Dungeon Crawl Stone Soup version 0.34-a0-106-ga9c97bacbe (webtiles) character file. Game seed: 14227470710176380279 136 nupsu1234 the Magician (level 5, 35/35 HPs) Began as a Djinni Hedge Wizard on June 7, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:06:42 (2260 turns). nupsu1234 the Magician (Djinni Hedge Wizard) Turns: 2260, Time: 00:06:42 Health: 35/35 AC: 3 Str: 9 XL: 5 Next: 43% Gold: 159 EV: 11 Int: 17 God: SH: 0 Dex: 13 rFire + + . j - +0 dagger (drain) rCold . . . (no offhand) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . l - +0 cloak rCorr . (no gloves) SInv . (no amulet) Will ..... i - ring of protection from cold Stlth ++ (no ring) HPRegen 0.25/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 159 gold pieces. Inventory: Hand Weapons j - a +0 dagger of draining (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) l - a +0 cloak (worn) Jewellery i - a ring of protection from cold (worn) q - a ring of willpower Scrolls a - a scroll of acquirement {unknown} d - a scroll of blinking {unknown} e - 3 scrolls of identify {unknown} k - a scroll of immolation {unknown} m - a scroll of teleportation {unknown} Potions f - 3 potions of heal wounds {unknown} g - a potion of magic {unknown} h - a potion of haste {unknown} n - 2 potions of curing {unknown} o - a potion of lignification {unknown} p - a potion of enlightenment {unknown} Skills: + Level 2.5 Dodging + Level 2.0 Stealth + Level 4.5 Spellcasting + Level 4.5 Conjurations + Level 4.5 Hexes + Level 4.5 Summonings + Level 4.5 Necromancy + Level 4.5 Translocations + Level 4.5 Forgecraft + Level 4.5 Fire Magic + Level 4.5 Ice Magic + Level 4.5 Air Magic + Level 4.5 Earth Magic + Level 4.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Blink Tloc 38% N/A 3% 2 c - Call Imp Summ 38% N/A 3% 2 d - Grave Claw Necr 38% 2d9 3% 2 e - Mephitic Cloud Conj/Alch/Air 19% N/A 7% 3 f - Soul Splinter Necr 76% N/A 2% 1 g - Searing Ray Conj 38% 2d5 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (severely wounded, 87% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle! You kill the bombardier beetle! (Press . to maintain the ray.) You stop channelling your searing ray. You start resting. A bat comes into view. The bat moves out of view. You start resting. HP restored. Found 17 gold pieces. You now have 157 gold pieces (gained 17). Found a blue potion. p - a blue potion Found an escape hatch in the floor. q - a ring of willpower There is an escape hatch in the floor here. You reach down and open the door. Found Bedec's Assorted Antiques. There is an open door here. There is an entrance to Bedec's Assorted Antiques here. As you open the door, it creaks loudly! There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You now have 159 gold pieces (gained 2). An endoplasm comes into view. Found a club. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! Sorry, you're not good enough to have a special ability. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ## #.# .# #.# .# #.# .# #.# .#######.# .........############ ....................# ........######......# .######## #..@...# .# ###..?....) .######## #........ ###.....# #........ #.#'#.#.# ####..... #...###.# ..... ......#.## .... ..∩..##..# ...J .....'.#.# You could see an endoplasm (asleep). Vanquished Creatures A bombardier beetle (D:3) Crazy Yiuf (D:2) 3 adders A dart slug (D:2) An orc (D:3) 2 endoplasms 3 giant cockroaches (D:2) 3 hobgoblins 3 jackals (D:2) 4 quokkas 5 ball pythons 3 bats 2 frilled lizards 6 goblins 5 kobolds 3 rats 46 creatures vanquished. Vanquished Creatures (collateral kills) 4 orcs (D:3) A bat (D:2) 5 creatures vanquished. Grand Total: 51 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nupsu1234 the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | nupsu1234 set off with the following spells memorised: | Magic Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 421 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 1030 | D:2 | Reached XP level 3. HP: 14/25 MP: 0/0 1030 | D:2 | Learned a level 1 spell: Soul Splinter 1379 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 1531 | D:2 | Noticed Crazy Yiuf 1835 | D:2 | Killed Crazy Yiuf 2059 | D:3 | Reached XP level 5. HP: 33/35 MP: 0/0 2059 | D:3 | Learned a level 2 spell: Searing Ray 2202 | D:3 | Found Bedec's Assorted Antiques. 2260 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_loops_ring D:2: layout_basic, serial_glass, glass_columns_a, glass_columns_c, minmay_misc_feat_encased, uniq_crazy_yiuf_cottage D:3: layout_basic, serial_shops, shop, nicolae_shop_rolling_square Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Forgecraft | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Stealth | 2 | 2.0 Dodging | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 6 | 6 || 12 Cast: Magic Dart | 67 | 24 || 91 Call Imp | 1 | 3 || 4 Mephitic Cloud | 1 | 2 || 3 Soul Splinter | | 1 || 1 Searing Ray | | 5 || 5 Armour: Robe | 15 | 3 || 18 Dodge: Dodged | 9 | 3 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2257 | 2178 | 79 | 65 | 1647 | 3 | 752.3 | Dungeon | 2257 | 2178 | 79 | 65 | 1647 | 3 | 752.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 959 daAuts D:1: 928 daAuts D:3: 369 daAuts