Dungeon Crawl Stone Soup version 0.33-a0-140-g4966338b9b (webtiles) character file. Game seed: 4519278598247872023 86 nochance the Magician (level 4, -1/31 HPs) Began as a Djinni Conjurer on Sept 25, 2024. Slain by a fire bat (3 damage) ... on level 5 of the Dungeon. The game lasted 00:09:33 (1945 turns). nochance the Magician (Djinni Conjurer) Turns: 1945, Time: 00:09:34 Health: -1/31 AC: 2 Str: 6 XL: 4 Next: 78% Gold: 120 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . o - staff of earth rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 120 gold pieces. Inventory: Hand Weapons c - a +0 short sword Armour a - a +0 robe (worn) Magical Staves o - a staff of earth (weapon) Jewellery e - a +4 ring of slaying Wands h - a wand of polymorph (7) (quivered) Scrolls b - 2 scrolls of revelation {unknown} f - a scroll of blinking {unknown} g - a scroll of amnesia {unknown} k - 3 scrolls of identify {unknown} l - a scroll of enchant armour {unknown} m - a scroll of teleportation {unknown} Potions d - a potion of heal wounds {unknown} i - a potion of attraction {unknown} j - a potion of lignification {unknown} n - a potion of haste {unknown} p - a potion of brilliance {unknown} Skills: + Level 0.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.8 Spellcasting + Level 4.8 Conjurations + Level 4.8 Hexes + Level 4.8 Summonings + Level 4.8 Necromancy + Level 4.8 Translocations + Level 4.8 Fire Magic + Level 4.8 Ice Magic + Level 4.8 Air Magic + Level 4.8 Earth Magic + Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 16% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 16% 4 e - Slow Hex 100% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Dithmenos Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is moderately wounded. The water moccasin barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is heavily wounded. The water moccasin barely misses you. The water moccasin closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Unknown command. Aiming: Polymorph Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, will become a sky beast, a crocodile, or a fire bat, chance to affect: 49%) The water moccasin resists with some effort. The water moccasin misses you. The water moccasin closely misses you. Aiming: Polymorph Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, will become a sky beast, a crocodile, or a fire bat, chance to affect: 49%) The water moccasin evaporates and reforms as a fire bat! The fire bat misses you. The fire bat bites you. * * * LOW HITPOINT WARNING * * * You are engulfed in flames. You resist. * * * LOW HITPOINT WARNING * * * The fire bat barely misses you. The fire bat bites you. You die... ..# #.# #.# ... #.# #.# #######.########### ........b@......... ........########### #######........ #.####### #.# #.# #.# #.# #.. You could see a fire bat. Vanquished Creatures 3 adders (D:2) A ribbon worm (D:2) 8 ball pythons A bat (D:1) 8 endoplasms 2 giant cockroaches (D:1) 5 goblins 2 hobgoblins (D:1) 6 jackals (D:1) A kobold (D:2) 4 quokkas 5 frilled lizards 6 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nochance the Djinni Conjurer began the quest for the Orb. 0 | D:1 | nochance set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 52 | D:1 | Reached XP level 2. HP: 10/21 MP: 0/0 577 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 577 | D:1 | Learned a level 1 spell: Slow 984 | D:2 | Reached XP level 4. HP: 21/31 MP: 0/0 1808 | D:3 | Found a shadowy altar of Dithmenos. 1930 | D:3 | You are sucked into a shaft and drop 2 floors! 1930 | D:5 | Entered Level 5 of the Dungeon 1935 | D:5 | Noticed a water moccasin 1943 | D:5 | a water moccasin changed into a fire bat 1943 | D:5 | Noticed a fire bat 1945 | D:5 | Slain by a fire bat Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_large, layout_rooms, kennysheep_small_spiral, kennysheep_boxes D:2: layout_loops_ring, solitary_fountain D:3: minmay_wonky_spiral, layout_basic, mainiacjoe_overflow_concentric_impassable, nicolae_dithmenos_shadow_blocks, fountainhead, saegor_snake_ambush D:5: layout_basic, marbit_many_paths, sigmund_edmund_badplayer, uniq_blorkula_the_orcula Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Fighting | | 0.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 62 | 42 || 104 Searing Ray | | 1 || 1 Evoke: Wand | | 2 || 2 Armour: Robe | 3 | 9 || 12 Dodge: Dodged | 3 | 11 || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1943 | 1943 | 0 | 0 | 1655 | 4 | 485.8 | Dungeon | 1943 | 1943 | 0 | 0 | 1655 | 4 | 485.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 944 daAuts D:2: 692 daAuts D:3: 292 daAuts D:5: 14 daAuts