Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 1717407871673814002 5 nocturnal the Apothecary (level 1, 0/11 HPs) Began as an Octopode Alchemist on Oct 23, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:19 (187 turns). nocturnal the Apothecary (Octopode Alchemist) Turns: 187, Time: 00:01:19 Health: 0/11 AC: 1 Str: 7 XL: 1 Next: 80% Magic: 2/3 EV: 12 Int: 17 God: Gold: 14 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois + (no amulet) rElec + b - ring of flight rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, low MP 1, poison resistance, electricity resistance a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Jewellery b - a ring of flight (left tentacle) Scrolls e - a scroll of identify {unknown} Skills: + Level 0.3 Fighting - Level 2.0 Dodging + Level 2.9 Stealth + Level 2.0 Spellcasting + Level 1.1 Conjurations + Level 3.3 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 14% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 30% 3 Olgreb's Toxic Radiance Alch 13% N/A 43% 4 Sticky Flame Fire/Alch 7% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Your magical capacity is low. (-10% MP) Your system is resistant to poisons. (rPois) You are resistant to electric shocks. (rElec) Message History Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (60% to hit) The sting hits the jackal. The jackal is poisoned. The jackal is moderately wounded. Unknown command. The jackal attacks as it pursues you! The jackal bites you. You barely miss the jackal. You grab the jackal. You constrict the jackal. The jackal barely misses you. The jackal bites you. x2 Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Magic courses through your body. You constrict the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Your magical contamination has completely faded away. It was a potion of curing. You feel better. You constrict the jackal. The jackal bites you. The jackal closely misses you. The jackal barely misses you. x2 It was a potion of mutation. You feel extremely strange. You feel less energetic. You feel insulated. You feel resistant to poisons. You constrict the jackal. You kill the jackal! The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (60% to hit) The sting hits the jackal. The jackal is poisoned. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you. You die... #.......................#.. #.......................#.. #.......................#.. ###.....................#.. #......................#.. ###......................... #............###>........... #............# #########.... #.........†@.# #.... ###.......hh.# #.... ####......#### #........†...# #......#.....# #......#.....# #......#.....# #............# #............# You could see 2 jackals. Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) 2 jackals (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nocturnal the Octopode Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 186 | D:1 | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 186 | D:1 | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 186 | D:1 | Gained mutation: Your system is resistant to poisons. | (rPois) [potion of mutation] 187 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_basic, serial_glass, glass_columns_c, glass_columns_a, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_e Action || total ---------------------------++------- Melee: Unarmed || 1 Constrict || 1 Cast: Sting || 6 Use: Potion || 3 Armour: Skin || 9 Dodge: Dodged || 9