nocturnal Level 1 of the Dungeon (0, 0, D:1) a +0 whip (4, 19, D:1) a +0 spear (21, 30, D:1) a +0 dagger (22, -1, D:1) a +0 club (22, 29, D:1) a +0 whip (32, 5, D:1) a +0 short sword (42, 23, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 spear (0, 25, D:2) a +0 club 25 arrows (1, 0, D:2) a +0 flail a +0 halberd (4, -15, D:2) a +0 spear (16, 5, D:2) a +0 club (19, -16, D:2) 20 arrows (20, 26, D:2) a +0 club (34, 25, D:2) 12 arrows (36, 23, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, -19, D:3) a +0 long sword (8, -4, D:3) a +0 long sword a +0 ring mail (23, -15, D:3) a +0 chain mail (25, -31, D:3) a +0 short sword (27, -31, D:3) a +0 leather armour a +0 dagger of electrocution a +0 leather armour (28, -31, D:3) a +0 whip (29, -11, D:3) a +0 leather armour (35, -17, D:3) 17 bolts (48, -14, D:3) a +0 dagger (48, 7, D:3) a +0 dagger (48, 19, D:3) a +0 club (49, 7, D:3) a +0 club (51, 7, D:3) a +0 robe (60, -6, D:3) a cursed -2 short sword (64, 6, D:3) a +0 club (66, -19, D:3) a cursed -1 club Level 4 of the Dungeon [Shop] Fip Wez's Magic Scroll Boutique a scroll of teleportation (42 gold) a scroll of fog (28 gold) a scroll of summoning (133 gold) 3 scrolls of remove curse (126 gold) a scroll of enchant weapon (105 gold) a scroll of identify (28 gold) a scroll of remove curse (42 gold) a scroll of remove curse (42 gold) [Shop] Ziczukh's Magic Scroll Boutique a scroll of amnesia (42 gold) a scroll of immolation (42 gold) a scroll of identify (24 gold) a scroll of identify (24 gold) a scroll of remove curse (36 gold) a scroll of remove curse (36 gold) a scroll of teleportation (36 gold) a scroll of teleportation (36 gold) (0, 0, D:4) a +0 flail (1, -6, D:4) a cursed -2 giant club (2, 18, D:4) a +0 rapier (8, 19, D:4) a +2 trident of venom (13, 0, D:4) a +0 leather armour a +0 club (13, 3, D:4) a +0 ring mail a +0 dagger (14, 10, D:4) a +0 giant club (21, -7, D:4) 23 sling bullets (21, 0, D:4) a +0 mace (24, 0, D:4) a cursed +0 club (25, 0, D:4) a +0 short sword (26, -1, D:4) a +0 robe a +0 dagger (29, 7, D:4) a +0 dagger (31, -4, D:4) 14 sling bullets (33, -22, D:4) a +0 club (34, -26, D:4) 22 sling bullets (45, 12, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a cursed ring of teleportation an uncursed ring of teleportation (20, -18, D:5) 18 poisoned needles (23, 9, D:5) 23 arrows (28, -13, D:5) 17 arrows (29, -5, D:5) a +0 hunting sling (33, 19, D:5) a +0 lajatang (34, 36, D:5) a +0 quarterstaff (38, 5, D:5) a +0 scimitar (50, 16, D:5) a +0 falchion Level 6 of the Dungeon [Shop] Osoxziqe's Magic Scroll Emporium a scroll of teleportation (42 gold) 2 scrolls of identify (56 gold) a scroll of identify (28 gold) a scroll of identify (28 gold) a scroll of fog (28 gold) a scroll of remove curse (42 gold) a scroll of identify (28 gold) a scroll of enchant armour (105 gold) a scroll of fog (28 gold) a scroll of holy word (105 gold) 2 scrolls of identify (56 gold) (0, 0, D:6) 7 bolts (6, 13, D:6) a +0 leather armour (14, 12, D:6) a +4 great sword a +0 robe (16, 4, D:6) a +0 great sword a +0 robe a +2 falchion a +0 robe a +4 morningstar a +0 robe (16, 6, D:6) a cursed +4 falchion a +0 robe (25, -4, D:6) a +0 leather armour (26, -13, D:6) a +0 leather armour a +0 robe a +0 dagger (26, -11, D:6) a +0 flail (26, -4, D:6) a +0 flail (26, -3, D:6) a +0 club (27, -11, D:6) a +0 ring mail a +0 flail a +0 whip a +1 whip of venom (28, 8, D:6) a +0 mace (29, -11, D:6) a +0 club (29, -10, D:6) a +0 ring mail a +0 war axe (29, 9, D:6) a +0 club (32, -9, D:6) a +0 robe (32, 0, D:6) a +0 mace (32, 11, D:6) a +0 leather armour (37, -9, D:6) a +0 robe a cursed +5 morningstar (37, -8, D:6) a +0 robe a cursed +0 hand axe (46, -22, D:6) a +0 falchion Level 7 of the Dungeon (4, 18, D:7) a +0 flail a +0 ring mail (5, 36, D:7) a +0 spear (5, 37, D:7) a +0 whip (6, 39, D:7) a +0 whip of flaming (10, 35, D:7) a +0 trident (19, 18, D:7) 16 gold pieces (19, 19, D:7) a potion of haste (20, 19, D:7) 12 arrows (21, 19, D:7) 18 gold pieces (22, 19, D:7) 16 gold pieces (23, 18, D:7) 14 gold pieces (23, 19, D:7) a cursed +0 pair of boots (35, 7, D:7) an arrow (38, 7, D:7) a +0 shortbow 14 arrows (41, 7, D:7) an arrow (45, 7, D:7) an arrow Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (6, 11, D:8) a +0 giant spiked club (13, -4, D:8) a +0 halberd (14, -4, D:8) a +0 spear (15, -4, D:8) a +1 spear of venom (38, 34, D:8) a +0 scale mail (39, -8, D:8) a +2 dagger of chaos a +0 robe of fire resistance (44, 37, D:8) a +0 giant club (48, 39, D:8) a +0 chain mail a +0 scale mail a +0 animal skin (50, 37, D:8) a +0 war axe (51, 25, D:8) a +0 scale mail (60, 33, D:8) a +0 scale mail Level 9 of the Dungeon (0, 0, D:9) a +0 hand axe a +0 hand axe (0, 1, D:9) a +0 hand axe (1, 0, D:9) a +0 hand axe a bailey (0, 0, Bailey) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (1, 0, Bailey) a +0 robe (10, 7, Bailey) an electric eel corpse (12, 5, Bailey) a +0 war axe a cursed +0 ring mail (12, 6, Bailey) a +0 hand axe a +0 leather armour (13, -4, Bailey) a +0 war axe a +0 leather armour (13, -3, Bailey) a +0 war axe a +0 plate armour a +4 hand axe a +0 leather armour (13, -2, Bailey) a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour (14, -3, Bailey) a +0 war axe a +0 leather armour (15, -2, Bailey) a +0 hand axe a +0 ring mail a +0 war axe a +0 scale mail a +0 hand axe a +0 leather armour a +0 war axe a +0 ring mail (16, -2, Bailey) a +0 hand axe a +0 leather armour a hobgoblin skeleton