nocturnal Level 1 of the Dungeon (0, 0, D:1) 5 stones (0, 3, D:1) 7 stones (5, -8, D:1) a +0 hand axe (6, -26, D:1) a +0 robe (7, -39, D:1) a +0 club (35, -11, D:1) 4 stones (41, -18, D:1) a +0 club a stone (43, -18, D:1) a +0 robe (49, -20, D:1) 9 stones (50, -17, D:1) a +0 dagger (51, -17, D:1) a +0 robe (52, -22, D:1) a +0 dagger (54, -34, D:1) a +0 dagger (55, -33, D:1) a +0 whip Level 2 of the Dungeon (6, 10, D:2) a +0 flail (8, 10, D:2) a +0 club (22, 19, D:2) a Young Poisoner's Handbook (27, -5, D:2) a +0 dagger 2 stones (27, -2, D:2) a +0 hand axe (30, 16, D:2) a +0 dagger a +0 robe (31, -12, D:2) a +0 leather armour (42, 10, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (2, -35, D:3) a +0 dagger (3, -25, D:3) 5 stones (3, -7, D:3) a +0 dagger (6, 3, D:3) a +0 flail (8, -25, D:3) a stone (8, -21, D:3) a stone (9, -23, D:3) a stone (10, -25, D:3) 4 large rocks (11, -38, D:3) a +0 robe (12, -24, D:3) a stone (13, -24, D:3) a stone (13, -21, D:3) a stone (19, -12, D:3) a +0 club (28, 4, D:3) a +0 leather armour (37, -4, D:3) a +0 mace a +0 ring mail (51, -12, D:3) a +0 club a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 club (19, -1, D:4) a stone (21, -2, D:4) a +0 ring mail (31, 20, D:4) a +0 dagger (36, 6, D:4) 5 poisoned darts (42, -35, D:4) a +0 short sword (46, -2, D:4) a +0 short sword (46, -1, D:4) a +0 leather armour a +0 dagger (48, 3, D:4) 5 poisoned darts Level 5 of the Dungeon [Shop] Wudeth's Assorted Antiques a potion of heal wounds (95 gold) a +5 shortbow of flaming (615 gold) a scroll of enchant weapon (142 gold) a scroll of vulnerability (76 gold) 2 potions of curing (114 gold) a scroll of identify (38 gold) a +1 plate armour of poison resistance (608 gold) a phial of floods (760 gold) a +0 robe (13 gold) [Shop] Jilel's Jewellery Emporium the ring "Xixzuf" {rPois Int+4} (531 gold) [ring of poison resistance] Int+4: It affects your intelligence (+4). rPois: It protects you from poison a +6 ring of dexterity (540 gold) a +6 ring of dexterity (540 gold) the ring of Atzuihad {Ice Will+++ Int+5 Dex-4 SInv} (994 gold) [ring of ice] Ice: It enhances your ice magic. Int+5: It affects your intelligence (+5). Dex-4: It affects your dexterity (-4). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+++: It greatly increases your willpower. SInv: It lets you see invisible. an amulet of regeneration (450 gold) a +6 ring of dexterity (540 gold) a serpent talisman (450 gold) an amulet of guardian spirit (450 gold) [Shop] Cumu's Distillery a potion of resistance (110 gold) a potion of resistance (110 gold) a potion of brilliance (44 gold) a potion of heal wounds (55 gold) a potion of enlightenment (55 gold) a potion of curing (33 gold) a potion of magic (88 gold) a potion of berserk rage (55 gold) (2, -48, D:5) 4 stones (16, -9, D:5) 3 stones (28, -44, D:5) 4 stones (28, -2, D:5) a +0 shortbow (33, -16, D:5) a +0 robe (35, -5, D:5) a +0 club (39, -1, D:5) a +0 quarterstaff 6 poisoned darts a +0 leather armour (42, -8, D:5) a +0 ring mail (44, -37, D:5) a +0 club (51, -13, D:5) a +0 falchion a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 quarterstaff (13, -3, D:6) a +0 morningstar (18, -5, D:6) 5 stones (22, -22, D:6) 6 stones (31, 8, D:6) a +0 robe (34, -30, D:6) a +0 robe (39, 26, D:6) a +0 spear (45, -12, D:6) a +0 ring mail (45, -2, D:6) a +0 short sword 3 stones a +0 short sword (46, 4, D:6) a +0 short sword a +0 club 2 poisoned darts (46, 5, D:6) 5 stones (47, 3, D:6) a +0 dagger a +0 short sword 2 stones (57, -11, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (3, 45, D:7) a +0 ring mail (5, 39, D:7) a +0 hand axe (26, 4, D:7) a +0 whip (27, 4, D:7) a +0 halberd (28, 4, D:7) a +0 spear (32, 3, D:7) a +0 club a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 shortbow (8, 49, D:8) 3 potions of degeneration (23, 38, D:8) a +0 shortbow (31, 10, D:8) a +0 flail (31, 12, D:8) a +3 trident of draining a +0 helmet a +0 pair of gloves a +0 leather armour a +0 robe a +2 whip of freezing a +0 rapier a +0 robe a +0 great sword a +0 robe a +3 short sword (32, 6, D:8) a +0 spear (32, 7, D:8) a +0 halberd a +0 buckler a +0 scale mail a +0 spear (34, 5, D:8) a +0 robe a +0 great sword (39, 2, D:8) a +0 club (40, 3, D:8) a +0 flail (42, 7, D:8) 6 poisoned darts (45, 36, D:8) 6 stones (49, 3, D:8) a +0 scimitar Level 9 of the Dungeon (0, 0, D:9) a +0 dagger a +0 robe (0, 1, D:9) a +0 whip (1, -1, D:9) a serpent talisman (1, 2, D:9) a +0 war axe a +0 leather armour (1, 4, D:9) a +0 giant club (1, 6, D:9) a +0 dagger a +0 dagger 5 stones (1, 7, D:9) a +0 shortbow a +0 club (2, 7, D:9) a +0 dagger a +0 dagger a +0 halberd (2, 11, D:9) a +0 whip (3, -11, D:9) a +0 dagger (3, 7, D:9) a +0 rapier a +0 plate armour a +0 spear (4, 7, D:9) a +1 dagger of speed 5 poisoned darts a +0 ring mail (6, -11, D:9) a +0 whip 5 poisoned darts (11, 5, D:9) a +0 halberd (12, 5, D:9) a +0 dagger 2 poisoned darts (18, 4, D:9) a +0 sling 5 stones (19, 4, D:9) a +0 giant club a +0 club (28, -3, D:9) a +2 halberd of freezing a +0 spear a +0 scale mail a +2 trident of freezing 6 poisoned darts a +0 whip (29, -3, D:9) a +0 club (40, 4, D:9) a +0 spear (42, -3, D:9) 5 stones a +0 club (44, -3, D:9) a curare-tipped dart a +0 whip of draining (47, 0, D:9) a +0 giant club a +0 giant spiked club (49, 14, D:9) a sack of spiders (50, 14, D:9) a scroll of blinking (52, 12, D:9) a +0 spear (53, 12, D:9) a +0 whip a +0 flail 5 stones (53, 13, D:9) a +0 spear of pain a +0 scale mail of fire resistance (54, -1, D:9) the +6 sling "Hydra's Nightmare" {elec, ^Contam Str+9 Dex-5 SInv} Str+9: It affects your strength (+9). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. ^Contam: It causes magical contamination when unequipped. (54, 12, D:9) a +0 mace (57, 13, D:9) a +0 mace (58, 13, D:9) a +0 leather armour a +0 hand axe (59, 14, D:9) a +0 robe a +0 dagger (67, -9, D:9) a +0 spear a +0 scale mail (67, -7, D:9) a +0 spear (68, -7, D:9) a +0 halberd (70, -8, D:9) a +0 club Level 10 of the Dungeon (6, -27, D:10) a +0 helmet (16, 6, D:10) a +0 robe a +0 dagger (17, -25, D:10) a +2 dagger of speed a +0 hand axe of flaming a -1 demon whip of venom (17, -22, D:10) a +0 hand axe (17, -21, D:10) a +0 hand axe (18, -26, D:10) a +4 hand axe (18, -22, D:10) a +0 hand axe a +4 hand axe (22, -18, D:10) a +0 robe a +1 dagger of venom (23, -16, D:10) a +0 robe a +0 dagger (23, -3, D:10) a +0 mace (24, -17, D:10) a +0 club (32, -8, D:10) a yak corpse (skeletalised by now) (34, -7, D:10) a yak corpse (skeletalised by now) (47, -8, D:10) 7 stones (49, -29, D:10) a +0 heavy quarterstaff Level 11 of the Dungeon (0, 0, D:11) a +0 trident (3, 1, D:11) a +0 dagger a +0 robe an orc corpse (3, 2, D:11) a +0 dagger a +0 robe an orc corpse (4, 0, D:11) a +2 hand axe of electrocution (still there?) a +0 scale mail (still there?) (20, -6, D:11) a +0 leather armour (22, -7, D:11) a scroll of teleportation (22, 0, D:11) a +0 robe (38, 40, D:11) a +6 ring of dexterity the Ecumenical Temple