notcluie the Dungeon (10, 1, D) a +0 scale mail the +6,+6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) a +0,+0 long sword the +4,+8 shillelagh "Devastator" the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0,+0 Sword of Power the +8,+11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +2,+10 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +1,+2 hand axe of electrocution (62, 1, D) the cursed +8,+11 war axe of Descent {chop, rC+ Str+2 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from cold. It makes you less stealthy. It has a curse placed upon it. (63, 1, D) an uncursed staff of energy (67, 1, D) a +1,+4 spear of dragon slaying (68, 1, D) the Guide on Orientation and Summoning Spells Type Level Blink Translocation 2 Recall Summoning/Translocation 3 Warp Weapon Charms/Translocation 5 Summon Forest Summoning/Translocation 5 (69, 1, D) the Guide on Dark Arts Spells Type Level Corpse Rot Necromancy 2 Animate Dead Necromancy 4 Control Undead Necromancy 4 Excruciating Wounds Charms/Necromancy 5 Dispel Undead Necromancy 5 (3, 2, D) a +5,+5 claymore (unseen) (4, 2, D) a +5,+5 quick blade (unseen) (73, 2, D) a +3,+0 shortbow of flame (still there?) a cursed -3,-2 shortbow (still there?) (75, 2, D) a +0,+0 shortbow (still there?) a +4,+1 cutlass of speed (still there?) (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club (unseen) (63, 3, D) the cursed +3,+1 spear of Destiny {venom, rN+ SInv} It poisons the flesh of those it strikes. It protects you from negative energy. It enhances your eyesight. It has a curse placed upon it. (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (74, 4, D) 2 arrows (4, 5, D) a +5,+5 executioner's axe (unseen) (7, 5, D) 42 fruits 4 bread rations 4 meat rations (10, 5, D) an uncursed ring of flight (74, 5, D) an arrow (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) an uncursed staff of wizardry (62, 9, D) a +2,+1 dagger of draining (63, 9, D) a book of Cantrips (70, 9, D) a +1,+2 quarterstaff of distortion (62, 10, D) an uncursed staff of energy (70, 10, D) the +3,+5 arc blade {discharge, rElec} It insulates you from electricity. (72, 10, D) a +0,+0 hand axe (71, 11, D) a +0,+0 flail (unseen) (72, 11, D) a +2,+1 whip (73, 11, D) the +5,+7 mace of the Special Spirits {drain, rElec SInv} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It enhances your eyesight. (unseen) (61, 12, D) a +0,+0 long sword (63, 12, D) a +0,+0 short sword (71, 12, D) a +0,+0 short sword (unseen) (63, 13, D) a +2,+2 long sword of slicing (unseen) (71, 14, D) a tomahawk (61, 17, D) a book of Summonings (62, 17, D) the +11,+11 quarterstaff "Keokka" {crush, SInv} It inflicts extra damage upon your enemies. It enhances your eyesight. (63, 17, D) a +1,+0 trident of dragon slaying (64, 17, D) a +2 ring of dexterity (71, 17, D) an uncursed staff of poison (73, 17, D) an uncursed ring of sustain abilities (62, 18, D) the +9,+9 Staff of Wucad Mu (63, 18, D) a tome of Destruction (64, 18, D) the ring "Fytir" {rF- Regen} [ring of regeneration] It makes you vulnerable to fire. It increases your rate of regeneration. (71, 18, D) a +2 ring of intelligence (72, 18, D) the cursed +1,+2 long sword of an ice cave {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It has a curse placed upon it. (73, 18, D) a +5,+1 bastard sword of holy wrath (62, 19, D) a +0,+0 flail (62, 22, D) a +0,+0 mace (61, 27, D) an uncursed staff of poison (63, 27, D) a plain deck of wonders (64, 27, D) an uncursed staff of cold (65, 27, D) an uncursed amulet of clarity (72, 27, D) a +4 blowgun (73, 27, D) a book of Debilitation (62, 28, D) a +0,+2 flail (63, 28, D) a +0 scale mail of cold resistance (64, 28, D) a +0,+0 flail of holy wrath (71, 28, D) a +5,+2 glaive of dragon slaying (62, 30, D) a +0,+0 trident (62, 31, D) a +0,+0 battleaxe (still there?) a ball python corpse (rotten by now) (still there?) (63, 31, D) a black mamba corpse (rotten by now) (62, 32, D) the +4,+6 scimitar "Smuzaagh" {flame, rN+ MR+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. It affects your resistance to hostile enchantments. (50, 37, D) a plain deck of wonders (52, 37, D) a book of Power (59, 37, D) a lamp of fire a fan of gales (60, 37, D) a +2,+3 vampiric falchion (63, 37, D) the amulet "Qimiuri" {Spirit Str-4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (-4). (69, 37, D) the +15,+15 crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. (70, 37, D) an uncursed staff of energy (71, 37, D) a book of Spatial Translocations (72, 37, D) a +3 chain mail of fire resistance (73, 37, D) the cursed -1,+2 spear of Uralus {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It has a curse placed upon it. (51, 38, D) a plain deck of defence (52, 38, D) a plain deck of destruction (53, 38, D) an ornate deck of summonings (59, 38, D) a book of Control (61, 38, D) a +0 robe (still there?) a sack of spiders (still there?) (62, 38, D) the cursed +1,+0 hand axe of the Other Side {flame, -Tele +Rage +Inv rElec} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It lets you turn invisible. It lets you go berserk. It prevents most forms of teleportation. It has a curse placed upon it. (63, 38, D) the Tome of the Mountains and Arcane Weapons Spells Type Level Flame Tongue Conjuration/Fire 1 Sandblast Earth 1 Throw Flame Conjuration/Fire 2 Stone Arrow Conjuration/Earth 3 Passwall Transmutation/Earth 3 Shatter Earth 9 (70, 38, D) an uncursed ring of positive energy (71, 38, D) an uncursed amulet of resist corrosion (72, 38, D) the +0 robe "Skuffoiw" {Dam+4} It affects your damage with ranged weapons and melee attacks (+4). (73, 38, D) an uncursed ring of fire (51, 41, D) a +0,+0 mace (58, 42, D) a wind drake corpse (72, 42, D) a hell hound corpse (60, 43, D) a storm dragon corpse (51, 44, D) a +0 robe (60, 44, D) a +0 robe a spriggan corpse (71, 44, D) a +4 rod of striking (11/11) (50, 45, D) a +0,+2 short sword of electrocution (52, 45, D) the +7,+4 great sword of the Vaults {freeze, +Rage rPois rF+ Str+1} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+1). It protects you from fire. It protects you from poison. It lets you go berserk. (unseen)