Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 15443755861210722273 4 num3n the Conjurer (level 1, 0/14 HPs) Began as a Ghoul Conjurer on Feb 1, 2025. Slain by Terence ... wielding a +0 falchion (6 damage) ... on level 2 of the Dungeon. The game lasted 00:00:53 (239 turns). num3n the Conjurer (Ghoul Conjurer) Turns: 239, Time: 00:00:54 Health: 0/14 AC: 2 Str: 10 XL: 1 Next: 60% Magic: 0/3 EV: 10 Int: 17 God: Gold: 0 SH: 0 Dex: 7 Spells: 2/3 levels left rFire . . . e - +0 club rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn %: no passive effects @: inhibited regen A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, devour on kill a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons e - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of butterflies {unknown} d - a scroll of blinking {unknown} Potions b - 2 potions of magic f - a potion of curing {unknown} Skills: - Level 1.8 Dodging - Level 2.2 Stealth + Level 1.8 Spellcasting * Level 3.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 26% 2d5 8% 2 Fulminant Prism Conj/Alch 3% 3d5 69% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You thrive by killing the living. Message History The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence is nearby! Terence screams, "I want to be left alone!" You see here a +0 robe. There is an open door here. You see here a +0 ring mail. Terence is nearby! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 chain mail (100% to hit) The magic dart hits Terence but does no damage. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 chain mail (100% to hit) The magic dart hits Terence. Terence is moderately wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 falchion. x2 You hit Terence but do no damage. Terence is moderately wounded. Terence screams, "Where's your power now?!" Terence hits you with a +0 falchion. You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 falchion. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.......# #######'## ...#.#.# ##.#.#.# .##....#.######## .......#.##.....# #......##.....# #.#.†...'.....# . ##.#@#[###...@.##..<. #..#@..#............. #.##.#.#............. #.##.#.#............. ######....#.#)........#### #...#.[...#@#.........# #...#@##..#.#.........# #...#.#####.#.........# #...@.#...@.#.........# You could see Terence. Vanquished Creatures 2 goblins A bat (D:2) A kobold (D:2) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | num3n the Ghoul Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 34 | D:1 | You fall into a shaft and drop 1 floor! 181 | D:2 | Noticed Terence 239 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_basic, hellmonk_ecumenical_altar_leap_of_faith D:2: layout_basic, basic_altar, uniq_terence Action || total ---------------------------++------- Melee: Club || 3 Cast: Magic Dart || 10 Armour: Robe || 4