D:4 | Reached skill level 1 in Necromancy 1905 | D:4 | Reached skill level 1 in Translocations 1905 | D:4 | Reached skill level 1 in Transmutations 1905 | D:4 | Reached skill level 1 in Fire Magic 1905 | D:4 | Reached skill level 1 in Ice Magic 1905 | D:4 | Reached skill level 1 in Air Magic 1905 | D:4 | Reached skill level 1 in Earth Magic 1905 | D:4 | Reached skill level 1 in Poison Magic 1905 | D:4 | Reached XP level 5. HP: 37/37 MP: 1/12 2238 | D:4 | Reached XP level 6. HP: 44/44 MP: 5/13 2334 | D:4 | Reached skill level 5 in Dodging 2532 | D:4 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_basic, shapermc_ecumenical_altar_mp_highgroup, serial_park_tiny_2 D:2: minmay_chambers_of_twos, layout_rooms, basic_altar D:3: layout_basic, uniq_sigmund D:4: layout_rooms, temple_doors_e Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 5 | 5.4 Invocations | 1 2 | 2.3 Fighting | 1 2 | 2.1 Short Blades | 1 2 | 2.1 Long Blades | 1 2 | 2.1 Axes | 1 2 | 2.1 Maces & Flails | 1 2 | 2.1 Polearms | 1 2 | 2.1 Staves | 1 2 | 2.1 Slings | 1 2 | 2.1 Bows | 1 2 | 2.1 Crossbows | 1 2 | 2.1 Throwing | 1 2 | 2.1 Armour | 1 2 | 2.1 Shields | 1 2 | 2.1 Unarmed Combat | 1 2 | 2.1 Evocations | 1 2 | 2.1 Hexes | 1 | 1.6 Summonings | 1 | 1.6 Necromancy | 1 | 1.6 Translocations | 1 | 1.6 Transmutations | 1 | 1.6 Fire Magic | 1 | 1.6 Ice Magic | 1 | 1.6 Air Magic | 1 | 1.6 Earth Magic | 1 | 1.6 Poison Magic | 1 | 1.6 Dodging | 5 | 5.0 Stealth | | 4.7 Conjurations | | 7.3 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | | 4 || 4 Cast: Magic Dart | 69 | 41 || 110 Searing Ray | 1 | 10 || 11 Stab: Sleeping | | 1 || 1 Dodge: Dodged | | 10 || 10