Dungeon Crawl Stone Soup version 0.30-a0-575-g6f4a10e2d2 (webtiles) character file. Game seed: 6342695851659364276 40 nujazz the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Dec 30, 2022. Slain by an orc priest ... wielding a +0 dagger (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:27 (1815 turns). nujazz the Conjurer (Octopode Conjurer) Turns: 1815, Time: 00:01:27 Health: 0/21 AC: 1 Str: 6 XL: 3 Next: 50% Magic: 0/7 EV: 13 Int: 22 God: Gold: 78 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Magical Staves c - a staff of fire Scrolls b - 2 scrolls of identify {unknown} e - a scroll of teleportation {unknown} h - a scroll of noise {unknown} Potions a - a potion of magic f - a potion of invisibility {unknown} g - a potion of lignification {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.8 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The searing ray hits the orc priest. The orc priest is moderately wounded. The orc priest shouts! (Press . to maintain the ray.) An orc comes into view. It is wielding a +0 club. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! Ouch! That really hurt! An orc comes into view. It is wielding a +0 dagger. The searing ray hits the orc priest but does no damage. The orc priest is moderately wounded. The orc shouts! x2 An orc priest comes into view. It is wielding a +0 dagger. The searing ray hits the orc priest but does no damage. The orc priest is moderately wounded. The searing ray hits the orc! You kill the orc! The orc priest shouts! The orc priest looks braver for a moment. The searing ray hits the orc priest! The orc priest is severely wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc, p - orc priest Aim: an orc, wielding a +0 club and wearing a +0 ring mail (81% to hit) The searing ray misses the orc priest. The searing ray hits the orc! You kill the orc! The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) The orc priest closely misses you. Without enough magic to sustain it, your searing ray dissipates. The orc priest calls upon Beogh to heal the orc. The orc's wounds heal themselves! The orc priest hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The orc priest hits you with a +0 dagger. You die... ... ... .. .) )### oo# #o# #. . #@# .##.####. #########.# ......... ........#.# ........# ..........# ........## ........#.# ......... ........#########....##### .......)................<. ........#########...@##### .......[........#........† You could see 2 orc priests and an orc. Vanquished Creatures A dart slug (D:1) 2 orcs (D:2) 6 bats (D:1) 4 endoplasms (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) 2 kobolds (D:1) 4 quokkas (D:1) 5 ball pythons 3 frilled lizards (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nujazz the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 174 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 177 | D:1 | Learned a level 2 spell: Searing Ray 716 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/6 1702 | D:2 | Noticed Sigmund 1815 | D:2 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_basic, hex_intersection D:2: layout_basic, hellmonk_ecumenical_altar_slurped_away, hangedman_decor_riveting, uniq_sigmund Action || total -------------------------++------- Melee: Dagger || 15 Tentacles || 4 Constrict || 4 Punch || 1 Cast: Magic Dart || 50 Searing Ray || 2 Stab: Sleeping || 2 Armor: Skin || 1 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1814 | 1579 | 235 | 93 | 1333 | 2 | 907.0 | Dungeon | 1814 | 1579 | 235 | 93 | 1333 | 2 | 907.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1757 daAuts D:2: 57 daAuts