nogo Level 1 of the Dungeon (0, 0, D:1) a +0 robe (11, 28, D:1) 12 bolts (15, -5, D:1) a +0 club (20, 49, D:1) 8 stones (33, 36, D:1) a +0 leather armour (43, 0, D:1) a +0 dagger (43, 31, D:1) 22 stones (45, 5, D:1) a +0 hunting sling (49, 8, D:1) a +0 dagger (51, -3, D:1) 26 stones (54, 44, D:1) a +0 leather armour Level 2 of the Dungeon (24, -7, D:2) 19 stones (24, 6, D:2) a +0 dagger 4 stones (24, 7, D:2) a +0 short sword (27, -10, D:2) 11 stones (27, 25, D:2) 12 stones (34, -11, D:2) a +0 robe (47, -4, D:2) a jackal corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) an adder corpse (15, 0, D:3) a +0 club (16, -10, D:3) a human corpse (16, -9, D:3) the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. (17, -3, D:3) a +0 club a +0 leather armour an orc corpse (18, -5, D:3) a +0 mace (18, -4, D:3) a +0 hand axe (18, -3, D:3) a potion of resistance Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a goblin corpse (2, 0, D:4) a scroll of identify (4, 2, D:4) a scroll of identify