Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 11409177835319240283 0 nojaa the Charlatan (level 1, 15/15 HPs) Began as a Formicid Wanderer on Aug 2, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:30 (0 turns). nojaa the Charlatan (Formicid Wanderer) Turns: 0, Time: 00:00:30 Health: 15/15 AC: 8 Str: 17 XL: 1 Next: 0% Magic: 1/1 EV: 9 Int: 8 God: Gold: 0 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +2 scale mail rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth .......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +2 scale mail (worn) Skills: + Level 1.1 Fighting - Level 2.0 Crossbows - Level 2.1 Armour - Level 2.0 Summonings - Level 1.0 Ice Magic - Level 2.1 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 12% N/A 54% 1 Foxfire Conj/Fire 0% 2x1d4 83% 1 Summon Guardian Golem Hex/Summ 1% N/A 96% 3 Conjure Flame Conj/Fire 0% 6-21 99% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You add the spells Conjure Flame and Foxfire to your library. You add the spells Summon Small Mammal and Summon Guardian Golem to your library. Welcome, nojaa the Formicid Wanderer. The bosom of this dungeon contains the transcendent artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +2 scale mail; and the following spells available to memorise: Summon Small Mammal, Foxfire, Summon Guardian Golem, Conjure Flame. Okay, then. You don't know any spells. Unknown command. Okay, then. You don't know any spells. Unknown command. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##≈≈ .# .#.. #...+.+ 8#8. #.≈≈#.#..#.. #.≈≈#. ..#.. #.≈≈#.#... ####.≈##+## +## .....≈#..+..... #.≈#@.###### #.≈####≈≈≈≈≈ #.≈≈≈≈≈≈≈≈≈≈ #.########## #. # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nojaa the Formicid Wanderer began the quest for the Orb. 0 | D:1 | nojaa set off with the following items: a +0 club, a +2 | scale mail; and the following spells available to memorise: | Summon Small Mammal, Foxfire, Summon Guardian Golem, | Conjure Flame 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 1/1 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_loops_ring, basic_ecumenical_altar, kennysheep_flooded_box