nyroko Level 1 of the Dungeon (0, 0, D:1) a cursed +0 whip (9, -4, D:1) 7 boomerangs (15, 20, D:1) a +0 ring mail (16, 25, D:1) a +0 club (26, 46, D:1) a +0 club (28, 43, D:1) a +0 leather armour (32, 19, D:1) a +0 short sword (33, 20, D:1) a +0 robe (35, 31, D:1) a +0 short sword (35, 36, D:1) a +0 mace (36, 7, D:1) a +0 leather armour (36, 29, D:1) a +0 club Level 2 of the Dungeon (2, -15, D:2) a +0 scale mail (14, 18, D:2) a +0 club (20, 17, D:2) a cursed +0 club (22, 15, D:2) a +0 mace a +0 animal skin a +2 helmet (26, 15, D:2) a +0 dagger (33, 12, D:2) a +0 club (35, 12, D:2) a cursed -3 club (37, 9, D:2) a +0 club a +0 scale mail (46, -27, D:2) a +0 chain mail (48, -29, D:2) a cursed +0 dagger Level 3 of the Dungeon (16, 14, D:3) a +0 leather armour (17, 14, D:3) a cursed -1 hand axe a +0 dagger a +0 robe (22, 44, D:3) a +0 club (26, 20, D:3) a +0 hand axe (37, 23, D:3) a +0 falchion a +0 scale mail (42, 25, D:3) a +0 spear (42, 26, D:3) a +0 flail (42, 27, D:3) a +0 whip (47, 16, D:3) a +0 club (48, 33, D:3) a +0 club (49, 7, D:3) a +0 club a +0 ring mail (49, 8, D:3) a +0 flail (49, 9, D:3) a +0 mace of holy wrath (49, 11, D:3) a +0 falchion a +0 ring mail (51, 20, D:3) a +0 mace (51, 34, D:3) a +0 short sword (59, -1, D:3) a +0 robe (61, -1, D:3) a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a +0 long sword (0, 30, D:4) a +0 dagger of venom (5, 32, D:4) a +0 ring mail (7, -7, D:4) a +0 dagger a +0 robe (7, -6, D:4) a +0 short sword a +0 leather armour (7, -5, D:4) a +0 whip a +0 chain mail a +0 dagger a +1 robe of magic resistance a +0 trident (13, 23, D:4) a +2 short sword of protection (25, 3, D:4) a +0 flail (25, 11, D:4) a +0 robe a +0 dagger (25, 14, D:4) a +0 flail (25, 15, D:4) a cursed -1 hand axe (25, 16, D:4) a +0 mace a +0 scale mail a +0 whip (29, 18, D:4) 25 bolts (37, 29, D:4) a +0 ring mail (42, 11, D:4) a +0 chain mail a +0 short sword a +0 dagger a cursed +0 dagger (42, 12, D:4) a +0 club (42, 13, D:4) a +0 club (42, 29, D:4) a +0 giant spiked club (45, 8, D:4) a +0 shortbow (46, 17, D:4) a +0 giant spiked club (46, 18, D:4) a cursed -3 trident a +0 robe Level 5 of the Dungeon [Shop] Jiwikoth's Assorted Antiques a scroll of teleportation (66 gold) a scroll of magic mapping (77 gold) an uncursed ring of resist corrosion (440 gold) the +1 scale mail "Sips" {rElec} (506 gold) It insulates you from electricity. a scroll of magic mapping (77 gold) a +4 ring of slaying (1716 gold) a +0 robe (15 gold) a +0 hand axe (66 gold) a scroll of immolation (77 gold) the cursed +0 leather armour "Poosm" {Dex+3} (270 gold) It affects your dexterity (+3). It has a curse placed upon it. a scroll of identify (44 gold) (0, 0, D:5) a +0 hand axe a +0 short sword a +0 whip a +0 chain mail (0, 1, D:5) a +0 dagger a cursed +0 robe a +0 club (21, 24, D:5) a +0 war axe (33, -20, D:5) a +0 shortbow (33, -3, D:5) a +2 flail of draining a +0 spear a +0 spear a +0 scale mail a +0 spear (34, -2, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 chain mail (11, 0, D:6) a +0 flail a +0 whip (12, 0, D:6) a +0 spear (37, -16, D:6) a +0 scimitar +0 steam dragon scales (40, -7, D:6) a cursed -3 flail (40, 1, D:6) a +0 battleaxe (41, -7, D:6) a +0 flail (44, -42, D:6) a +0 robe (50, -27, D:6) a +0 shortbow (56, -41, D:6) a +0 trident a +0 trident a +0 plate armour a +0 flail a +0 scale mail (56, -40, D:6) a cursed -1 hand axe a +0 dagger a +0 war axe (60, -23, D:6) a +0 leather armour (60, -14, D:6) a +0 shortbow Level 7 of the Dungeon [Shop] Goumow's Magic Scroll Shop a scroll of remove curse (42 gold) a scroll of remove curse (42 gold) a scroll of remove curse (42 gold) a scroll of magic mapping (49 gold) a scroll of enchant armour (105 gold) a scroll of fog (28 gold) a scroll of identify (28 gold) a scroll of acquirement (728 gold) (0, 0, D:7) a +0 dagger (7, -4, D:7) a +2 centaur barding (13, -18, D:7) a +2 hand axe of pain a +4 hand axe a +1 whip of electrocution (30, -20, D:7) a +0 hand axe (33, 1, D:7) a +0 robe a +0 flail (35, 0, D:7) a +1 long sword a +0 robe a +0 robe a +0 flail a cursed -1 hunting sling a +0 robe (36, 0, D:7) a +1 dagger a +0 robe (42, -22, D:7) a +0 tower shield (49, -22, D:7) a +0 dagger a +0 robe (50, 10, D:7) a +0 dagger a +0 robe (53, -12, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 chain mail (5, 37, D:8) a +0 mace a +0 plate armour (13, -1, D:8) a +4 great mace (14, 5, D:8) a +0 short sword a +0 ring mail (15, 3, D:8) a +0 dagger a +0 robe (30, -8, D:8) a +0 short sword a +0 ring mail (40, 28, D:8) a +0 centaur barding Level 9 of the Dungeon (0, 0, D:9) a +2 dagger of flaming (0, 20, D:9) a +0 dagger (1, 7, D:9) a +1 dagger of protection a +0 leather armour (1, 9, D:9) a +0 shortbow (2, 0, D:9) a +0 short sword (2, 7, D:9) a +0 trident a +0 robe (4, 15, D:9) a +0 robe (6, 16, D:9) a +0 dagger (10, -6, D:9) a +0 trident a +0 robe (14, -6, D:9) a +0 dagger (18, 2, D:9) a +0 leather armour (24, -4, D:9) a cursed +0 flail (25, -4, D:9) a +0 spear a +0 spear (29, -2, D:9) a +0 plate armour (37, 5, D:9) 3 large rocks (39, -12, D:9) a +0 club a +0 ring mail (39, 13, D:9) a +0 shortbow (43, 8, D:9) a +0 falchion (44, 12, D:9) a cursed -2 club (50, 16, D:9) a +0 dagger a +0 robe a cursed -3 dagger a +0 robe (51, 30, D:9) a +0 flail Level 10 of the Dungeon (0, 0, D:10) a +0 robe (1, -44, D:10) a +2 hunting sling of freezing (1, 7, D:10) a +0 plate armour (6, 1, D:10) an uncursed amulet of the acrobat (7, -20, D:10) an uncursed ring of teleportation (7, -17, D:10) a +0 leather armour a +2 dire flail (15, -22, D:10) a +0 ring mail (17, -16, D:10) a cursed +0 robe (18, -23, D:10) a +0 robe (18, -16, D:10) a +0 robe a cursed +0 hand axe (21, -19, D:10) a +0 robe a +3 halberd (21, -18, D:10) a +0 robe a +3 hand axe of freezing (25, -21, D:10) a +0 dagger (28, -17, D:10) a +0 hand axe (31, -23, D:10) a +0 flail (34, -23, D:10) a +0 chain mail a +0 battleaxe (37, -6, D:10) a +0 flail a cursed +0 leather armour (38, -46, D:10) a +0 rapier a +0 leather armour (38, -6, D:10) a +0 flail of draining the +2 helmet "Dyicu" {*Contam +Fly rElec rCorr} It insulates you from electricity. It lets you fly. It causes magical contamination when unequipped. It provides partial protection from all sources of acid and corrosion. 11 boomerangs (39, -6, D:10) a +0 dagger a +0 leather armour (48, -40, D:10) a +0 mace (48, -23, D:10) a +0 club (49, -30, D:10) a cursed +0 chain mail a +0 scimitar (52, -36, D:10) a +0 club Level 11 of the Dungeon (0, 0, D:11) a large rock (1, -5, D:11) a ration (5, 10, D:11) a +0 hand axe (7, 26, D:11) a +0 scale mail (26, 24, D:11) a +0 leather armour (28, -6, D:11) a +0 dagger a +0 robe (28, -2, D:11) a +0 plate armour a +2 flail of holy wrath (28, 24, D:11) a +0 dagger (30, 4, D:11) a +2 long sword of holy wrath (37, 12, D:11) a +0 mace a +0 chain mail (40, -1, D:11) a cursed -1 giant spiked club (40, 22, D:11) a +0 flail the Ecumenical Temple