nodrog Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 5, D:1) a +0 hand axe (2, 0, D:1) a +0 club (13, -6, D:1) 16 bolts (14, -3, D:1) a +0 short sword (23, 22, D:1) 17 sling bullets (28, -15, D:1) 25 stones (33, -16, D:1) a +0 short sword (33, -8, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) a stone (10, 3, D:2) a +0 dagger (10, 4, D:2) a +0 dagger (12, 22, D:2) a cursed +0 dagger (17, 3, D:2) a +0 club (17, 19, D:2) a +0 club (20, 40, D:2) a +0 club (21, 2, D:2) 7 javelins (21, 42, D:2) 28 sling bullets (35, 38, D:2) a stone (35, 39, D:2) a +0 club (35, 40, D:2) 4 stones (36, 27, D:2) 24 bolts (37, 26, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 halberd (0, 2, D:3) a +0 short sword (0, 4, D:3) a cursed -1 dagger a stone (1, 17, D:3) a +0 dagger (2, 3, D:3) a stone a +0 short sword (2, 17, D:3) a +0 club (3, 0, D:3) a +0 spear (3, 2, D:3) a stone (9, 17, D:3) 18 bolts (14, -3, D:3) a +0 club (15, 0, D:3) a +0 club a +0 robe (17, 3, D:3) a +0 dagger (19, -4, D:3) a cursed -3 club (19, 9, D:3) a +0 hand axe (20, -3, D:3) a +0 short sword (21, 20, D:3) 25 stones (24, 15, D:3) a cursed -1 club (24, 17, D:3) a +0 club (26, -8, D:3) 16 stones (39, -6, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 13 arrows (6, 26, D:4) a +0 club (8, 20, D:4) a +0 robe (12, -2, D:4) a +0 plate armour (14, -13, D:4) a +0 ring mail (17, 8, D:4) a +0 leather armour (17, 24, D:4) a +0 falchion (24, -16, D:4) a +0 whip (25, -16, D:4) a +0 spear (25, 11, D:4) a +0 short sword (26, -16, D:4) a +0 spear (28, 4, D:4) a +0 whip (28, 6, D:4) a book of Minor Magic (32, 3, D:4) a +0 ring mail (34, 7, D:4) 17 stones (34, 19, D:4) 24 stones (36, 7, D:4) 18 stones (38, -14, D:4) 22 bolts (42, 28, D:4) 22 stones Level 5 of the Dungeon (0, 0, D:5) a +0 robe of magic resistance a +2 mace a +0 robe a +2 morningstar (8, -2, D:5) a +0 hand axe a +1 pair of boots a +0 animal skin a +0 robe (8, -1, D:5) a +0 robe a cursed +4 trident (8, 0, D:5) a +0 robe a +3 hand axe (14, 30, D:5) a +0 scale mail (19, -7, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (5, -1, D:6) 21 stones (5, 11, D:6) a +4 hand axe (10, -27, D:6) a +0 leather armour (32, -19, D:6) a +0 chain mail a +0 mace (32, -18, D:6) a +0 chain mail a +0 trident (32, -17, D:6) a +0 ring mail a +0 short sword (34, -20, D:6) 16 stones Level 7 of the Dungeon (12, 15, D:7) 15 bolts (14, -2, D:7) 15 stones (27, 4, D:7) a +0 flail (29, 9, D:7) a +0 robe a +0 dagger (29, 10, D:7) a +0 dagger a +0 robe a cursed +0 glaive (29, 12, D:7) a +0 robe a +0 dagger a +0 dire flail a +0 plate armour (29, 13, D:7) a +0 ring mail a cursed -1 club (30, -21, D:7) a throwing net (31, -22, D:7) a +0 ring mail (32, 22, D:7) a +0 robe of cold resistance a +0 whip of freezing (33, -22, D:7) a +0 trident 2 throwing nets a +0 chain mail (36, 2, D:7) a ration (37, -3, D:7) 9 gold pieces (41, 10, D:7) an arrow (42, 7, D:7) 14 arrows a +0 shortbow (42, 14, D:7) 14 arrows (44, 7, D:7) 2 arrows (45, 7, D:7) an arrow (46, 7, D:7) an arrow (47, 17, D:7) a scroll of immolation (54, 20, D:7) a +0 trident (56, 10, D:7) 22 arrows (59, -10, D:7) a +0 robe a +0 dagger (60, -10, D:7) a +0 leather armour a cursed -2 short sword Level 8 of the Dungeon [Shop] Roegiy's Weapon Emporium a +0 quarterstaff (52 gold) a +0 glaive (84 gold) a +0 hand axe (39 gold) a +0 hand axe (39 gold) a +0 hand crossbow (45 gold) a +0 club (13 gold) a cursed -1 falchion (1 gold) 13 stones (16 gold) a +0 flail of crushing (93 gold) the +2 executioner's axe of Wyrd {flame, MR+} (527 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. a +0 short sword (39 gold) the cursed +2 demon trident "Nieph" {elec, +Fly MR+ Int+3} (851 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. a +0 quarterstaff (52 gold) (9, 6, D:8) 3 stones (10, 1, D:8) a stone (10, 5, D:8) 7 stones (10, 6, D:8) 5 stones (10, 7, D:8) 3 stones (10, 25, D:8) a +0 robe (11, 4, D:8) 2 stones (11, 7, D:8) 5 stones (11, 30, D:8) a cursed +0 leather armour (14, 1, D:8) a stone (19, 30, D:8) a cursed -2 dagger a +0 robe (21, -5, D:8) 25 bolts (21, 27, D:8) a +0 flail a +0 war axe a +0 chain mail (21, 28, D:8) 6 atropa-tipped darts (29, 22, D:8) a +1 helmet of intelligence (32, 19, D:8) a +0 giant spiked club (33, 25, D:8) a +0 giant club (37, 12, D:8) a +0 pair of boots (38, -9, D:8) a +0 hand axe (39, -8, D:8) a +0 hand axe (40, -9, D:8) a +0 hand axe (41, 29, D:8) 7 poisoned darts (48, 5, D:8) 16 stones (48, 8, D:8) a cursed +0 ring mail (50, 26, D:8) a +0 halberd Level 9 of the Dungeon (0, 0, D:9) a +0 dagger a +0 robe (0, 14, D:9) a +0 great sword (1, 0, D:9) a +0 dagger a +0 robe (3, 30, D:9) a +0 giant club a +0 giant club (4, 10, D:9) 9 stones (4, 28, D:9) a +0 giant club a +0 giant club (8, 10, D:9) a +0 pair of boots (8, 37, D:9) 8 poisoned darts (15, 30, D:9) a +0 chain mail (21, 40, D:9) a +0 shortbow 14 arrows (23, 21, D:9) 22 arrows (23, 39, D:9) an arrow (26, 37, D:9) an arrow (27, 36, D:9) an arrow (42, 25, D:9) a +1 long sword of slicing (47, 20, D:9) a +0 ring mail (57, 35, D:9) 26 stones Level 10 of the Dungeon (0, 0, D:10) a +0 robe (0, 20, D:10) a +0 hand axe a +0 ring mail (0, 22, D:10) a +0 hand axe (1, 21, D:10) a +0 club (1, 22, D:10) a cursed +0 flail a +0 leather armour (7, -11, D:10) a scroll of immolation (11, 5, D:10) a +0 scimitar (16, 10, D:10) a +0 trident a +0 leather armour (16, 11, D:10) a +0 short sword (16, 12, D:10) a +0 dagger a cursed +0 robe (17, 9, D:10) a +0 mace a +0 leather armour (17, 10, D:10) a +0 club a +0 scale mail (18, 8, D:10) a +0 whip a +0 ring mail (23, 21, D:10) a +0 pair of gloves (29, 16, D:10) a +0 robe (29, 25, D:10) a +2 flail of protection (29, 28, D:10) a stone (30, 26, D:10) a +0 leather armour a +0 hand axe a +0 glaive a +0 chain mail (31, 29, D:10) a +0 short sword (32, 9, D:10) 2 arrows (32, 29, D:10) a +0 club a +0 dagger a +0 short sword (32, 30, D:10) 3 silver javelins a +0 whip a stone (33, 22, D:10) a +0 hunting sling (34, 28, D:10) a +0 short sword 2 stones (35, 4, D:10) an arrow a +3 longbow of velocity (35, 29, D:10) a +0 club 4 stones (36, 10, D:10) 2 stones a +0 short sword (37, -9, D:10) a +0 club (37, 5, D:10) an arrow (37, 9, D:10) 3 arrows (39, 8, D:10) a stone (39, 9, D:10) 15 arrows a +2 shortbow of flaming (40, 7, D:10) a +0 dagger 6 stones (40, 8, D:10) a +0 short sword 5 stones a +0 dagger (41, 15, D:10) a +0 scimitar (44, 17, D:10) 14 sling bullets Level 11 of the Dungeon (0, 0, D:11) 5 atropa-tipped darts (16, -23, D:11) a +0 war axe (19, 7, D:11) a +0 troll leather armour (20, 11, D:11) a +0 giant spiked club (24, -16, D:11) 23 stones (26, -6, D:11) an uncursed staff of wizardry (26, 10, D:11) 15 stones (27, 21, D:11) a +0 battleaxe (28, 21, D:11) a +0 mace (29, -22, D:11) a +0 leather armour a +0 trident (29, -21, D:11) a +0 mace (33, 18, D:11) a +0 trident (35, -26, D:11) 13 sling bullets a +0 leather armour a +0 flail (35, -23, D:11) a +0 robe a +0 dagger (36, -25, D:11) a +0 club (36, -10, D:11) 17 sling bullets (39, 7, D:11) the +1 short sword of Doom {chaos, rElec rC- Str+3 Stlth+} Each time it hits an enemy it has a different, random effect. It affects your strength (+3). It makes you vulnerable to cold. It insulates you from electricity. It makes you more stealthy. a +0 war axe of chopping the +1 hand axe of Otimp {vamp, +Fly Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It lets you fly. the cursed +3 hand crossbow of Xom's Hope {flame, rF+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It has a curse placed upon it. (42, -19, D:11) a +0 leather armour a +0 club a +0 robe a cursed -2 dagger a +2 hand axe of venom (42, -18, D:11) a +0 chain mail a cursed -3 trident (43, -22, D:11) 2 arrows a +0 shortbow (43, -20, D:11) 4 arrows (43, -19, D:11) 8 arrows Level 12 of the Dungeon [Shop] Duduk's General Store 28 stones (30 gold) a ration (55 gold) a +0 dire flail (44 gold) 18 arrows (39 gold) a scroll of identify (22 gold) a scroll of identify (22 gold) 25 arrows (55 gold) a scroll of identify (22 gold) a +0 cloak (49 gold) a scroll of identify (22 gold) [Shop] Acosudi's Assorted Antiques (Shop contents are unknown) (3, 10, D:12) 18 poisoned darts (5, 9, D:12) an arrow (6, 11, D:12) a +0 shortbow 27 arrows (7, 11, D:12) a +0 giant club (9, 24, D:12) a scroll of amnesia (24, -3, D:12) a +0 giant spiked club a +0 giant spiked club (30, -10, D:12) a +0 robe a cursed +0 trident (30, 28, D:12) a +5 halberd of freezing a +0 robe a +0 robe a +0 falchion (31, -11, D:12) a +0 robe a +0 falchion (31, -10, D:12) a +0 robe a cursed +0 war axe (31, 0, D:12) a +0 quarterstaff (31, 1, D:12) a book of Misfortune (31, 27, D:12) a cursed +0 robe a +4 dire flail (31, 28, D:12) a +0 robe a +0 trident (31, 29, D:12) a +0 robe a cursed +5 morningstar (35, -6, D:12) a +0 hand axe (38, 24, D:12) a +0 troll leather armour (39, -1, D:12) a +0 flail (42, -3, D:12) 2 large rocks (47, 23, D:12) 5 gold pieces (47, 24, D:12) 19 gold pieces (47, 25, D:12) 15 gold pieces (47, 26, D:12) 4 gold pieces (47, 28, D:12) a +0 dire flail (unseen) (48, 23, D:12) 6 gold pieces (48, 24, D:12) 20 gold pieces (48, 26, D:12) 9 gold pieces (49, 20, D:12) a cursed -2 spear (49, 23, D:12) 21 gold pieces (49, 26, D:12) 10 gold pieces (50, 23, D:12) 9 gold pieces (50, 24, D:12) 16 gold pieces (50, 25, D:12) 15 gold pieces (51, -13, D:12) 13 stones (51, -9, D:12) 24 bolts (51, -5, D:12) 5 atropa-tipped darts (51, 24, D:12) 25 gold pieces (51, 25, D:12) 18 gold pieces (51, 26, D:12) 17 gold pieces (53, -7, D:12) a +0 mace (55, -7, D:12) a +0 ring mail (56, 6, D:12) a +0 flail (59, -7, D:12) a +0 robe Level 13 of the Dungeon (0, 0, D:13) a +0 dagger 3 boomerangs a +0 leather armour (0, 2, D:13) a +0 mace (1, 2, D:13) a +0 whip 2 boomerangs (1, 7, D:13) a scroll of amnesia (8, 26, D:13) a curare-tipped dart a +0 club (10, 19, D:13) a curare-tipped dart (11, 20, D:13) a curare-tipped dart (11, 21, D:13) a curare-tipped dart (12, -1, D:13) 17 bolts (12, 19, D:13) a curare-tipped dart (15, -5, D:13) a book of Misfortune (15, -4, D:13) a +0 long sword a +0 chain mail (15, 22, D:13) a +5 flail 4 boomerangs (15, 24, D:13) a +0 dagger a +0 robe (16, 17, D:13) a +0 leather armour a +2 antimagic trident (17, 18, D:13) a +0 club (18, 0, D:13) 33 stones (18, 18, D:13) a +0 plate armour a +0 halberd (21, 12, D:13) a +3 scimitar of flaming (25, 13, D:13) 16 sling bullets (30, 7, D:13) a +0 ring mail a +0 long sword (36, 1, D:13) a +0 dire flail a +0 giant spiked club (37, 24, D:13) a large rock (40, -1, D:13) a +0 club (40, 22, D:13) 5 large rocks Level 14 of the Dungeon (0, 0, D:14) an uncursed ring of attention the +2 robe of Boiling Hail {-Tele rPois rCorr Int+3} It affects your intelligence (+3). It protects you from poison. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. a +0 morningstar (0, 1, D:14) a +0 flail of venom (1, 9, D:14) a +0 trident a +0 plate armour (2, 9, D:14) a +0 leather armour a +0 dagger a +0 leather armour (6, 9, D:14) a +0 glaive (6, 11, D:14) a +0 flail (16, 14, D:14) a +0 chain mail a +0 scimitar (24, 0, D:14) an uncursed staff of wizardry (24, 9, D:14) a scroll of immolation (24, 22, D:14) a cursed -2 giant club a +0 giant club (24, 23, D:14) a +0 mace a +0 giant club (25, 5, D:14) 2 bolts (25, 6, D:14) a +0 robe a +0 dagger (26, 6, D:14) 8 bolts a +0 arbalest (26, 9, D:14) a +0 rapier a +0 leather armour (28, 19, D:14) a +0 robe (30, 0, D:14) 24 sling bullets (30, 1, D:14) a +0 scale mail (30, 8, D:14) a +0 chain mail a +0 long sword (30, 9, D:14) a cursed +0 robe a +0 dagger (30, 10, D:14) a +0 plate armour a +0 great sword (33, 4, D:14) 22 stones (33, 6, D:14) a +0 morningstar (34, 3, D:14) a +0 chain mail (34, 6, D:14) 24 stones (36, 21, D:14) a +0 dagger a +0 robe (43, 8, D:14) an uncursed staff of death (45, 4, D:14) 2 boomerangs Level 15 of the Dungeon (0, 0, D:15) 17 stones (5, 14, D:15) a +0 short sword (7, 7, D:15) 18 bolts (12, -2, D:15) a cursed ring of attention (12, 31, D:15) 9 poisoned darts (21, -3, D:15) a cursed -2 short sword a +0 dagger a +0 robe (25, -12, D:15) a +0 dagger a +0 robe (25, 10, D:15) a +0 flail (25, 11, D:15) a +0 dagger a +0 robe (30, 31, D:15) 6 large rocks (31, 26, D:15) a book of the Sky (37, -10, D:15) a +0 long sword (44, 28, D:15) an arrow a +3 antimagic double sword (44, 30, D:15) a +0 shortbow 10 arrows (44, 32, D:15) an arrow (44, 34, D:15) a +2 shortbow of flaming 20 arrows (45, 31, D:15) 4 large rocks (48, 1, D:15) an uncursed staff of poison (50, -11, D:15) a large rock (50, 35, D:15) a +0 war axe (51, -11, D:15) a large rock (52, 32, D:15) a +0 hand axe (55, 30, D:15) 23 stones (57, 1, D:15) a crystal ball of energy (60, 2, D:15) an uncursed staff of summoning Level 1 of the Orcish Mines (3, -6, Orc:1) a +0 club a +0 scale mail (4, -6, Orc:1) a +0 troll leather armour (5, -4, Orc:1) a +0 dagger a +0 robe (6, -4, Orc:1) a +0 falchion Level 1 of the Lair of Beasts (0, 0, Lair:1) 11 sling bullets (1, 29, Lair:1) 27 arrows (6, 10, Lair:1) a +0 long sword (6, 30, Lair:1) 17 stones (10, 6, Lair:1) 15 gold pieces (10, 35, Lair:1) a +0 war axe (15, 5, Lair:1) a potion of lignification (16, 0, Lair:1) 4 atropa-tipped darts (19, 5, Lair:1) 5 atropa-tipped darts (20, 32, Lair:1) a +0 short sword (22, 20, Lair:1) a +0 hunting sling (26, -13, Lair:1) a +0 chain mail (26, 16, Lair:1) a +0 hand axe (29, 19, Lair:1) 15 stones (35, -8, Lair:1) an uncursed ring of resist corrosion Level 2 of the Lair of Beasts (10, 29, Lair:2) 8 javelins (25, 4, Lair:2) 30 stones (27, 9, Lair:2) the +5 scythe of Simnykh {elec, *Drain rC- Str+9 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+9). It makes you vulnerable to cold. It causes draining when unequipped. It makes you more stealthy. (34, 3, Lair:2) 18 stones (41, 21, Lair:2) 7 bolts (44, -2, Lair:2) a +1 war axe of electrocution (47, -10, Lair:2) a +0 cloak Level 3 of the Lair of Beasts (0, 18, Lair:3) a book of Flames (1, 35, Lair:3) a wolf skeleton (1, 36, Lair:3) a wolf skeleton (2, 35, Lair:3) a wolf skeleton (10, 8, Lair:3) a water moccasin corpse a water moccasin corpse a water moccasin corpse a water moccasin corpse a water moccasin corpse (13, -5, Lair:3) a blink frog corpse (14, -4, Lair:3) a blink frog corpse (15, -6, Lair:3) a basilisk corpse (16, -6, Lair:3) a porcupine corpse (18, -6, Lair:3) a +4 antimagic hand axe (20, 35, Lair:3) a +0 chain mail (36, 36, Lair:3) 11 poisoned darts Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 war axe (1, 31, Lair:4) a curare-tipped dart (2, 31, Lair:4) 2 curare-tipped darts (3, 32, Lair:4) a curare-tipped dart (4, 33, Lair:4) a curare-tipped dart (5, 35, Lair:4) a curare-tipped dart (6, 31, Lair:4) a +0 robe (7, 9, Lair:4) a +0 scale mail (12, 31, Lair:4) 18 bolts (14, 4, Lair:4) a +0 dagger a +0 robe (18, -4, Lair:4) a +0 rapier (23, -9, Lair:4) 11 bolts (27, -10, Lair:4) a +0 buckler (31, 33, Lair:4) a komodo dragon corpse (skeletalised by now) (34, 28, Lair:4) a book of Cantrips (35, -7, Lair:4) a +4 long sword 2 javelins a +0 ring mail (35, -6, Lair:4) a javelin (37, 38, Lair:4) a +0 rapier (41, 1, Lair:4) a +0 robe of magic resistance (42, 33, Lair:4) a +0 war axe (56, 20, Lair:4) 15 stones (58, 8, Lair:4) a +0 war axe (63, 12, Lair:4) a +2 longbow of flaming 12 arrows a +0 centaur barding (66, 13, Lair:4) an arrow (69, 11, Lair:4) an arrow Level 1 of the Snake Pit (0, 0, Snake:1) a wand of iceblast (4)