nojaa the Dungeon (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) an uncursed staff of energy the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a book of Alchemy (62, 0, D) a tin of tremorstones (3/3) (62, 4, D) a +0 giant club (62, 8, D) a +3 mace of holy wrath (62, 9, D) an uncursed staff of earth (62, 10, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (63, 0, D) a +0 troll leather armour a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 animal skin (63, 4, D) a +0 giant club (70, 8, D) a +1 vorpal shortbow (70, 9, D) a tin of tremorstones (3/3) (71, 8, D) a +0 helmet of see invisible (71, 11, D) a necrophage corpse (skeletalised by now) (71, 17, D) a +1 vorpal hunting sling (71, 23, D) a +2 quarterstaff (71, 26, D) a +0 spear of venom (71, 27, D) Sif Muna's Volume of Creation and Stones Spells Type Level Known a - Summon Butterflies Summoning 1 no b - Bolt of Magma Conjuration/Fire/Earth 5 no c - Malign Gateway Summoning/Translocation 7 no d - Summon Hydra Summoning 7 no Trog disapproves of the use of such an item. (72, 9, D) a +2 robe of magic resistance (72, 16, D) a +3 fustibalus of freezing (72, 27, D) a book of Conjurations (73, 16, D) a +2 scale mail of poison resistance (73, 27, D) an uncursed staff of poison