Dungeon Crawl Stone Soup version 0.33-a0-1114-g7ce8407eea (webtiles) character file. Game seed: 1013993535035968425 29 nojaa the Conjurer (level 3, 27/27 HPs) Began as a Demonspawn Conjurer on Mar 21, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:03:38 (950 turns). nojaa the Conjurer (Demonspawn Conjurer) Turns: 950, Time: 00:03:38 Health: 27/27 AC: 2 Str: 7 XL: 3 Next: 1% Magic: 6/6 EV: 11 Int: 20 God: Gold: 0 SH: 4 Dex: 11 Spells: 3/6 levels left rFire . . . e - +3 whip rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: horns 1, condensation shield a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 dagger e - a +3 whip (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of heal wounds {unknown} Skills: - Level 2.0 Fighting - Level 2.0 Dodging - Level 2.0 Stealth * Level 2.2 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:1 exclusion: door Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. A meltable shield of frost defends you. (SH +4) Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (lightly wounded, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! A jackal is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (wandering, hasn't noticed you, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. The jackal barks! * * * LOW MAGIC WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! * * * LOW MAGIC WARNING * * * You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... A pair of horns grows on your head! You start resting. Magic restored. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...# ....... #.# ..## . #+ #.# ...#####. #. #.# ...#..... #. #.# ##.#....###+###. #.# ...# ........##. #.# ...# .......##. #.# ...####......##.######.# ...+h##.h....##.@......# ...#..h#.........####### .†.#..>+.........+ .###.#+#†........# .# #.. .........# .# #.. .........# .# #... .........# .# #.#+ .........# ## #.# There were no monsters in sight! Vanquished Creatures 4 bats (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:1) 4 jackals (D:1) 4 kobolds (D:1) A ball python (D:1) 2 frilled lizards (D:1) 5 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nojaa the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 190 | D:1 | Reached skill level 1 in Fighting 290 | D:1 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 290 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/5 713 | D:1 | Learned a level 2 spell: Searing Ray 890 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 890 | D:1 | Reached XP level 3. HP: 27/27 MP: 0/6 950 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_debris, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Fighting | 1 2 | 2.0 Dodging | 2 | 2.0 Spellcasting | | 2.2 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 3 Whip || 11 Cast: Magic Dart || 47 Armour: Robe || 6 Dodge: Dodged || 7 Block: Other || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 950 | 944 | 6 | 198 | 635 | 1 | 950.0 | Dungeon | 950 | 944 | 6 | 198 | 635 | 1 | 950.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 950 daAuts