notso the Dungeon (0, 0, D) 3 javelins (13, 0, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse a yak corpse (17, 0, D) a +0 cloak (20, 0, D) a +2 scimitar of holy wrath a +4 spectral quarterstaff a +2 halberd of protection a +2 dire flail of protection the +3 war axe of Internal Strife {flame, rElec Int-2 Dex+8} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (-2). Dex: It affects your dexterity (+8). rElec: It insulates you from electricity. (21, 0, D) a scroll of blinking (53, 0, D) a +0 trident a +0 chain mail a +0 hand axe