Dungeon Crawl Stone Soup version 0.33-a0-1114-g7ce8407eea (webtiles) character file. Game seed: 3644505942386401611 28 nojaa the Conjurer (level 3, 27/27 HPs) Began as a Demonspawn Conjurer on Mar 21, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:03:54 (1118 turns). nojaa the Conjurer (Demonspawn Conjurer) Turns: 1118, Time: 00:03:55 Health: 27/27 AC: 2 Str: 7 XL: 3 Next: 0% Magic: 6/6 EV: 5 Int: 20 God: Gold: 86 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . c - staff of conjuration rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: held A: foul stench 1, condensation shield a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Hand Weapons e - a +1 dagger of venom Missiles f - 2 throwing nets Armour a - a +0 robe (worn) Magical Staves c - a staff of conjuration (weapon) Scrolls d - a scroll of identify {unknown} h - a scroll of blinking {unknown} j - a scroll of teleportation {unknown} k - a scroll of brand weapon {unknown} Potions b - a potion of magic g - a potion of berserk rage {unknown} i - a potion of mutation {unknown} l - a potion of enlightenment {unknown} Skills: - Level 2.0 Fighting - Level 2.0 Dodging - Level 2.0 Stealth * Level 2.2 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 54% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 8% 1d3 16% 1 Hailstorm Conj/Ice 15% 3d6 21% 3 Lesser Beckoning Tloc 4% N/A 24% 2 Frozen Ramparts Ice 4% 1d1 43% 3 Maxwell's Portable Pile Tloc 2% (3-9)d2 43% 3 Teleport Other Tloc 2% N/A 43% 3 Fulminant Prism Conj/Alch 7% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. A meltable shield of frost defends you. (SH +4) Message History There is a stone staircase leading down here. You climb downwards. Level annotation: Natasha There is a stone staircase leading up here. You see here a bat skeleton. k - a scroll labelled XATIOS IFROMAR l - a sapphire potion You start waiting. A ribbon worm is nearby! Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (93% to hit) You feel a surge of power! You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is lightly wounded. (Press . to maintain the ray.) The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. The searing ray hits the ribbon worm! The ribbon worm is almost dead. The searing ray hits the ribbon worm. You kill the ribbon worm! * * * LOW MAGIC WARNING * * * You finish channelling your searing ray. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Frost condenses into a shield before you. You start resting. Magic restored. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .#.[.....w..####...# ...................# #..............###### ...h............# ...........#....# #..........#..#†## .........##..# .........#..## ####.#...##@.# #.... #..### #..# #....## ##....######### ###..........# #..........# #..........# #..........# #..........# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 ribbon worms (D:2) 2 endoplasms A giant cockroach (D:2) 2 goblins 2 hobgoblins (D:1) 3 kobolds A quokka (D:1) A ball python (D:1) 4 bats 3 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nojaa the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 130 | D:1 | Reached skill level 1 in Fighting 195 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 195 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/5 583 | D:2 | Noticed Natasha 882 | D:1 | Learned a level 2 spell: Searing Ray 1061 | D:2 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 1061 | D:2 | Reached XP level 3. HP: 27/27 MP: 0/6 1118 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_rooms D:2: layout_rooms, roderic_serpentine_path, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Fighting | 1 2 | 2.0 Dodging | 2 | 2.0 Spellcasting | | 2.2 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Staff || 3 Cast: Magic Dart || 32 Searing Ray || 2 Armour: Robe || 4 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1134 | 1047 | 87 | 290 | 626 | 2 | 567.0 | Dungeon | 1134 | 1047 | 87 | 290 | 626 | 2 | 567.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 813 daAuts D:2: 321 daAuts