nomer8 Level 1 of the Dungeon (2, -6, D:1) a bat corpse (skeletalised by now) (2, -5, D:1) a ball python corpse (skeletalised by now) (2, -4, D:1) a +0 arbalest (9, -28, D:1) a +0 club a goblin corpse (skeletalised by now) (14, 1, D:1) a +0 robe (15, 0, D:1) 8 stones (17, -6, D:1) a +0 dagger a goblin corpse (skeletalised by now) (24, -28, D:1) a +0 dagger a goblin corpse (skeletalised by now) (28, -25, D:1) a rat corpse (skeletalised by now) (28, 3, D:1) 16 gold pieces (28, 4, D:1) the Reference Book on Apparitions Spells Type Level a - Call Imp Summoning 2 b - Martyr's Knell Necromancy/Summoning 4 c - Summon Horrible Things Summoning 8 (unseen) (28, 5, D:1) a potion of attraction (29, 3, D:1) a +1 cloak of stealth (unseen) (29, 4, D:1) 2 gold pieces (29, 5, D:1) 8 gold pieces (30, 3, D:1) a scroll of poison (30, 4, D:1) a +0 dagger (30, 5, D:1) a +0 hand axe of flaming (unseen) (34, 1, D:1) a +0 mace (40, -28, D:1) a bat corpse (skeletalised by now) (41, -10, D:1) a ball python skeleton (47, -13, D:1) a bat corpse (skeletalised by now) (51, -18, D:1) 4 stones Level 2 of the Dungeon (0, 0, D:2) 12 gold pieces (6, -5, D:2) a +0 club a +0 flail (7, -6, D:2) a scroll of identify a ring of see invisible (7, -1, D:2) a scroll of identify (12, -11, D:2) a ball python corpse (14, 6, D:2) a +0 leather armour (23, -1, D:2) a quokka corpse (skeletalised by now) (27, -13, D:2) a frilled lizard corpse (27, -12, D:2) a +0 dagger (27, -7, D:2) a +0 leather armour (29, -13, D:2) a +0 club a goblin corpse (29, -12, D:2) a +0 dagger