oberejnoburuli Level 1 of the Dungeon (3, -36, D:1) a +0 scale mail (7, -22, D:1) a +0 dagger (33, -1, D:1) a +0 flail (34, 1, D:1) a +0 robe (36, -38, D:1) a +0 dagger (42, -4, D:1) a +0 club Level 2 of the Dungeon [Shop] Owyqurch's Weapon Boutique a +0 whip (35 gold) the +7 glaive of Profit {antimagic, *Corrode rN+ Stlth+} (880 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rN: It protects you from negative energy. *Corrode: It may corrode you when you take damage. Stlth: It makes you more stealthy. a +2 rapier of electrocution (308 gold) a +0 trident (49 gold) a +0 club (14 gold) a +2 vampiric spear (294 gold) a +0 dagger (28 gold) a +0 dagger (28 gold) a +0 short sword (42 gold) [Shop] Afivere's Book Shoppe a book of Geomancy (216 gold) a book of the Hunter (312 gold) a book of Necromancy (192 gold) Great Wizards, Vol. VII (360 gold) a book of Ice (552 gold) the Compendium of the Fox (528 gold) Spells Type Level a - Freezing Cloud Conjuration/Ice/Air 5 b - Simulacrum Ice/Necromancy 6 c - Maxwell's Capacitive Coupling Air 8 a book of Vapours (144 gold) a book of Changes (216 gold) [Shop] Ruthic's Distillery a potion of might (56 gold) a potion of haste (140 gold) a potion of degeneration (14 gold) 2 potions of degeneration (28 gold) a potion of cancellation (112 gold) a potion of lignification (42 gold) a potion of curing (42 gold) (0, 0, D:2) a +0 leather armour (3, 0, D:2) a +0 leather armour (18, 4, D:2) a +0 club (18, 6, D:2) a +0 spear (20, 36, D:2) a +0 dagger (26, -15, D:2) a +0 spear (26, 2, D:2) a +0 club (27, -3, D:2) a +0 leather armour (30, -21, D:2) a +0 dagger (34, 9, D:2) a +0 whip (36, 8, D:2) a +0 mace (41, 10, D:2) a +0 halberd a +0 halberd (50, 10, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (5, 4, D:3) a +0 antimagic dagger (11, -8, D:3) a +0 dagger (11, 12, D:3) a +0 battleaxe (12, 7, D:3) a +0 dagger a +0 ring mail (17, -7, D:3) a +0 leather armour a +0 flail (20, -4, D:3) a +0 short sword (27, -18, D:3) a wand of polymorph (4) (36, -15, D:3) a +0 whip (36, 5, D:3) a +0 hand axe (42, -6, D:3) a +0 short sword (44, -9, D:3) a +0 flail 3 boomerangs a +0 leather armour (45, 1, D:3) a +0 leather armour (47, 19, D:3) a +0 whip (50, -8, D:3) a +0 mace a +0 ring mail (51, -9, D:3) a +0 falchion Level 4 of the Dungeon (0, 0, D:4) 5 curare-tipped darts (14, 12, D:4) a +0 club (15, 20, D:4) a +0 dagger (42, 1, D:4) a +0 mace (45, -14, D:4) a +0 mace (49, 29, D:4) 6 boomerangs (54, -6, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) 4 large rocks (11, -4, D:5) a +0 helmet (18, 22, D:5) a +0 giant spiked club an ogre corpse (skeletalised by now) (25, 0, D:5) a +2 dagger of venom a +0 robe (26, -5, D:5) a +0 rapier (31, 2, D:5) a +0 dagger 4 poisoned darts a +0 leather armour (32, 14, D:5) a +0 flail (36, 4, D:5) a +0 dagger a +0 plate armour (41, -13, D:5) a +0 pair of gloves (46, 9, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) 15 gold pieces (4, 4, D:6) 2 gold pieces (7, 22, D:6) 11 gold pieces (9, 25, D:6) a potion of curing (9, 30, D:6) a scroll of teleportation (15, 21, D:6) a +0 long sword (20, 22, D:6) 4 gold pieces the Ecumenical Temple