Dungeon Crawl Stone Soup version 0.23-a0-419-g0174fd80c1 (webtiles) character file. 0 oberejnoburuli the Charmwright (level 1, 16/16 HPs) Began as a Merfolk Skald on Nov 13, 2018. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). oberejnoburuli the Charmwright (Merfolk Skald) Turns: 1, Time: 00:00:05 Health: 16/16 AC: 3 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 leather armour (worn) Comestibles d - a ration Skills: + Level 2.1 Fighting + Level 2.1 Long Blades + Level 0.6 Armour + Level 2.6 Dodging + Level 2.0 Spellcasting + Level 3.2 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 10% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Song of Slaying Chrm #....... 14% 2 ###.... Shroud of Golubria Chrm/Tloc #......... 28% 2 ###.... Regeneration Chrm/Necr #......... 50% 3 ####... Spectral Weapon Hex/Chrm #....... 50% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, oberejnoburuli the Merfolk Skald. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a ration. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ### ## ...######## #.. .≈≈.......##≈.# .....≈≈≈≈.≈.... #..≈≈≈≈≈.≈≈%.≈. ..≈≈≈≈≈.≈≈≈≈≈.. ≈≈≈≈≈≈≈.≈≈≈≈≈≈. .≈≈≈≈≈.@..≈≈≈≈. ..≈≈≈≈≈≈.≈≈≈≈≈. ≈.≈≈≈≈≈.≈≈≈.≈≈≈ ≈≈.≈.≈.≈≈≈≈≈... ≈≈..≈..≈≈≈≈.##. .≈.....≈.....# ....###.###.#.# ##≈# .## #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | oberejnoburuli the Merfolk Skald began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: dpeg_arrival_subterranean_lakeside_camping, serial_bayou_pond_e, minmay_pentomino_q4 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------